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From Coin-op to CPC Join ACU ot Images to experience 
the agonies and ecstacies of game conversion. i 


The excellent Fen School Four series gets the ACU going over 
in Bomb Alley^ alongside oil of the up-to-the minute game i 
blasts to hit the CPC screen. Don't miss out! M 


770952 


The Quality Mogaiine for Users of CPQ GX4000 & CPC PIUS 


QUAn'W 

EDnXJRIAl 











































£1 

1.6 

5 

THEE 

tiST VALUE 

































































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COMPUTER 


EXAMPLE 


ysmg \pyslKH, and 
Foe* Ewdai 


RHjMT 


• Simpiv plug 3Jiy ^arKiarcE 9-Ptfi 
Joystick into the caWe suppled 

+ Connect the Foot F^aE mio your 
Computer - Amiga ST. CS^. 120. 
Vic20, Amsfrad CPC, Spectrum 
(with inlertacet, 80C LWhth 
iinleffac#k 

* The Fool P^aJ ts now ready to 


SLOW 


P«jHT 


This settmfl tfarvst^ifs the 
yp, Ocwn and hr# OdrUPOtS 
iiom JdyoliCii to X 2. i 
triJHDns of Fdot RHial 
fcspeciiwiy. 


SLOW 


Som etime s just using a 


Joystick is not enough to 
beat today’s generation ot - 
Computer games . i. 


; *’*®^*^ The Foot Pedal Controlier 

:- —I--—Twofks m conjunction with a Joystick 

By aligning apy three of the Joystick functions to 


synchronise vVith the Foot Pedats it enhances any 
multHun<i;tionakgame that-inckides flying, driving or playing 

be the same . .. | 


playing will never 


ssvmA 


'iai crci tJriTr iwt aki bno t 


fipEp IIJNIT. ^ NOR|HRELp tNDUSTRIAL ESTAT^- SEMEiS F( 

TCi cbur^Mii. dm/Vi4^ .. n. nni IQAQ RfS^J^L 




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BrunLUord 


RO^^ niodule £125 

The BrLNiWtird BOW Module js a compact unit wr>ich 
plugs directly onto the eKpansroo socl^et of th© 
CPC6I28 or 6128 Plus* It overcomes the memory 
limFtatEofis of the CPC computer by incorporating the 
eotire BrunWord Elite system into one very high 
cepacHy ROM (256K bytes). The moduie measures 
three i-nches wide, halt an inch thrck and ei(tends 
>usl two and a half inchies behind the computer, 

On th^ HOW have BrunWgrd Ehte^ Headline^ 
10 Headline fonts (including 'CheSmer' and 'Clactofl'), 
9 fonts for downloading to a 24 pin printer, 
BrynSpell, 30^000 word dictionary and Into-Script. 
Second disc drives owners can have KDS ROWMS 
added <not ft12S plus) for £15 extra, and remember 
that no ROM box is needed. 

Great Poiuer 

Plug on the module, switch ON the computer, type 
rBW and the whole BrunWord Elite system is in the 
computer ready for immediate use. You can type into 
the word processor, ched< the spelling, print ft out, 
use the database to print labels or search for and 
transfer data to the word processor, print using 
headline fonts and 24 pin fonts, all without a single 
disc Operation^ extepl maybe to load data into 
Info-script, ^ny BrirWcxd Elite facility can be used 
without upsettSnt other data. You can even view 
screen dumps stored or> disc, or forfTie:t a 3 inch or 
3.5 inch disc, wittiourt disturbing the text in BrunWord 
Of the data in Info-Script. 

Printing Pictures 

The BrunWord ROM module has a hosl of new 
features including five high qu^fity, high speed 
screen dump routines for 9 pin and 24 pin printers. 
These are Special routines using the BrunWord Elite 
8 bil printer status port and they prmt Incredibly 
fast compared to desk top publishers* This entire 
page incfuifing the drawing^, the large *B^u^Wo^d^ 
the address, credit card symbols and Teddy^ was 
printed using the BrunWord ROM module and a wide 
carriage 24 pin printer m one printing operaiKin. 

Relatiue Reuerse 

For printers with reverse CAmstred DMP2I60, Star 
LClO etc), there are now three reference points. The 
top of the pagBj the cirrent print head positron and 
any point previously defined wilhin the I ext. The 
print heed can be moved to e relative position above 
or below any of these references. This refinemenl 
coupled, with the new ability to tootroF the box 
reverse, make cornplex Fay outs much easier to 
desigKi and give faster* more efficient printouts. 

Small and Light 

The BrcrrWord ROW Wodiule has been made as small 
and IrQht as- possible - When mounted directly onto 
the computer it is very very reliable. You are Hkeiy 
to damage the keyboj-d it you jolt it hard enough to 
give problems. (Other ROM systems use an unwieldy 
ROM box which can ^crash' with even the slightest 
knockK 


Very Serious 

The BrunWord ROW Module Is perfect for the basic 
machine, you need no other add ons. However, 
anyone who has two disc drives knows Ihe 
frustration of inserting a disc, asking to Fosd a file 
and being told that the other drive has no disc an it. 
You sImpFy forgot to inform the computer to change 
over drives. You know there's no disc in the other 
drive* the computer now knows, so what's the 
problem? The software doesn't test both drives!!! 
That's now a thing of the past. The BrunWord BOM 
Module will load from whichever drive has the disc in 
it. It's simple arKf It's brilliant, and if your second 
drive is a 3.5 inch, you can use the fast file system 
which loads a 64K file into Info-Bcript ia 7 seconds 
or (with extra memory) a 256K file in 16 secoods. 

Quote 

totafiy briW/arTf..-. carr/es on ftw 
user ffiendliness of Brumiug products to a very 
high one af tfwse dttia gems 

plugged info the beck af my CFC fight m?w. As 
you csn Imagine^ anything that passes through 
the ACiJ office 0*1 expect to come in for a hard 
time and^ i can safety say that to dafe^ the 
BrunWord ROM has performed in an exempiary 
fashiort on ah trontE^* 

Chris Knight (AOU Editor) - ACU August l99t. 


BrunUJord G 12 S £30 

CoFtiplet« word pretttsing pifk-ag» (disc) wilh word 
4|^«lling fhfck*f ind <ard filing jkroijrimmf. 
BrunW^rdi 6129 pvrlfrrms a .11 t^ord 
the CPC612e. it'? high &psed strepn r^vtliw, gives it i very 
ta?t rfrfi|twi?* md th* editor featurei are logically arfsnged Ifl 
be ea?y to- learn. The spelling ciitoker, r^ith lU dictionary, 
lijwj \n\D eiemofy at fche eerwe time as llw i^ord precesior, 
making accass very tonvenierti and exceptionally tas>t. H Is 
suppitad with a 40 page iVkofmel end a tutor frk. 

Info-ScripT £50 

Oompl-ate (fata pro-te&slog trackage (disc), ifvclyding all- the 
features dJ flruhWefd 6128 anrf BrunSpeil. The i^&rd 
processor and database- can be resid^l to>$ethaf giviw^the 
speed afid convenience of access with no 4is^ delays. 

9 Pin Elite £55 

the Elite system lor 9 pin printers (on disc) Consists *1 
BrunWord ENte, SriFiSpe-lk H^dllne, 6 bit prmter status port 
«nid y 'type settmg" fonts (fonts are 2d pin n size Ikj-I tor 
9 pki prhfitersJn totgl prSce £56 mclusive. 

9 Pin EllTe+lnlo £92 

The Elite system (on disc) as above iwt including Ififo-Script 
and a backup disc. TotaF price i92 kiclusive. 

24 Pin EliTe-t-lnTo £9D 

BrunWord Elite (en disc)* BrunSpell, Inf-O'^Script^ bacl^ up disc, 
B bit staius p«l and 7 'type- setting' tsrtts Cor downloading to 
a 34 pin prmter. Total price £90 inclusive. 


References 


ACU 

SEP 

1998 

Pag* 58/58 

- Encryption, 

ACU 

OCT 

1998 

Page 56/57 

- ■H*«Hine, 

ACU 

DEC 

1998 

Page 24/25 

- Info-Seriipt. 

AA 

FEB 

1991 

Page 13 

- BrunWf^rd 6129 

ACU 

UAi 

1991 

Page 42/43 

- BrunWord Elite-. 

ACU 

JUN 

1991 

Page 60/81 

- Elils Font Edil*r. 

ACU 

Ago 

1991 

Page 30/21 

- BrunWbrd POM Mcrikjle. 



^WiNiam Taylor' 

this deligtiliwl line *awifig by Che*i Hoth#fo Is of iHuitfilions m '&1rawbifTy F*ir*, a book of traditional son^s- and 
easy ptan* music, pubfished by A & C Black Ltd. It was Dirt Scanned inifl tw 'scf tens' by agretment. 







Send che<jye/PO/Access number/Visa number to: 

Brutining Soltware 

138 The Street, _ 

LitUe Clacton, Essex, C016 9LS. 
Telephone (0255) 862308 


BrunWord 6128 with BfunSpetl S DataFile. , . £30.00 
Info-Script with BrunWord 6126 5 BrinSpeM. . £50.00 

9 Pin BrunWord Elite . - . ... £55.00 

9 Pin BrunWord Elite with Into-^Script..£92,00 

24 Pin BrunWord Elite with Info'Script.£90*00 

El He Pont Editor with 'Chelmer' S 'QacW, . £25*00 
Supplied on 3in Disc for CPC6128 or 6T28 Plus. 

* You must state which computer. * 

All prices are inclusive tor UK, Overseas orders sent 
insured air mail - Europe add £2.50 s Rest add £7.50 


Amstrati User March 1392 


3 
















































Amstrad 

Repairs 


If something is wrong with your 
Amstrad CK or PCW, who better to 
turn to than the Matioral Repair Centre. 

For all repairs to your computer, one low 
payment covers diagnosis, repair 
(including parts and labour} and delivery 
back to you. 

The experience and expertise of our 
technicians ensures that your computer 
is repaired to the highest standard at the 
lowest cost. 

To schedule a repair 
simply call Michelle 
on 0733 391234 

Please be ready to give your name, 
address, computer type, serial number 
and the type of fault, 

The costs are; CjPC 464 - £ 5 7,45 
CPC 6128- £57.45 
PCW 8256- £85.00 
PCWS5I2- £36.00 
PCW 9512- £115.00 

All prices are inclusive of VAT, and 
payment can be made by cheque, postal 
order or credit card. 



The National 
Repair Centre 
0733 391234 

FMG House 

Newcombe Way, Orton Southgate 
Peterborough PE2 OSF 


ONE PRICE 
COVERS 
ALL PARTS 
AND 
LABOUR 

































Published by MCM Ltd. 

A division of HCPC Ltd. 
Panini House I t6^'l20 
Goswell Road, London ECl, 
Editorial enquiries: 

Tel: 0T2i $50539 
All other enquiries: 

Tei: 071 490 7141 

Editor 
Chris Knight 

Group Technical Editor 

John Taytor 

Designers 
Pad Ellis 
Adrian Hulf 

Illustrator 
Julian Sharp 

Group Advertisement Sales 
Manager 
Lynda Elliott 

Advertising Executive 

Anastasia Ubaka 

Production Controller 
Jayne Penfold 

Production Assistant 

Rachel Diston 

Publishing Director 
Wendy Palmer 

Deputy Managing Director 
Ray Lewis 

Group Managing Director 

Peter Welham 

Subscriptions 
LAZAHOLD 
PO Box 10, Roper Street. 
Pailion Ind. Esc. 
Sunderland SR4 6SN. 

Tel: 091 5to 2290 

Yearly rates: 

UK £19.80 
Europe £34.70 
Rest of the World £48.60 

Distribution 

I PC Marke tforce Tel; 071 261 5000 

Colour and Mono Origination 
Ebony 

Heath lands Industrial Estate 
Liskeard, Cornwall 
Tel: 0579 46880 

Printed and bound 

by BPCC, Colchester. Covers 
printed by Spottiswoode 
Ballantyne, Colchester. 

Published on I st Thursday of 
month preceding cover date 

Amov-aA is a ETa.d«m^ ntvi, vM !itl« 

Arriftrid CornfiuUr User, wiElii die pefimJ4£)an£i7 

pk Mo pan- of'Ehl5-pdbiHatFG4i may 
produced mdiout pcTTrorees While efltirt i% 

to Wrture mfriccjunc-t of feaiuyes and Ifsuiifs 
esmoi. Miceprt u>y iiabiilEylldr any ini^iakfls •or 
ohapriiMt Hw Yiowi-and oplndDfis bf9 not- 

necBHafSr tiidst of Amcrad or bMC 

the wewi cif tHv fKiMVf Lsefri. and concrH^icors 

liacermf ter publteatten 15 noceptnd ofily on li^hu 
Wt rq^-et thiL AlTrtxtrad ConiplLIU!|- U|^' laifeMf 
atHw into corrospondenc^ 



The latest updates on the Acu Mega- 
compos, along with all the gossip for the 
New Year. 

LETTERS io 

Want to use your Arnold with a 
Camcorder? Ziggy finds out how with a 
little help from his friends. 


10-UNERS 14 

Demos, mini-game^s and lots more on 
offer in this month’s round-up of readers' 
progettes. 

ADVENTURE l8 

DM’s got a feast of new talent lined up for 
you in his dungeon. Join him if you dare, 


HAIRY HACKER 22 

Pokes and cheats abound as Hairy kicks 
off the New Year with a bang. 

SUBSCRIPTI0NSZ7 


Some excellent utilities get the Bob Adam’s 
going over this month. Read on to discover 
their value. 


THE TECHIE BIT46 

All the latest machine code madness, as 
well as plenty of programming tips from 
the Doc himself. 


APPLICATIONS 52 



Looking for a widget? 
Doc Watson is 
working on something 
^special just for you. 

LISTING 

54 

The General Election is looming. Why not 
discover the outcome early with ACU's 
mega board game? 

COMMS 

62 


We alt like a bargain. Get one yourself with 
the latest M ACU subs offers. 


BOMpflUEY a 

Education, music, strategy, shooting, you 
won’t find any better* games selection 
than right here in your fave mag. 


Trouble shooting is the name of the game, 
and Struan Bartlett certainly has some 
answers for you. 

BITS M 

More ^ctacuiar Jodies to sell, swap and 
hire. Take advantage now. 


EASYDRAW 41 PIECES 65 


Glynne Davies starts pulling everything Catch up on the latest superb ACU disc 
into shape as the graphics series nears and tape offers here. You know Ft makes 

completion. sense. 



SUPREMACY 12 IMAGES 49 

Get painting and win some superb Ubisoft G-Loc in conversion. Vic Barnes discovers 
compilations to boot. the art of porting a coin-op over to the 

Arnold. 


MIBA-MIBA 24 

Nick Hutton undresses the latest modem 
from Miracom to give you easy dialling 
access. 


LIST-IT 58 

A truly wonderful BASIC tutorial which 
builds up into your very own database. 

















































SWIFT 

RELEASE 

A brand new offering from the Mid¬ 
dlesex based Citizen outfit looks set to 
secure success for 1992, as 24 pin sales 
continue to expand. 

The Swift 24e 24-pin dot matrix 
printer is an enhanced version of the 
highly popular Swift 24, and boasts a 
host of improved features, including 
increased speed up to 216 characters 
per second (cps), a quiet mode, the 
citizen Utility Disk, two additional fonts 
and a free colour kit worth £38. 

The beast is compatible with IBM, 


Epson, NEC and Citizen emulations 
and has paper handling facilities in¬ 
cluding push-pull tractor, automatic 
paper loading, parking, short tear off, 
bottom feed and multiple copies. 

Working at an excellent 52 Db in 
quiet mode, it certainly won’t disrupt 
your concentration and, the good news 
is, that it won't break the bank, 
retailing at £369 +VAT. 

Ideal for small businesses, schools 
and home users, the Swift 24e is well 
worth a look at, if you’re on the hunt for 
a reliable, heavy duty workhorse. 
Available from all the usual Citizen 
outlets, you could try giving Citizen a 
ring on 0895 272621 for more informa¬ 
tion, before taking it out for a test spin. 



GET 

CLUBBING 

News has just arrived of the grand re¬ 
launch of the Mosses Computer Club 
up in Buiy, Lancashire, a longstanding 
affair which, due to lack of interest, has 
been in danger of disappearing alto¬ 
gether of late. 

As Keith Rothwell, a founder mem¬ 
ber of the club, states: “It is felt tliat the 
collapse of this group would be a loss to 
the Mosses Centre as a whole and, 
therefore, every effort is being mad e to 
support it and try to halt its decline." 

Arrangements are in liand to re¬ 
launch the once-popular gathering 
straight away, The Club meets at 
Mosses Centre, Cecil Street, Bury, 
Lancashire, on the second and fourth 
mondaysofeach month, commencing 
at 8pm, and the following program has 
been arranged to start the ball rolling 
again: 

Pages 


13th January 1992 

An introduction to the IBM PC and its 

OperatingSystem-Michael Bainbridge 

27th Januaiy^ 1992 

Aspects of computing today-Marianne 

Dickinson 

10th February 1992 

Talking’ computer s-Keith Rothwell 
10th March 1992 
Annual General Meeting. 

The Mosses Community Centre is lo¬ 
cated close to the Town Centre, not far 
from exit 2 of the M66 Motorway, with 
adjacent, large, free car parks and good 
access and facilities for the physically 
handicapped. 

So,ifyou fancy getti ng involved, why 
not take a trip down to Mosses, raise 
the subject of computing in general, 
and Arnolds in particular, and do your 
bit for the environment by saving this 
club from extinction. For more details, 
try ringing the centre now on 061 761 
2079. 



FAMILY 

MATTERS 


Due to the increasing popularity of the 
All Format Computer Fairs, an extra 
member of the Riding family has been 
taken on to lake care of advance ticket 
and stand bookings. 

John Riding, the former sole agent 
for these affairs, has taken on his 
daughter Christian, in a bid to cope 
vdth the increased workload brought 
about by the new multi-venue format of 
the fair, and to guarantee the ongoing 
success of the events. 

At the last count, there were no less 
than five fairs in J anuaiy alone so, if you 
want to know the latest on venues and 
dates, keep your eyes glued to these 
pages, or try giving the Ridings a buzz 
on 0225 868100 and tell them where 
you read about them! 

D&D TIME 

You’ve played Hero Quest, now it's 
time to get into the real thing - Dun¬ 
geons and Dragons. Due to the in¬ 
creasing popularity of this evergreen 
adventure quest, Birmingham based 
Centresoft has just set up a major dis¬ 
tribution deal which will see the game 
on display in most major computer 
shops around the country. 

Set up as an ideal impulse purchase 
for computer based players, the new, 
easy to play starter pack will cost you a 
mere £14,^ and comes complete with 
everything you would expect to find in 
a true D&D package. 

Featuring a step by step folder sys¬ 
tem to help you through the early 
stages, a set adventure for levels 1-5, 
pop up characters and a full D&D 
Cyclopedia, you'll find evet^hing you 
need to get up and running in this 
superb package, 

Amstratf User March 1992 











A LITTLE 
LEARNING 

Biiyinga CPC forefUicatioiial piiiposes 
has always been an excellent idea and, 
if yon got one this Christmas for just 
that reason then you're in for a real 
treat, courtesy of Kickitt Educational 
Med ia. 

Over the years, there has been a 
vei itable host of software releases to 
help ail ages, in all manner of subjects 


and basically, if it has been released, 
then you’ll lind it m the Rickitt ‘Educa¬ 
tional Suftware*A Parents’ Cmide' cata¬ 
logue. 

As a mail oixlcr company, catering 
for pre-school learners rigfit througli 
t(j students studying for GCSE, The 
extensive selection offered by Rickitt is 
colourfully displayed in three Directo¬ 
ries each year* 

lliis is where the good news comes 
in km ACU readers. The guide, which 
usually costs£1 from all leading newsa¬ 
gents, is now available absolutely free 


to yourselves. 

If you want to get hold of a copy of 
this superb directory, simply contact 
Rickitt at the address below, stating 
that you saw the offer in ACU, and your 
free copy should soon be winging its 
way to you. 

For everjihing you need to know 
about educational software, contact 
Rickitt Educational Media at llton, 
Ilininster, Somerset. TA19 9HS. Alter¬ 
natively, irj' giving them a ring on 04fi0 
you w'On’t be disappointed. 


SCOOP! 

If you are a regular customer of Lan¬ 
cashire based Intraset, then you will 
already know of some of the excellent 
discounts available from the extensive 
software list* However, if you have never 
taken advantage of the vast array of 
Intraset tipster programs, then this is 
the time to do so,following the set-upof 
a brand new service to new and old 
subscribers alike. 

Mutli-Scoop, a superb Football Pools 
Syndicate network, has been devised 
to be both fun and profitable for its 
members, whilst forming the backbone 
of some handy home income to boot. 

How does it work? Very simply in¬ 
deed. What you do is invest as little as 
£1 per week, leaving Intraset to invest 
50% of all subscriptions every week of 
the year on football pools, and even 
horse racing from time to time. 

Every paid up member of the syndi¬ 
cate is guaranteed a share in every win 
and, if you want to earn more money, 





then get recruiting. As soon as you are 
a fully fledged member of the syndi¬ 


cate, your personal identification card 
and number will allow you to introduce 
new members to the scheme, giving 
you up to 20% commission on every 
new member’s subscription, 

IVork that out and you'll see that by 
introducing just five new members, 
you’ll have made your original invest¬ 
ment back, and it doesn't stop there. 
Just keep recruiting and you’ll soon be 
in the black, especially as you also get 
a commission on every subscriber 
taken on by your subscribers. 

Got all that? If you have, then you 
should by now be champing at the bit 
to find out more info about Multi-Scoop. 
’Without further ado, if you want to take 
part in a guaranteed success story for 
very little ouday, then gel in touch with 
Ken Chadwick at Intraset Limited, 10 
Woodside Avenue, C layton-Le-W ood s, 
Chorley, Lancashire, PR6 7QF, or tel¬ 
ephone on 0257 276800, 

It has to be wo rth investigating, don’t 
you think? Good luck and trust the 
experts to place your bets in your favour. 





A^i OUP 
AfkAb ^ 

With OATSr^oT AiHlps* 


J up A6»Au4 ^ 


Amstrad User S/tarcb 1992 


Page J 





































MJC 


COMPUTER 

SUPPLIES 


S^ifJfyUi*rs i*J niseimnl Siifitvaire since 1984 


HOW TO ORDER: 

All prices includ'e VAT £ diMvery 

Send che^iues or postal orders made payable to: 

MJC SUPPLIES (ACU) 

Unit 2, The Arches, Icknield Way, 
Letch worth, Herts, SG6 lUJ 


Or teleplione with Access or Visa debit 
and credit cards on; 

0462-481166 

Qv9r$ea$ Custumer^: ^Qr quotation 

EducfitionaK Bodies, Local Au^orTtioo, Govt. 
Depanmentfi: setid written order 
FAX US ON 0462 670301 


AMSOFT CF 2 
DISKS 


Due to the probtens over 
supply and prices - please 
GALL tbr the latest 


DESKTOP 

PUBLISHING 


9TDP PRESSSOfTWARE 

A superb If^cut program 
allowing t^t artd graf^l otobc 
printed cm ttis sanae Contains a 

nuwber oi t^tionts'll i^p srt create 
leafUe. posters ^ 
_ QNLYM.95 _ 

STOP PRESS &AMXMOQ5i 

As above bulls complete 

with the AMX moipiKking the 
profram a ^ quicker one 
easier to US& 

_ ES4.95 _ 

anffliu EXTRA! 

Two disks <FN^a fonts and cip art 
for use with Stop Press. 

ONLY £14.95 


*** SPECIAL OFFER *** 

STOP PRESS SORWARE 
PLUS 

EXTRA! EXTRAI 
ONLY 44.95 


CPC AMX MICE & 
INTERFACE 


W mi ca a i mt 

InterlftciB tac± Id 
vm 81^ no f f a ble tp ^ffer t^iem io 
work on the'CPC PLUS 
cofrmufm; 

CPC iflousE & iriirrifir 

(plaasa exaeffy witich 
mrK»amy 


RIBBONS 


QuMrittr. 

IMIN 1 Z S 

wFsoansoo . 

fteWMicKXrafirtSi 3.95 ...iS.fiO 

Clllieni®©--. . -^S 

attw tC-1D M^nrm 

smiC24-io .*^aao ...sQjXi 

3.35 . _15:3a 

_ H5™-11.0CI 

f^LWQMona „.S.50., .15,CD 
filarColoQT 

I gxiLgfw Mcivi 4-.S5 . . .8^ 

~ HEAT TRAMSFEH RISBONS 


]X 1 x2 

emmi 12D-D.. . .6 95 ■ - ■ 13.M 

Pafiastmic 1061/1185 Mom ... 15.00 

Sisr LC-15 Black ........... .5.95 - ■ .IS.*) 

StarLOIOC&ICmr.1^.96 ...23,00 


COURIER DELIVERY 


AvsfFabts on any order. Prices 
etti at £3.00 - please ask ter 
fidBisr details. 


SERIOUS DISKS 



EDUCATIONAL DISKS 


for jnof 0 ir\tormtm on f/w 
FdLrca(/&rifi/ proffj'ffms «lf for ths W^C 
Etfuca-^j'ortiJ Sopp/lffme^t 



K<yi io PleiK 


Young oPiildron don't uncterstand 
CAPITAL LETTEPS, as on ttie 
keyboard. to Plss^ is a ^i £?f 
laminated keytward slickers showing 
lowor and UPPER CASE. 

Keys to Pltftu £3.86 OR £2.96 IF 
ORDERED WITH OTHER GOODS 


.....1535 

OsilTiSHiMa'sits^ 1^ 

tutor •tS.SS 

]M(m Tutor fT2 ****... 
Aimrtacic ^wlarOuif 
'‘5WGonorat]^QOTMao(towl^ 14M 
F^ftes An^w^tack 

' Artmrn^ (6 to 11 yeara). JM 

Spi^ng (6 tck4l .7.85^ 

Fun School 1 to pfogiams per disc 

For 2 Io 5 yaars .. 6.K 

For 510 7 years ..,, ^^ h . + ^ * .6.^ 

1 For a (o 12 ysars ,,,. + ^ h * ^ ^. ^6.^5 
Fun School a & ptogram^ per disc 

For2to6years..... ...6.95 

For6to B years...6.96 

For a Io 12 yeara ., ^ ^^, *. * +, .6.95 
Fun School I 6 programs per disc 

For 2(0 5 years.11.96 

For 5 Io 7 years ..11.96 .- 

ForT Io 12yiMrs ............ 11.95 

NEW Fun SclKOl 4 S programs per disc 
Fofunder6years .,,,,,,11.^ 

For S to 7 yeafs.11.95 

For 7 to 11 years.. .11.96 


ACCESSORIES 


COMPILATIONS 

Grandstand 

..14.95 

James Bond CoNeclion .. k ... 


Manna Bartara GoUeclion r... 

..10.95 

Max pack..... 

.. 17 ^5 

Movie PremiHre Collection .,., 

..t4.95 

Soccer Stare..... 

. .13,95 

Super Sega CQHaclipn ^ ^ ^ ^ 

..17.95 

System 3 Pack... 

. ,14.95 

I Vifiual Worlds... 

.,16.95 

Ate Storm. 

..isas 

Battle COmiTlEi 


Copiin Pttiii. 

..11J5 

Q}l08as»S84.-.......,.e 


ETfi CDmtetPiltTt. 

.-i4JS 

FtntFW . .. 


<^urfM3._ 

. ,S.9S 

Hu5daoDHiwk 

..It* 

j Lfiicelot. 




PraMoF£:,.^„-__ 


Prince of Pme 

,.rt.95 

RobasKie ... -. 

..10* 

■Rto Simpsons... 

..11,96 

HfniirultoZ. 

..nm 

WWFWiwHBmanln ......... 

...rrj5 


OKT ««( UBmwy EjvaaUon (4H) 3iK 
|iutek^ni&{krcpc).... 

. AiaifaffgPite'twe W oc Mg ... .«z.99: 

i&PCteRiqlMfiirilu'taHl.a£5 

CFCftisto pai:UIMM ^ 
«4:l^yi?iv(^MdntarExt His 7M 
etiBKiy/MbRtermiMiei 
NEW^fliat- Kv/ktenlNr a laBdATJC 
EDI OHveLsad'a^^'’. ■ 
«4£ifS Uciutor/&^l»Rtf'asiin 7m 
464|StZH ^is dust cneft:..^,... .495 
tpleB9e-eta^(s^.«KHitf-^coVmci&!] 

Quieitahol 5. Tufb^ioir^lt__.tete: 

Prs 500D...... 

TopiKjqi^... .-Tias 




PRINTERS 


Mpr^^Sjek^caWel 

FEELB^^CttL; 

I S PIN PRINTERS 

cnBaizo^i _ 

A E|ispn.f3geogija^^ 

'" '^TUbad nHeiFtetivT 



£1«^ 


PANASONIC ICXP-1170 

Offers 4 MLO foffts, and fast pruning. Very 
good qiHlily text far a 9 pii priirlier. 

E159.95 


STSR 14^200 , 

Tie ItiEst colour w^kr ^ti Star, 
iff >y Ia 3 te oSBra^wipcpe r igridlm 
time. Ben '!«%'. FWH 

a?tnjr fifties MTiabtwe. 


£219.95 


24 PIN PRINTERS 

iVbwr prjwting g/^n^s from 24 pin 
prmrer^ resiife M be disto>fterf 
yi#i5ut5ome ejffrs sartwane 
Ftease ceit befone orden^g. 


STORIC»LO 

biidgE±£ 4 ^ priifcer. 
(A^g 5 teftar ip^ tontivend 
efiecte such As size, tft! sAatot 


n«l9S0NICI0(P-1123 

Fangoni cisjen fr y 24^^ 
bEtfer [F^^rti ttipi j;lp Siv 

^ 4 s4 fewvr effisets 

jaiajs 


STAR LC24-200 

liie nepiacemint lor (he popular LC24TO. 

with tii0 6 laltar quality fonts., 
^txddciw ^nd outibno eff^cls. Much quicker 
thsfi the 2410 ^ has improwd paper 
handling. 

m 9 . 9 S 


PWlAtOftiCK^ 

^jfe!erTirtint.fcrlheoe^f^ __ 

tm&m arddeenapoi 

T iitfOOw S OiAe e#ec^7 sid a 

siip^^W. 



CASSETTE SOFTWARE 


^kiScHi- 
.Fon MoSj T 

Fuf). qchBl a :H|^ . . .-i. u> 

W»iC(»D(8f^' 

Fifflriaphooi 



Winl Office 2.......9.96 


(54 ^ y * *-i T I “ 

■Sj * »■*^ !-■ 




8 


Amstrad User March 1992 














































































































































































OFTWARE 



CALL US ON: 
090d 35304 



SOFTWARE CITY 
Unit 4, Business Development Centre 
21 Temple Street, Wolverhampton WV2 4AN 
TEL: (0902) 25304 FAX: (0902) 712751 


BUDGET TITLES 


liL DrvuJgn Mjcna^tr _ - 

2 Wwysr Sooxr Sit-imd .,. ■ -.tJ-W 

2 nnjm- Supcc iJ.W 

10^3. nM 

AflfctkiijfiWJ. l-J-W 

Airwalf.... ■ ■--£3.99 

AliEred Beait .£J.99 

A_P.B. £-V99 

.AjkaiKiid I or 2....-...£1.99 

BEnp.rr KiLTr...- .£J.99 

BirbariBii . .-.IZ.99 

t^ArtPiihtn t .-.. ...£5.^ 

Tl* M^>vid .. IS.99 

Qriciih i.EAguc FoDtbiiS ... 

BnbWE ..4U.W 

Ekn*. .13.W- 

MaJ .......G.W 

Califccflifl . 

Champfcon^iTiip Qa\i . G.W 

Chfl4E H.Q. ..-. 

Chevy Chju...- -G.99 

Chuckle Egg I or 2.... ■. ■. ■ .£J.99 

CunnundD.....£3 l 99 

CnmincnEBJ Cii^ui.£1.99 

CMJniHf Cikket iE>*HJ........£1.99 

Cup F<ic4ball .. ■ -.£1.99 

DaJe^' TIiLHnpsciDe DctVIfalQfi.£1.99 

Daiey HiufiTip'^^Ch#tl.£1.99 

Diiey Pun*.-.£1.99 

Diwme D^^S...NEW£j.f9 

Dwi&k tHufin .- - - -.£2-^ 

p(3utie: Driijan 2 ...Nf.W£J.-W 

Dragon. Kiuje. ..£5.99 

Eujci Bch*...-.£ 2.99 

f-I TornwSo.... E2.99 

FRniiu.}i Wery Dizey.. ... .£3-99 

Fire™ Sam.....31EW£5.99 

Firrl PhsL Lht Pmi."NEW £ 3.99 

FootbeU ChiuflpMn^ - - - -.£3.99 

PoNJtbaU t'^iPWM .. t^.V# 

Ft>«b4H t2rS9 

Fsw W1 Mflaw 2. 

FoficbaU Maiu^rJ E](.pan»n[i.£3.94 

FaDtba3l Mao^Tlie Cmp- ■ .. ...£199 

The Pu4Lb^ter ..G.99 

FiiMMbsJItT (rf ctw V«*r 2...£3.W 

Ouy N-nbiholi.£3 99 

Cieraini Wiaf. --£J-99 

GhHribiubm 2 . -£1<99 

Ghuxls-A Gbiirbni-.£3 l 99 

tCflr^l . NElflra.99 

Kt*d (her Hecfa. ..S-.99 

Kerflia Of The Lance.. - -£599 

liiDri. WjirrioT. --£299 

linpassainDlc.. . 

Indiana Jones LisLCnisad^ £5.99 

iTupcclor PkcLi. .£2.99 

luLcmALi^fUl FyioilsfEll..£5.99 

Jtitr-ne*....£5.99 

I nDH^iLianal Maei^gcr ........_ £-5.99 

J*ck Tbe Kipper I w 2. - - - -- - ■ .£2.'99 

... £2.99 

J.<wky WilFPftf ppre# Ciwnpendiuni.£5.99 

Kfi^riv pu^lUh Soccer Majupr. 12.99 

Ptickbff.-.....1399 

[.ca^B FoDtbafl . NE;W£J.99 

Lop Eun........ ...£2,99 

MpgiulAn J UiZiy. ■ ■ -... ...£5.99 

TTk Miakgrr. .. ■. —.£3.99 

Tbt MalCh . £3.99 

Mfliclldfly 3. £3.99 

Mikjc [LeiJs S^jpQuLr.£2.99 

Miw.0ffi9=. £2.99 

Hflonwalker. 13.99 

MHDcrcyrfe SW.. £3.94 

Mwinlkifl BtK^ Sffi) . G.9^ 

Me* EiiUnJ Swrj.G.94 

Nigel MdLnH!ll Grand: Fnr. £2.99 

Ni^t Gunner. .£2.94 

Niaija WhiiW.....MEW G.W 

Oft tTw fltnth... £3.94 

Opc^Mlon Th«n<beEtsDiii ...£3.99 

Opinion Wolf. £3.94 

Ovuua...£3.94 

PppertHn-.£2.94 

Pi&sing .ShD4 Tennuf...£2.94 

Popeye 2... . .fl94 

PostnuD fat I Ur 3.. - - - £3-94 

Pa^^MKfi.£5-99 

Praiitflr. G.99 

Pro Golf tCodemaiEEn^.£3.99 

PnoffEstionfll Fwfthpllcr,.,. £5.99 

PvbCriinH...-.£2.99 

QuMtre Adi>eniiue (Dizry Eic.).G.99 

{Juailtru Cialcca i LiHk I^rQ. £3.99 


BUDGET TIUE$ 


Qi^rr^ Coin Ops (FuL FopchIi Ebr.)_........ 13.94 

QuaUnoi Power .. £5.94 

QuiAirc SkiUi [Enf. Ru^b>- Sim Etc.}.£3-44 

QwaUro Spcrlr ... . G.fl4 

R-Tjpi . 13.94 

R«1 Htil.-... -..G.44 

If^neji^e I or |. .£3.94 

Hold Ruuner Wite Cofole ..... . NEW ^1,94 

ftobocop... . ,New&44 

Rock SLmt Abe My Hanulrl' .. -£3-44 

Rugbf Coac£] ........ . -£1-49 

Rvgb^ Mana^r .-.£2.99 

Run The Ga^dtlt^l £1.49 

EsBU fOK PiOja . £1-^ 

Sw>oby &»...-.G-44 

S^O^by l5co ary f^crapp^' EMid.. .£199 

Sbinobi. l £194 

SDkwonn. .. £2.99 

Suijokti Mun4B^[t3tni1 £1.99 

Soenr bifiKt^r .£2.99 

So*tfT .£5.99 

Sotwrq. N1W£5.99 

SofisferMildi......-.NEW £5.99 

SoewT .£5.99 

Spy IHuftl^r.£5.99 

Star Wus ..-...£3.99 

Pnvi* &n&nker. £2.99 

SflFilwr ..£3.99 

S^nJew Miiwgpr. .13.99 

S.1unt Cir Racer. £3.99 

Targri Etfoitgajdr. -£2.44 

Trirk.-.£3.94 

TlkiJtritfhlart?. 13.94 

ItunOticfla. 12.94 

Ten bin.£3.94 

TbpCat. 12.44 

Top Chja. 15-44 

TrafikHjk MatWgtl.13-94 

TrtBUrt DAizy .-.£5.94 

TT. k»«J.-.13.94 

Tlw Unt^bihlK.13.94 

Tuxh^ OiMtian.£3.94 

Turricaji . £3.44 

Tbe Untcuebahks. 15-44 

WfeLt Mac. ......£3.94 

WrmblCtr- Cr^yh&Hrhfa -. G.94 

W(rtklcrlW^.-.-.G.94 

Wi^ld CbinipiHU,I League Soccer. 0.94 

Worid Gtau ta:aderboBnL 

Leaderboard A TodmtiWtil.^44 

S-Oiri . £1-44 

Xtnwi . 0.44 

XybPti ....NEW 0.44 

V^iiJind ThtOrtftd MflrKler.0.44 

Voii^GrMii Eiwppe.£199 


FULL PRICE 


CA-4S 

Ji-D Cwitfueikih Kit..£ 13.54. 

BahLe Coonmand..N.'A.. 

Brian Clo^gh'^ Fcrribill FcrtuiHi _£7.SR. 

Caplain Flan^L."K EW £7.54,, 

ColiHfui Bridst 9 .,.. .£i;,V9 

tblo^^dlQfctt*4. . . ...,.£7,34. 

iS4l.....,....£9.99. 

Cifttluc Chp^iin......... .£7-54 - 

F-i6 CoMhfli. hfewc..., .£ 10.49 -, 

Pin^Figtii...£W. 

Fftflibill piiiMdr 2i32*kJ ......N,'A. 

Fun Sebool 3 |(S.T>.£fi.99. 

FunSct»oJ3(7+i......£B.«. 

fun iktrirol i (US)..NEW£8.49. 

fuaS«taMkH(S-r>... . N£WjM. 49., 

Fhh Stiwol 4 (7-10.. NF-W £4.99. 

GaurHletJ.NEW ££.99 . 

GT.and Prii [D^IIJ.. ..£2-50 . 

Chtniliaa 2..... ... ,£7.H) , 

Httno Om^i ^ rhHfl filK --.... .N£.W£T.S4., 

(hrtil Wii(hJsM EiLPAriiiOn , -£S-99 -. 

Kmii for Rtnj ..-£7.54 - - 

MuKeKfKf Urn f:yrn|».£*.99.. 

Htrts. .-«.99.. 

North and SbuCh. - - .JEX.R?.. 

flptfbOf 2 . . , -.NFWf7.54.. 

Fil Fishier.. ... .. .NEW £7.54.. 

FfiniStoC PeiKia. .£7,34.. 

Sdnbbk. Mdftdpoly dL L'luedo ... - .£11.99 . 

SifflChy. . .£*,99.. 

Siftip&drk......... NE W £T.M.. 

StfiashT.V. £7,54.. 

SpOrfing TriaAglex....£7.54.. 

Super MiMAco Or^nd Fris.. . . .£7.54.. 


D3SC 

..£]7.H 

..£J0.99 

...fS.99 

..£35.99 

£999 

...£9.« 

.-£ifl99 

mm 

..£H-44 
. ..£T.S(i 
..£11.99 
.£l!.99 
..£11.94 
,.£1194 
.£11.44 
...NiA 
...Nr A 
...N.rA 

. . £li5» 

.tll« 
.£!l.» 
.£11.49 
.SPP.W 
.£P(KW 
.111.99 
.riftW 
...Nr A 
.£P199 
.tlfli.W 
.im.w 
.IP4.99 
.1FI:.49 


COMPILATIONS 


4 MfkST BALLS, BfKJTS A JRAINS 
SOCCER CKALLEKOE. lyOCCER BOSS. RUGBY 
iKlSS A AL SIRA LI AN RULES FOOfTBALL 

CASS3.f9 

SOCCUt 

KICE OFF 2,GAZiA 2> MtCROPRGSE SOCCER 
A EMl-VN HUGHES INTERKATIONAL^OOCFR 
CA;5Sf.99DI5t il.99 

KINJA COH-ECTinN 

SttALKiw Warrior, double dragon a 

DR.AOON KENJ.^ 

GASS 7.M 

DIMT^ EXttLL£NT ADVENTUJtE 
DIZZY DOWN THE RAFiDS. iCWLfe SNAX. 
BUftBI-E DIZZY. DIZZY PANIC k DIZSY AND 
IHF VOLRFOLK 

CASS 7.M 

FUN FORCE 3 

CALIFORNIA GAMES. OUTRUN A BARBARIAN 
2 

CASS 6M 

.SUPER HEROES 

SiRIPF.P 2p I hi DIANA JONEfi. L.il^ST NINJA 2 t 
THE SPTf WHO LOVED ME 

CASS 14.99 DISC l5-tl 

KIDS PACV 

POSTMAN PAT. SUOTV AND SWEEP. POPEVE 2. 
COUNT DUCtULA, THE WOMBLES St 
SUPERTFD 

CASSJ.W 

AIa;< PACX f.OMPILATIDN 
lURRlCAN 2, ST DRAGON. SWIV i 
NlOHTSEilFT 

CAS$ 11.44 IMSC IT3B 

TFNF:GFN TRILOGY 

KL.AX. ESCAPE PLANET ROBOT MONSTERS k 
CYBtkPALL 

CASS 5J« 

CHART ATTACH 

LOTUS ESPRfTTURBO CHALLENGE, 

Supf.rcars. shadow of the beast. 

IM FOSSA MOLF- A G HOU LS AND G KOSTS 

LASS ll.« DISC 15 99 

IHHILLUMLGOLD I 

PAPERBOY, GHOSTS AND GOBLINS. 

BOMRJACh, RATTY k. TURBO ESPRIT 

CA&S5.M 

SUFEA SEGA 

C-DLDEK AXZ. E.S.W.A.T.. SHINO^I,SUPER 
MONACO GP A CRACRDOWN 

CASS ONXY 111.99 DISC 

aIRj'SEa supremacy 

SILENT SERVICE, CARRIER COMMAND. 

G U^AHlP. P4t THUNDER BOLT A FJJ STRItE 

Eagle 

CASS £13-44 

CaPCOM fOLLECTION 
^i klDeS I .ANDl.CHOULS’N^CHOSTS. 
rORGOTTTiN WORLDS. U.N. SOUADROH, 
DYNASTY WARS, LED STORM A LAST DUEL 

CASS lit.44 DISC XI7SI 

MOVIE PREMIER 

TEENAGE MUTANT HERO TURTLES. 
GREP^UHS EE. BACR TO THE FUTURE II k 
INDIANA JONES 

CASS tfcQ.49 DISC £11.44 

JAMES BOND COLLECTIUN 

SPY WHO LOVED ME, LICENCE TO RILL k 

LIVE AND LPT DJF. 

CASS 01.99 DISC C1.L44 

GRANDSTAND 

WORLD CLASS LEADER BOARD. PROTENKES 
TOUR.ODKTINENTAL LiRCUS A GAZiSA’S 
SUPER SOCCER 

CASS lhil.44 DISC £11.44 


T^nnLtitlor 2 .. 
nitanijiefi^'ws .. 
Trivial Punuu . 

Tunxan 2_ 

W-urid CluH Ru^br. 


WHttUSOFFlBE 

TURBO OUTRUK; CHASE H-O . HARD DRIVIN’ 

1 POWERDRIFT 

CASS 1(1.99 

ADDICIIDTOFUN 

BUBBLE BOBBLE. KAiNBOW ISI-4KDS A. NEW 
ZEALAND STORY 

CAS>S£7J4 

HANNA BAA BFJB A CARTOON COLLECTION 
YOGI’S Oft FAT ESCaPL. HONG RONC PHOOEV, 
RUFF AKD RE.ADY fi BEvtRLEY HILLS CATS 
CASSf7.St DISCflR-H 

VIRTTAL WORLDS 

DRILLER. TOTAL ECLIPSE, THE CRVPT'i 
CASTI..P master 

CASS £19.44 DISC £13^.44 

ITS T V. SHOWTIME 

KPYPTON FACTOR. BOBS FULL HOUSE. 

EV£.RV SECOND COUNTS i BULLSEYE 

CASS 17J« 

DIZZY COLLECnON 

DIZZY. FAST FOOD, FANTASY WORLD DIZZY. 
TREASURE ISJ-AND DIZZY &. MAGIC LAND 
DIZZY 

CASSIT-M 

FliT OF F t BY 

DOUBLE- DRAGON 2. SHINOll. DYNAMITE 
OUX, NINJA WARRIORS 

CASS £14.49 

SOCCER MANIA 

FucHBAi.i.M anager 2 . micr,oprose 

SOCCER, FOOTBALL MANAGER WORLD CUP 
EDITION k C AZZASSUPfcR SOCCER 

CASS£l4.99 

HOLLYWOOD COLLfCtlDN 

RDIOCOP, INDIANA JOnES LAST CRUSADE. 

BATMAN THE MOVIE A QKOSTUUSTtRS 2 

CASS £14.99 DISC £13.94 

MEGA GAMES YOL I 

NORTH STAR. CYBERNOlD. DEFLECTOR. 
TBIAKOS. BLOOD BROTHERS. M.ASK 2, TOUR 
DF: FORCE. HERCULES, BLOOD VALLEY 
M AStF-RS OF THE UNIVERSE (THE MOVIE} 

CASS DNLV£3.» 

THE CODE MACHINE. 

FUL-L FEATURE MACHINE CODE 
PROGRAMMING DEVF.l.OPMENT PACKAGE. 
EDrrOR,'ASSEMBLER 
MON ITOR i'DIS ASSEMBLER 

CASS OHLY C5.SI 

STDAV SO FAR VDL 1. 

SPACE HARRIER. OVERLANDER. HOPPiNG 
mad, LIVE A [.ET DIE. BEYOND THE ICE 
PALACE. 

DISC ONLY £UI 


tmneit FOHH AND IHFORHATrO^ 

I All (rivnrs sent FIRST CLASS subject to 

I BYailB^Kility. Justliill in tUecoupDd find ittcir 
Software CitY, Unit 4, tD.C.> ai Temple ST. 

I Won4rtieiTipl0n.VYV24AN. 

|iM * f>Rf>ER FORM Capllft1») - « 

1 name : _ 

I ADDRESS: 

I 


S%j|«r OJf Rud Ra«j...... .£7.M... .£10.99 

Snper 3p*cr In™kra.NEW£7.M.N.'A 

Swap.. -.£7.M. ..,£10.49 


.£7.M)...,£10 49 

.£T.M....£11.49 

......£Jfi.99....£15.49 

.NEW £5.99.£7.99 

..,....£7.50.N(A 


WWF Wrtilfen&firt.NEW flJ.W,... fiO.49 


son WARE CITY SPECIALS 


A».-.. ti.m 

Cj^lWfwi>rW{C4a>-. £1-44 

Dark FitffOh ... r,.fa49 

EdiI^Ii HukhCi. £1.49 

Evropcan Suptf LetlVCtiSijc}.£1.49 

EnrDfmi SilfKT L^ttlie <DUti}.£4 99 

Kenaty DaJgliiti Soccer Malrh __£Z49 

Uia ^ud.£1.49 

Lar^x UT Chij^a...... ..-.£4..99 

Midni^L HreiiLurdC-.iNi|tbEbfe4d... - ..£599 

^LiTxtjike L or 2..£399 


1 POSTCODE: 

TELt 

- 1! 

1 

1 Npnif-4«l Gaana 

CoitafMtiir 

VAhd 1 

1 


1 

1 


1 

1 


1 

I 


1 

1 

PftBU^ 

1 

1 

TOTAL 

I 


\ POSTAGE RATES: PIbbsc add SQp 1dr 

I ^St pd£l^ing on ell orders under ^S- 
I OvBi^as .add £;t.5D per item. 

I PAYtiSkj BY CHEQUE; Ch^uss 

I Id Sottware City 

I _ 

I ACU 

I 


S*Bnarti^_ 


L. 


EuriQfH^n 

C^dari 

M»tvrard 



Amtrati User Mareti 1992 


9 









































































































































































































































































llEnEKI 

THE RIGHT 
CONNEC¬ 
TIONS 

T am of that generation which is stoutly 
resisting the pressures to give up the 
collection of vinyl, and re-invest in 
compact discs. 1 have, however, been 
motivated over the years to move from 
standard 8mtn cine to Super 8 and now 
to video. Though I still have the ZX 81 
I built from a kit (actually, through the 
good offices of WH Smith, it was the 
3rd kit before the low grade bits and 
pieces could be persuaded to work 
harmoniously as the good Sir Clive 
intended), my pride and joy is now my 
CPC464, upgunned to blliS with all the 
trimmings. Imagine, therefore, my 
concern at being advised to change to 
an Ainiga -oreven a BBC, Spectrum or 
Commodore 64! ’TVhy?”, you may ask. 
Well, it is because all these have a video 
connection enabling their graphics and 
other output to be recorded onto video 
tape. The Amstrad range has very ex¬ 
cellent qualities, but video compatibil¬ 
ity is not one of them. 

I managed to fi nd a shop that still had 
an MP2 modulator - you remember, 
that now ancient piece of kit that turns 
the CPC output into RF so tliat it can be 
plugged into the back of the domestic 
television set. Armed with this, I 
thought the problem of turning my 
graphics screens into video titles would 
be solved. Not a bit of it; an attenuator 
seemed to help a little, but the choice 
was between a wintry snow scene or 
the Moire patterns of particularly shot 
silk. Some research among the experts 
around the town suggested that a Gen 
Lock program used with one of the 
aforementioned computers was the 
only way to solve the problem. I was 
persuaded that this was an excellent 
solution, which would also allow control 
of VCRs to enable mixing and merged 
titling. Marvellous. But expensive, no 
use for the Amstrad, and far too tech¬ 
nical to persuade any canny wife of the 
reality of the need! 

However, it set me thinking, and I 
was quite sure that there must be a way 
of persuading Arnold to work his magic, 
simply, cheaply and to an acceplable 
quality standard - and so it transpires. 
No-one interesting in makingtheir own 
vid eo fil ms spends long before a second 
VCR is bought at a boot sale “for ex¬ 
perimental purposes”. Connect the CPC 
to the MP2 and plug the RF cable into 
a VCR, but instead of putting the re¬ 
cording video cassette into this one, 
connect the video output from this VCR 

Page 10 


to the input of the second and use this 
to record. 

The quality is quite dramatically 
better. Not, perhaps, up to the standard 
of a new Amiga, disk drive, graphics 
and Gen Lock program package - but a 
wholelotcheaper and quite acceplable. 
No doubt there are a lot of sound 
theories to explain why the system 
should not work but, fortunately, it does 
and the information may be just what 
those with an Arnold, a camcorder and 
a wife need to keep all three! 

Thanks for your help in the past, 
maybe this tip can help someone in the 
future, 

Colmd (Retired) aKSilvey CBE 
BSc, Midlothiein. Scotland. 

Zi^y: Well, first of all, thank you 
for your missive Colonel. 1 think it 
just goes to prove our argument 
further that you don't need to up¬ 


MAIL 


grade, when you can do just about 
anything on an Arnold that you can 
do on bigger and bulkier machines^ 
but for far less expense. This in¬ 
deed is another fine example and, 
if anyone else has anything to add, 
on this or any other point, to dem¬ 
onstrate the exceptional qualities 
of the CPC, don't hesitate to write 
and tell us. 



BOX 


WALLBUSTING 

Please print this letter for the sake of 
the sanity of all those readers who felt 
that they wasted an awful lot of time 
typing in the Wallbusler listing (Octo¬ 
ber 1991), only to find that it does not 
work. 

There needs to be a space between 
the two sets of inverted commas in line 

Arntrad User March 1332 












330 (at least on my PLUS machine), 
otherwise you get an error which does 
not reveal itself on the screen, as the. 
screen is turned off when it occurs and 
the program dies. 

Thanks for a great magazine, but 
please publish more letters. 

Stephen Jeavons, Camberley, 
Surrey. 

7Aggy: Correction accepted, apolo¬ 
gies offered. Here’s hoping that 
this should sortoutafewproblems- 
As to the letters, we shall do our 
best to squeeze out more space for 
your views and comments, 

NOT SO 
EASY 

With reference to the article in the 
December 1991 issue of Amstrad 
Computer User, entitled Easydraw, 
(page 58). 

'Hiis listing is fairly long and acouple 
of the listed lines are different from the 
list, as published for the earlier part of 
this program in the November issue. 

The choice of print in the magazine 
that lists the figure 1 and the letter 1 
precisely the same, gives me very little 
chance to type the list in correctly. 

Perhaps you will be kind enough to 
print the full listing of this program 
again,preferably on single colour paper, 
ie. not black and white curves, with the 
L and 1 distinctly different and, finally, 
with proof reader listings at the end of 
each line. 

Ian Dempster, Seliy Park, Birming¬ 
ham. 

Ziggy: As the Easydraw program 
pre^^sses, certain line numbers 
are, indeed, altered, to make way 
for the latest developments to the 
program. Ibis may account for the 
discrepancies between your list- 
ings. As to the 1 and! problem, we 
have had a fair few letters on the 
subject and, to put all of your minds 
at rest, we shall, when the series 
finally comes to an end in the not 
too distant future, be printing the 
final, completed version, with proof 
codes to boot. 

We shall try and make the dif¬ 
ferences between letters and figures 
as clear as possible while, for those 
of you who don’t want to get sore 
fingers can buy the whole program 
already prepared on disc or tape, 
from the Pieces section later on in 
this issue. I hope that makes you 
aU sleep a little easier. 

Amstrad User March 1992 


THE OLD 
WOUND... 

1 am writing in response to the letter 
from a reader concerning cover tapes, 
which you published recently. I find it 
irritating when a reader writes, as he 
does, seemingly keen to present only 
half-truths and conveniently ignoring 
other facts which might undermine his 
arguments. 

He states that “All readers should be 
considered, not just 464 users. "This is 
one of the things which I find annoying. 
A cover cassette would be of benefit to 
464, 664, 6128 and 464+ users; surely 
they would represent a clear majority 
of ACU's readership? And, in this case, 
how could a cover cassette possibly be 
catering Just for 464 owners? 

My interest, too, goes further than 
the FJRE button on a joystick, (in fact, 
I dislike blast-’em-up games). 1 enjoy 
programming, learning machine code 
etc. A cover cassette need not be 
crammed with games. 1 would prefer 
utility programs. 

Thereaderfurther stated that acover 
cassette would be, to him, a useless 
piece of junk. He implied that he was 
only interested in ‘serious’ applications. 

If this is the case, why is it that he has 
missed WAVE’S rece nt advertisement? 
For a fee of just £20, plus postage, 
WAVE will modify a 6128+ machine so 
that it can load cassette software from 
an external cassette recorder with a 
jack lead. (Obviously, the older 6128 
has a remote socket for a cassette re¬ 
corder). 

I know that the reverse of this argu¬ 
ment is that 464 owners should buy a 
disc drive. Many have, others cannot 
afford to. However, it seems to me that 
it would be much cheaper for 6128+ 
owners to have their machines modi¬ 
fied, giving them immediate access to 
the massive amount of cassette-based 
software available (and not just the 
budget section), than it would be for 
464 owners to buy disc drives. I am a 
464 owner and I have no plans to add a 
disc drive to my machine-ever! 

Since th e 6128+ can now be modified 
to load cassette software, how would 
the reader be subsidising 464 users? If 
ACU want to feature a cover disc, and a 
rise of price in the future. I will have no 
hestitation in cancelling my subscrip¬ 
tion and transferring my readership to 
AA. 

So, come on, now that I’ve told you 
how you can modify your machine to 
enable you to enjoy the dubious delights 
of the budget cassette selections, I’m 
certain that the reader in question can 


ini 

find something else to whine and 
whinge about. 

F.L Ramsay, Blackley, Manchester. 

...REOPENS 

Having read December’s ACU, the 
dissent between 464 and 6128 users is 
understandable, but we can put this 
right. 

1 am sure that the majority of readers 
would be prepared to pay a little extra 
for the magazine, if you can satisfy both 
parties. Well, you can, if you first of all 
gree to a Cover Tape one month, and 
then next month have a Cover Disc and 
alternate each month. 

ITiis would put one over on our rival 
mags and so ACU would have a firstll 
Comments please. 

Ray Armitage, Shej^eld. 

Zi^gy: As 1 though^ the old dis¬ 
sent seems to be as ripe as ever. 
Obviously, we welcome your views 
and ask you to air your grievances, 
though obviously, we would prefer 
letters not to be openly hostile to 
other readers who have written in 
with their comments. Mr Armitage 
certainly seems to have come up 
with 3 foir solution to the problem, 
and a very unselfish one it is too. 
We at ACU will certainly be looking 
into this form of progress, so if 
anybody else has something to 
contribute to the debate, please let 
us know, so that we can consider 
your pros and cons. 

ADVENTURE 

TIME 

My nine year old son has a CPC 6128 
and, having become a little disillusioned 
with zapping aliens, has turned his at¬ 
tention to adventure games and we 
have been reading with interest your 
articles in ACU, 

You refer in the August edition to 
Wow Software, run by Joan Pancott, 
and I wondered if you could let me have 
her address, so that I can write off for a 
catalogue? 

Annette Gallimore, Malvern Link, 

Wares. 

Certainly madam. Joan’s 
address at Wow is: Wow Software, 

78 Radipole Lane, Weymouth, 
Dorset, 1^4 9RS. Wow’s stocklist 
really is veiy extensive, so good 
luck and welcome to the ever grow¬ 
ing band of adventurers. 

Page 11 





imiii 




I £ you want to get your bands on some real treats, you’d better listen 
up, otherwise you won't stand a chance of winning one of 10 superb 
copies of the ^-Sea Supremacy compilation. 

As you know, this is a true action/strategy blast, set above, on and 
below the water, so pick up your paints or whatever and get set to draw. 

What we want you to do, is design a supercharged, fiituristic Jet plane, 
that is also capable of going underwater for attack. A sort of sub-aqua jet, 
if you like. Just send us your best drawing and the ten best pictures, to be 
judged by the ACU crew, will win themselves a copy of this fabulous 
collection. Got that, then get painting now. 

don’t forget to state which format you want the game on and send your 
entries to: 


ACU Supremacy, 

Sunnyside Cottage, Carluddon, St Austell, 
ComwalL PL26 STY. 

The editor's decisiou is final. 


Psae 12 


Amstrait ttser March 1992 











































' E24.S9 

SPECTR^^ 

AMSTBAD* 




"Seynwur Is complelelv 

brllltant. It's packed wittr gredt 
graphtlcA, ^ a kicKlr' 
9Qund IracHc and It's vary,, vary 
playable." yOUR SINCLAm 


'Graphics and pfeeentaUPn are 
^Kce^lerit and all in adi SMghUy 
Magic i£ abeoPutely 
magic. "YOUR SINCLAIR 


"A g|pNoM& bounce around 
plotfdmi game packed wilb 
colour and plAyetrility" 
ZZAP 


"A Crash Smash 
Thke gam^lhai launched ydur 
fasrouritB mega etar. 


'‘Extremely accea&lbifi. 
refreshingly crigifial In Ideas 
end gmal staying pawar/ 
22AP 


* Mote Am^tfed usere have Littte Piifl SUbslUuled l&r CJ'® Elephant Antics. 


ATARI ST AND AMIGA 

TREASURE aiANO CUZZV 
LITTLE PUFF 
ROCKSTAH 

FANTASY WOBLP DiZZV 
Bt.vMc5uR IN H3U.VWOOO 
SPB^t INTR;yWS;V1-VAMIA 


tJS9S 555 093 
tffi9S555 095 
0^9^ $5$ 0-50 
0e9e£55 07& 
0J99«55S 010 
06&a SSS 105 



CODEMASTERS 


AMIGA screen shots shown. 

GcKlamasters Sottwflre Gortipany Limited 1991 f*0 0o:< 6. LeartunQton Spd; England. CV33 QSH 


HELP LIMES 

NFW RELEASE INFO lINE 089B 555 iXW tTelte you Is being retsased the main^^ 

It yotj can't get any further <n erry ol lties*5 and wcMjIa bfe ue fo givehindt & lipa Qe^ iw*v tosolvo- all the pussiesjMst 

phone the nuhftters betow Please dorvi phone ontess y&u a^e afly stuck and make gyre v^iu get permtseron from ths 
person who pays the phone-bill lirSt! CaSS COSte 35p oer rninulfi clgnf*g trff peak time and ^8p per mifldte at aP Other limes. 

(GREAT BRITAIN ONLYi 


SPECTnUtt. AHSTRAD. C&4 
□tZZY 

iHaBroS'isn 

^REAiAJRE IbLiWlrD-aS?!- 


»^AWTAaY WORlQ CHZZY 


t-rfLt FUPf 


BOCkS^AB 


masiclano 


hiAGK: 


.^VMOiJFi IN HOU VVAXKl 


*5pKi; ihJ nWtSVLvANA 

oaouEff Ids 











































































iiiyesi 


QUODITS 

BY B. FRETWELL 


The aliens have landed* This one is an 
excellent blast em upagainstthe clock. 
Simply pick up your joystick, choose 
your difficulty level and do your worst 
as the aliens appear on screen. Great 
stuff] 


10 RESTORE:MODE 0 ; PAPER 0:BORDER 0:INK 1.26:INK 3,6:INK 0,0; 
CLS:PEN1:PRINT:PRINT” QUODITSPEN 3:PRINT:PRINT” USE A 
JOYS ICK PR I NT: PR I NT” OR KEYS PRINT ; PRINT" IQllTP" : PRINT 
" (AlDOWN"rPRINT" {ENTER}FIRE":PEN 1 : PRINT:PRINT" GOOD 

LUCK SOLDIER" 

20 SYMBOL AFTER 248:FOR 1=249 TO 254:READ A,B.C,D,E,F,G,H:SY 
MBOL I,A,B,C,D,E,F,G,H:NEXT:INK 4,14:PEN 4;PRINT:PRINT " {S 
PACE) TO START":x=19:y=l3;WHILE INKEY$<>” WEND:WINDOW #1,1 
,5,1,1:WINDOW #2 , 15,20,2 , 2:WINDOW #3,1,4,25 , 25 : WINDOW #4,5,2 

0,25 25 

30 CLS:PRINT #4,CHR$1242);"ALIENS tBTF'91}";:PLOT 0.16:DRAWR 
0,350,3:DaAWR 636,0:DRAWR 0,-350:DRAWR -636,0:sc=0;LOCATE 1 
,1:INPUT”start leve1{1-5)";1e ; LOCATE 1,1:PRINT " ";CBR$ 

(242);"TIME/ SCORE" ; CHR$(243);;IF le<l OR 1 

e>5 THEN 30 

40 INK 2.2:INK 4,14:INK 5,18:1NK 6,15:INK 7 . 12:INK 8,3,6:bl= 
10+(le*3):ti = 250+(10#le):FOR i=l TO bl : c=INTI END*4)+251:a = IN 
T(RND*15)+2:b=INT(RND*15)+5:IF TEST(a*32-16,4O0-b»16+6)<>0 T 
HEN i=i-l;GOTO 50 ELSE LOCATE a,b:PEN RND*5+3:PRINT CHR$(c): 
50 NEXT:DATA 18,31,63,245,63,18,31,15,15,25,49,99,198,254,66 
,63,129,189,255,90,126,66,126,60,68,130,92,42,62,73,156.66,3 
2,74,37.88.26,164,82,4,60,126,90,231,219,60,219,195 
60 IF J0Y(0)=16 OR INKEY(18)=0 THEN GOSUB 80 ELSE IF JOYfO)= 
1 AND y>4 OR INKEY(67)=0 AND y>4 THEN y=y-l:LOCATE x.z:PRiNT 
" ";:LOCATE x, 2 + 1: PRINT” "-ELSE IF JOY(0)=2 AND y<22 OR INK 
EY{69)=0 AND y<22 THEN y=y+l:LOCATE x.z:PRINT" LOCATE x,z 
+i:PRINT" ": 

70 PEN 4:LOCATE x,y:PRINT CHR$(250); ; PEN 5:LOCATE x,y+l;PRIN 
T CHR$(249) : :ti=ti-l;2=y ; IF INT(ti/10)=ti/10 THEN PRINT #l,t 
i/10:GOTO 60 ELSE IF ti<l THEN 100 ELSE GOTO 60 
80 FOR i=576 TO 64 STEP -32:PLOT i , 400-y*16-8:FOR k=lO TO 2 
STEP -2:DRAWR -k , 0,1:NEXT:DRAWR 32,0,0;IF TEST(1-16.400-y*16 
-10)00 THEN SOUND 1 , 200,10 , 7 ; bl =bl-1 : sc = sc +1 e ; CLS # 2 : PRINT 
#2,sc : :PRINT#3 ,bl-PAPER 0 : LOCATE i/32 . y+1 ; PRINT" ’■::i=0:a=r 
NT(ti/10) 

90 IF bl=0 THEN FOR i=l TO a;PRINT#2.5C+i::PRINT#1,a-i;SOUND 
1,i*10,0.5,5:NEXT:sc=sc+INT(ti/10) : le=le+l-GOTO 40 ELSE NEX 
T:ti=:ti-5 :PRINT#1 , I NT {ti/10 ) : RETURN 

95 'IF bl=0 THEN FOR i=l TO a : PRINT#2 , sc+i; : PRINTfl , a-i:SOUN 
D 1 ,i*X0,0.5,5 :NEXT:sc=:sc + lNT( ti/10) : le = le+l :PEN 7 : LOCATE 5. 
10 :PRINT"PRE3S SPACE": WHILE INKEYSO" ": WEND : LOCATE 5,10: PR 
INT SPACES (12) -GOTO 40 ELSE NEXT : t i = t i-5 : PRINT#1 , INT { t i/10) 

; RETURN 

100 SOUND 1,1000,30.7:PEN 8:LOCATE 7,8:PRINT "TIME OUT":FOR 
K=1 TO lOOO:NEXT:PEN 4 : LOCATE 3,10:PRINT"FINAL SCORE-sc;:P 
EN 6:LOCATE 5,12:PRINT"ON LEVEL-lePEN 7:LOCATE 5,14:PRIN 
T"PRESS SPACE";WHILE INKEYS<>" "iWEND : LOCATE 5,10:PRINT SPA 
CE$l12) ; :RUN 


Faffe 14 


Amstrsui itsar M^ch 13^ 










RESET 

BY RUSSELL WHITWELL 


Want to play a joke on a friend? Try this 
one for size and simply alter the words 
in line 70 to suit the occasion* As it says, 
it is harmless, and quite a laugh as well 


10 POKE S,BDEE , ft.C9 : CALL ABCO 2 ; PEN 1: PAPER 0 ! BORDER 1 ; MODE 1: P 
RINT CHBSUCI.I '’ Anst rad 129K ^fic^Ol;cswplitfell' (v3PRINT; PRINT 
’■ "CHRii (1 64 ) " 1 9S5 Aiostrad Consumer Electronics plc‘''SPC(. 12 ) "a 
nd Locomotive Software LtdPRINT:PRINT" BASIC L.I";PRINT 


20 mk=0:PHINT”Ready";EVERY 1,1 GOSUB lOO 
30 INPUT"" ,aS: TF q$ = '”' THEN 30 

40 IF UPPER$(e$f="RUN"+CHR${ 34 I OR UPPFFt$ taS) =-LOAD"tCHRS (34 

^ THEN mk=l;GOTO 100 

50 eS=a$ + " ’ " i aSj:LEFT$ ta$ , 4 ) 

60 IF UPPERS!a$)<>"CAT " AND UPPERStaSK>"LOAD" AND UPPERS 1 a 
J) <>"SAVE" AND UPPERS (a$1<>" RUN " AND UPPERS t aS )<>"" AND UPP 
ERSUS 3 <>”RUN" + CiiR$i341 AND UPPERS t aS ) <> "LOAD"+CHBS ( 34 } AND 
UPPERS(as)<>'■ 1 DIR" THEN 90 ELSE 70 

70 MODE 2;LOCATE 1,13:PRlNf’GotchatYou have been tricked by 
Russell ll/hitwell's RESET program ! Heal ly , i t pretends it is a 
naff prograra that just resets.BUT A good trick to play on 
your friends,It has us fooled todtAnd it's harmless!1"rEND 
eo FOR Cs=l TO LENtAil:!^ ASC(LEFTS [ AS ,C)) <32 THEN NEXT;GOTO 
20 ELSE C^l:GOTO 90 
90 PRlNT"SyntsK error":GOTO 20 

100 IF mk=l THEN PRINT CHRSdOT'Ead command" : GOTO 20 EL.SE IF 
INKEYi661=160 THEN RUN 10 ELSE RETURN 


CHARACTERS 


BY ROBIN GILBERT Fancycreatingyourowncharact^rset? 

1 ' Character Set Designer by Robin Gilbert, 

2 ■ (C3 Copyright 1990 

3 ' 

10 MODE 1;INK 0,0;BORDER 0:TNK 1,17:INK 2,14;INK 3*26:C=33;S 
YMBOL AFTER 32;SYMBOL 144,129,I 29,129,12&,126,128,128,255;qS 
(13="Save" LqSl2t="Load'' :base = 40956 

20 CLSiPEN 2;FOR f=32 TO 256:PRINT CHRS^f3;;NEXT;PRINT;PEN I 
:PRINT STRINGS I 40,154):FOR g=4B TO 496 STEP 208:FOR f=0 TO B 
sMOVE e+f*16,144;DRAWR 0,128:HOVE g,l44+f•16;DRAWR ]23,0;NEX 
T f,g;LOCATE 1,20:PRINT STRINGS(40,iS4};GOSUB 100 
.30 kr=0;IF INKEYt9)<>-l AND c>32 THEN ky=5;c-c-l ELSE JF INK 
EY(1»<>-1 AMD c<255 THEN k.y=S:c = c+l ELSE IF INKEYISOJO-I TH 
EN ky=l ELSE IF INKEY (. 36} 0-1 THEM ky=2 ELSE IF INKEV( 62 3 <>- 
1 THEN ky=3 ELSE IF INKEY(e3)<>-l THEN hy=4 

40 IF ky-0 THEN 30 ELSE IF ky=5 THEN GOSUB 100:GOTO 30 ELSE 
IF ky<3 THEN PEN 2;CLS;CAT;PRINT:CLEAR INPUT;PRINT"Enter ";q 
iiky);" filename 18); ";;INPUT "".fS:fS=MJDS(fS.1,&3+".set"i 
PEN 3;PRINT;PRINT qS(ky):"ing ";f5 

50 st=l:x=0:y=0;IF ky=l THEN SAVE fS,b,base,1764;GOTO 20 ELS 
E IF ky=2 THEN LOAD f$;OOTO 20 ELSE IF ky=3 THEN FOR f=0 TO 
7; POKE (base+f+( (c‘ 32 3 ten ,0 iNEXTiGOSUB 90 

60 ky=0;LOCATE 17+x.9+y;PRINT CHRSU43+St};IF INKEYt9)<>-l A 
ND jc)0 THEN x = !i-l;kyil ELSE IF INKEY{U<>-1 AND 3i<7 THEN x = x 
+ l;ky=2 ELSE IF INKEYtOlO-l AND y>0 THEN y=y-l;ky=;3 ELSE IF 
lNKEy(2)<>-l AND y<7 THEN y=y+l:ky=4 ELSE IF INKEY(47)<>-1 
THEN ky=e 

70 z=TrME; WHILE TIHE <7 + 20 ; WEND: IF lNKEV(5eK> T THEN ky=5 EL 
SE IF ky=0 THEN LOCATE 1 7+jt, 9+y ; PRINT CHH$ ( 233 1; CHR$ 1 8 ) | MIDS 
USU) ,y+K U ; :G0T0 60 ELSE IF ky=6 AND st = 0 THEN st = l ELSE 
IF ky-6 AND st=l THEN at=0 ELSE IF ky=S THEN 20 
80 H1D$(r$(y),,1)=CMfiS(143+st);IF ky<>5 THEN 60,ELSE FOR 
f-0 TO 7:t=0;m=!iFOH g=0 TO 7:t = t+m*[144-ASC(MIDS(r$(f } ,g+l , 

1 ) ) I ;ra=iii*2 :NEXT:POKE basG+f+U c-32 } *6 ) , t ; NEXT f:GOTO 20 

90 PEN 1:F0R f=0 TO 7;aS=BTNS!PEEKtbasstfttd*8)).8);rS(f)="" 

;FOE e=l TO 8;r*(f)=r$(f)+CHH«( 1 44-(VAL(M1D4(aS,g.I))));NEXT 

:LOCATE p-3,9-tf ;PRINT HEX$ ( PEEK< baee+f+d*8 K ^ LOCATE p.R + f; 

PRINT r$(f):NEXT;LOCATE pt2,18:PRINT d+32!RETURN 

100 LOCATE 1,25 ;PHINT"Okay , " ;STRING$U6,32) ;d=c-3] : p=30:GOSU 

0 90:d=c-33;p=4:GOSUB 90rd=c-32:p=l7:G0SUB 90;PEN 3;LOCATE 1 

, 22; PRINT" [Slave" , " LLload" , " [-Cllear" , "[Ajlter".. "Chooee 

using cursur. SPACEsInk On/Off";RETURN 



Well boot up this little gem and get 
designing. Featuring save, load, alter 
and dear grid, you can now modify 
characters 32-255 at a flick. Pressing ‘e’ 
can get you out of a fix in this excellent 
little proggie. 


Amtnu/ User MarcA fUS2 


/^e tS 















WATERWAY 

BY B. FRETWELL 


Here’s an excellent graphics demo for 
you to incorporate into your own 
proggies. Watch as the picturesque 
scenery appears and then see the 
watersports in action on the river. Nice 
work. 


5 ' waterway by B.FRETWELL '91 

10 MODE 1 ; TNK 1.9;INK 2.11rINK 3,0:INK 0,14:PAPER 0:CLS:DEG: 
FOR 1=:£00 TO 400 STEP 2; PLOT 0 , i . 2; DRAW $40 , i , 2 ; NEXT; FOR i-0 
TO 10; PLOT 220.225+i , 3 : DRAW 420,235-1 . 3 ; PLOT 220,1 7 G-'i , 2 ; M 
AW 420,166+i,2:NEXT:F0H i=0 TO $ STEP 2;PLOT 250+i,230,3:DRA 
W 290+1.250.3 

20 DRAW 290+1.200.3:PLOT 390-i,230,3:DRAW 350-i,250,3:DRAW 3 
50-1,200,3;PLOT 290+i.2S0,3:DRAW 350-i,230,3:PLOT 350-1,250. 
3:DRAW 290+i,230,3;PLOT 250+i,170.2;DRAW 290+i,150,2;DRAW 29 
0+i,190,2:PLOT 390-i,170,2:DRAW 350-i,150,2;DRAW 350-1,198.2 
30 PLOT 290+i.ISO;DRAW 350-i,170;PLOT 350-i,150;DRAW 290+1,1 
70;NEXT;FOR 1=0 TO 640 STEP 2:PLOT i.OiDRAWR 0.10+IRND*4f-2, 
3;DRAWS RND*4,RND*4,1;NEXT:FOR 1=0 TO 320 STEP 2rPLOT i*2,15 
0+ <COSU»2 + 40) *50) , 3 ;DRAW 1*2,198,2 ;PLOT i*2 + 2,150+ICOSI i*2 + 
40 ) *50),3 

40 DRAW i*2+2,198,3:PL0T 1,250-<COSU+40)*50t.t;DRAW 1,200.1 
rPLOT $40*1,250-lCOSU+40)*l50 + r ) ) ;DRAW $40-1.200:NEXT; SVMBO 
L AFTER 193;SYMBOL 200,0,3,0,7,3,2,3.3:SYMBOL 201.12G.192.12 
8.240.224,224.232.232;SYMBOL 202.255,127.63,63,31,31.15.7 
50 SYMBOL 203,254,254,254.254.252.252.252.248;SYMBOL 206,63, 
0,1,35,83,1,0,7;SYMB0L 207.255,192,£48,246,255,254,133,254 ; I 
NK 0,14:FOH i=840 TO .120 STEP -£:PLOT -2 ,. 2 ; TAG ; MOVE i+3£, 
66:PRINT C}IR$(200 ) :CHR* ( 2011 ; :MOVE 1,50;PRINT CHR$ ( 202) ;CHR$ 
U43)j 

60 PRINT CHR$(143);CHR$(143);CHR$1203);;PLOT -2,-2.3;MOVE 64 
0-i,36:PRINT CHR$12061;CHRS(2071;:MOVE $40-i.9$:DBAWR 30.0,0 
:NEXT;FOR 1 = 96 TO 66 STEP -nPLOT 2, 2,3;CALL &BD19;M0VE 32 
0,1: PRINT CHRS(206) :CHfl$(2071 : ;CALL &BD19;MOVE 320,1 ;DP.AWR 3 
0,0,0:NEXT 

70 FOB 1=1 TO 1000:NEXT;FOR i=6fl TO 96:PLOT -2,-2,3:CALL tBD 
1&:H0VE 320.i:PRINT CHR$I 206| ;CHR5(207 ); -CALL ABDlSiMOVE 320 
,i:DRAWR 30,0.0;MOVE 320.1 -16;DRAWR 30.0,0:NEXT:FOR 1=320 TO 
720 STEP 2:PLOT -2,-2,3;MOVE i,96 
80 PRINT CHRS{206);CHfl$l207 ); ;MOVE i,9e;DRAWR 30,0,0:PLOT -2 
,-2,2 [MOVE 640-i,6e:PRINT " CHRS i. 200 > UOl ); i MOVE 640 

-i,SO;PRINT CURS(202):CMaS(143);CHRS(143)iCHR*(143):CHfiS(203 
);[NEXT:l=60:k=-0.5 

90 SYMBOL 204,0.48,43.60.32.16,126[SYMBOL 205,0.24,12.126,12 
6,124,60;FOR 1=0 TO 670 STEP 2:PLOT 0,0,3:1 = 1 -k:MOVE i,70:PR 
INT CHR$(205);[MOVE j,62:DRAW 1-16.1+14:MOVE i-26,1+20;PRINT 
CHR$(204);:M0VE 1,62;DRAW 1- I 6,1+H,0;IF INT(i/SO)=i/SO THE 
N k = -K 

100 NEXT:TAGOFF:PAPER 0;PEN 3;LOCATE 15,22rPR INT"PRESS SPAC 
E"; WHILE IKKEYSO” ": WEND : LOCATE 15,22 : PRINT’' " ; G 

OTO 50 



METROPOLIS 


Just a quickie h'om Mr Hall this month, 
though it's not a bad effort at all. Run it 
and sit back as the 3D skyline appears 
before your eyes. 


BY DAVID HALL 

1 ■ METROPOLIS a. lO-LINER b.F David Hall 
. 2 ' . , assisted by WENDY "I want all the money if this eats 

printed 1" HOLLOWAY 
3 

10 BORDER 0:rKK 0,0:INK 1.14;INK 2.2; INK 3.23-PAPER 0 ; MODE 1 
:CLS 

20 PEN 2: LOCATE 2.2 [PRINT "riEtRoPoLiS" : LOCATE 30.24: PR I NT "3 
-D MaP" 

30 FOR i = l TO 0 : #1=340-1*20 ; FOR U2S0+i*20 TO 100+i*20 STEP - 
20 [MOVE l,m;ra = [ii-20 

40 IF RND*10>7 THEN a=l:c=2 ELSE a={ RND*7 > +2 : c=3 
SO GOSUB 60:NEXT 1,1 [WHILE rNKEYS="" : WEND:RUN 
60 FOR z=0 TO a; FOR u=20 TO 2 STEP -2;h = 2;IF ii=20 AND c=3 TH 
EN h=3 ELSE IF u<>20 AND c=3 THEN h=l 

70 DRAWR u.ii.hiDRAWR ij,-u:DRAWR -y,-u:DRAWR -u,u; MOVER 2,0;N 
EXT[MOVER -20.-2-FOR j=l TO 2;DRAWR £0 , -20 ,1 :DRAWR 20,20,3;M 
OVER -40.-2[NEXT 

00 IF z>l THEN DRAWR 0, 6 : MOVER 0,8 ELSE MOVER 0.14 
90 NEXT[RETURN 



Paw ts 


Amstrad User March 




























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IlDill 



THE DUNGEON 
MASTER 


DM gets a little 


sentimental before 


recovering his poise 


for the gritty stuff. 


I hope that by the time you are 
reading this, our good friend Joan 
Pancott will have returned home 
and be feeling well and hearty but, as I 
write this, she is in hospital and rather 
poorly. So gel well soon Joan and we all 
hope that you will shortly be running 
your famous helpline and guiding all us 

Page 18 


lost adventurers once again. WoW 
Software is in the capable but extremely 
busy hands of J nan’s hu sband Maurice, 
so please tiy to be a little patient if any 
longer delays than usual occur with 
your orders. 

REVIEWS 

Axeo/Kolthy T^rry Horsfield. Disc £8, 
Available by mail order from FSF 
Adventures, 4U Harvey Gardens, 
Charlton, Ixindon SE7 BAJ, 

Your name is Alaric BlackmoonI 
Don’t blame me, blame Lany^Horsfield, 
as that is who he has decided you will 
be during the playing of his latest four- 
part epic. This game first came out on 
the Spectrum last year but now'Amstrad 
owners can join in the fun and learn 
why Mr Horsfield has earned himself a 
reputation as an author of some repute, 
including an award from Adventure 


Probe for this game as 'Best 8 bit Text 
Adventure of 1991/ 

Axe of Kolt has been written using 
the PAW utility to great effect. After 
reading the loading screens, which tell 
you a lot of useful information about 
how to interact with the game, you are 
plunged into the adventure only being 
told that you are a penniless wanderer 
who was once a fabled swordsman, but 
who has now fallen on hEird times. You 
arrive at a town called Hengemire.., 
ITiat’s all you’re told and the rest is up 
to you to find out. 

Axe of Kolt is big. Four full parts 
wh ich load independently - the smallest 
of winch is still 50K long, so un- 
expanded 464s will be unable to play 
this game I believe. A whole mass of 
puxKles, traps and downright 
deviousness awaits you but the story¬ 
line is strong enough to make you want 
to keep coming back for more. There is 
also a fair amount of humour to keep 
you amused as well, I do not mean that 
this is a comedy ■ far from it - but there 
is some gentle leg-pulling from the 
author, when you either do something 
wrong or examine certain items of 
scenery that are not essential to the 
plot. 

Til ere is a very detailed scoring 
system which awards 5 points for every 
correct action taken. When 1 tell you 
that a perfect final score would be 1500 
points, you can see that you’ve got a lot 
to do before you’ll be able to complete 
this game. How this guy invents and 
writes such large games is beyond me 
but I’m mighty glad that he does. 

Do I have any quibbles? Well yes, 
just one. I like to take my time when 
playing an adventure and fully study 
the text, think long and hard about my 
next input and 1 expect the advcmture 
to just sit there and wait for me. In other 
words, I bate ‘interactive’ situations 
where if you do not type something in, 
the game ‘makes* a move and 
completely destroys what you were 
planning to do. This crops up at the 
beginning of part four and personally 1 
was a bit annoyed with it. I know that 
PAW supports RamSavebut I still would 
have been happier for *Axe’ not to have 
used this time<iut gimmick. 

As that was my only complaint i can 
easily forgive the author this one 
blemish on an otherwise very fine 
adventure. This game is hereby 
awarded the Dungeon Master’s Seal of 
approval. 

Another adventure that I’ve been 
enjoying recently is TheAngelicus Saga, 
a two-part text and graphic adventure 
by Margaret and Mike Crewdson. 
Available from WoW Software, 78 
Kadipole Lane, Weymouth, Dorset DT4 

Amstrad User March 193S 
































































9RS. £3 Tape & £5 Disc. Written using 
GAC, text-only freaks will be pleased to 
hear that the graphics can be turned 
off. In contrast to ‘Axe’ above, you get a 
bit more background information 
before you start this adventure. 
Angelicas, a prosperous Planet, has 
been invaded by space Pirates. 
Although the Pirates have been 
defeated in battle, they managed to 
steal and hide a valuable scroll. This 
scroll is the lifeline of Angelicas - it 
contains all the history and information 
which makes Angelicas so prosperou s. 
The council cannot function properly 
without it (Theycannot collect the Pol) 
Tax?) 

In this adventure you play the part of 
Gamaluchad, (I take back everything I 
said about Alaric Blackmoon above!) a 
member of the Angelicas army. In the 
first part your quest is to find the scroll 
which, rumour has it, is still somewhere 
on Angelicus, In the second part, your 
mission is to find the Pirates on Scully, 
the Planet where their Captain has his 
headquarters (and PD library?) and 
bring them back to justice. 

'‘I'here is a lotof searchingto do inthe 
first part and do remember to explore 
everywhere. Part two requires rather 
more brain than finger exercise before 
you are allowed to claim victory. 
However, in the best traditions of a 
continuing saga, you do not capture 
the Pirate Captain and this leads us 
nicely onto the follow-up adventure - 
The Angelicus Answer- which has just 
been released. Stay tuned to this station 
for the next thrilling instalment. 

HINTS & TIPS 

Dave Harvard (and his wife) are the 
people to thank for this month’s lips on 
yet another of their favourite Infocom 
games. 

HOLLYWOOD HI JINX 

1. To Enter House: At South Junction, 
turn Buck west, turn Buck east, turn 
Buck north. (Refer to rear of photo of 
Uncle Buddy, note directions given in 
rhyme.) 

2. The Maze: it IS mappable, without 
any objects taken to drop (the standard 
procedure). Use ordinary squared 
paper - the school maths book type, not 
graph paper. Each square will be 10', 
mark directions with small arrows, draw 
in hedges along lines as necessary. 
Note that the centre is not marked, but 
is one of few dead ends. This is the 
method my wife and I used when we 
couldn't get into the house. (We were 
hoping to find the key in the centre.) To 
make life inherently easier however,, 
get the yellowed paperfromthe mailbox 
and the thin paper from the dining 

Amstrad Usbt March 19S2 



I hope thatFve 
covered your 
particular 
problem in 
the above 
selection 
but if not, 
you should 
know by 
now what 
you need 
to do. Just write in and tell me the title 
of the game and where you arc stuck. 
ITien as if by magic, the answer vrill 
appear in these pages. 


‘4 


wrswM 

Dave Harv'ard 
Mrs Harvartl 


room, and Put Thin Paper Onto 
Yellowed Paper. This gives you an 
effective map. The entrance is on the 
southerly edge near the centre. 

3. The Closet: The closet is in fact a 
lift. By pulling various pegs the closet 
can be raised or lowered to different 
floors. In this way you can get upstairs 
for the first time and ‘set’ the stairs for 
future use. You will eventually get a 
peg for the left-hand slot. 

4. Order: There is no set order for 
finding the ten ‘treasures’, but I would 
advise opening the safe In the house 
before attempting the safe in a sheltered 
position. Excuse my waxing lyrical, but 
this combination is the safest as you 


may see. 

5, General Notes: This is Infocom at 
their logical best. Some of the problems 
are difficult at first but when you realise 
the solution, you can see that if you 
were ‘there’, you would do exactly what 
is required. Just because you have 
found the ten treasures, don’t th ink it is 
all over. This has to be an even better 
‘End Game’ than Level Nine's version 
of Colossal Caves. 

6, Humour: It abounds everywhere. 
Apart from reading various historical 
accounts of your past, there is also the 
madcap jaunt around downtown Tokyo, 
guiding a mutant ‘rat’. For me though, 
the best humour was found by running 
the film treasure through the projector. 

7, The BIG Tip: Make absolutely 
sure that when you enter the maze you 
have the means to get the treasure 
from the centre. It does take a long 
time to reach the centre, (and to get out 
again), and it's enough to put you off 
the whole thing when you have to do it 
ail over again! 

LTanks Dave (and Mrs Dave). Well, 


MY LAMP WONT WORK 
DEPARTMENT 

A cry of HELP ME! has reached us 
from Northern Ireland, Nicholas 
Campbell from Killlnchy is having 
trouble with Necrts Dome. He asks. 
‘1). How on earth do you disable the 
Mandroids? 2). Every time I type in - 
W’ear 'fhermo Plas Suit - the computer 
answers - How? I’ve tried every verb I 
can think of when I’m in the room. Can 
somebody out there help me? 3). How 
do you deactivate the re-energiser pods? 
You can’t pick them up and take them 
to Chamber 9 of the reception level’ So 
if anybody has played and completed 
Necris Dome and knows these answers, 
then please write to me and I’ll try and 
put Nicholas out of his misery. Aren’t 
adventures fun? 

Until nextmonth, happy adventuring. 

Please send all correspondence, 
[lints and tips, complaints, money, etc 
to: The Dungeon Master, C/o Amstrad 
Computer User, Sunny side Cottage, 
Carluddon, St Austell, Cornwall PL2fi 
SriY. 


Page 19 
























































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ROMANTIC ROBOT UK Ltd. 54 Deonscroft Ave. LondonNW 9 BBT S 24 hrs 081-200 8870 S AC 


20 


Amstrad User March 1B^ 


































































































Amstrad Usw March 1992 


























































imiin 

COMPLETE 

CONTROL 

More power to your cheating elbow with this 
month*$ superb cheat finder routine. 


W ow! Have we got some 
goodies for you this month! 
Sit back, read on and then 
dash off to your Arnold and punch in 
some of these goodies! 

First up this month, I received a 
particulatly sweet missive from a Mr 
Stephen Matthews recently, which was 
jam-packed with all sorts of goodies, not 
the least of which was a pretty smart list 
of multiface pokes for those with the 
relevant hardware. Without further 
ado, let’s get started. 


Phew, stick that little lot up your 
keyboard and watch it smoke! Moving 
along, Stephen has also sent in a couple 
of handy keypress pokes for your 

Page 22 


perusal. Anybody into wheelies and 
handlebar spins should typeTAEHC 
into the name table at the start of BMX 
Freestyle. 

Those of you who prefer the four 
wheeled outings, should enjoy pressing 
COhriROL to mo ve on to the n ext track 
in Turbo Kart Racer, and absolutely 
relish redefining the keys as CHEAT 
and pressing SPACE on Continental 
Circus. Do it right and the screen 
border should change colour. Now start 
the game and pressing C will give you 


as many credits as you like. 

Finally, we move on to Mr Matthews’ 
masterpiece, which just happens to be 
an excellent little routine called Cheat 


GAME 

ADDRESS 

POKE 

EFFECT 

Green Beret 

&2507 

00 

Infinite lives (tape) 

KungFu Master 

&6A25 

FF 

255 lives (tape) 

Cybernoid 

&0227 

FF 

255 lives (tape) 

Gryzor 

&10DD 

00 

Never die (tape) 

Turbo Outrun 

&15ED 

00 

Infinite credits (tape) 

Space Harrier 2 

&1003 

00 

100 lives (tape) 

Marauder 

&030E 

FE 

254 lives (tape) 

a 

&0309 

FE 

254 Smart bombs (tape) 

Dizzy 

&751C 

00 

Never die (tape) 

Super Trux 

&mi 

00 

No clock (tape) 

41 it 

&9961 

00 

41 a 

Twin Turbo V8 

&81BB 

00 

No Comers (tape) 

Wonderboy 

&616D 

00 

Infinite lives ftape) 

Manic Miner 

&6E5C 

00 

Infinite lives (tape) 

Ghosts ‘n’ Goblins 

&5096 

C8 

Press ESC to move level 

Commando 

&14C0 

00 

M. lives and grenades 

Indianajones CIC>D) 

&9916 

00 

Infinite lives (tape) 

Herbert’s Dummy Run 

&0204 

00 

Infinite lives (tape) 

Target Renegade 

&04CE 

00 

Infinite lives (tape) 

a 

&lPiA 

00 

ii 

a ii 1 

&0F3E 

00 

Infinite time (tape) 

Miami Cobra GT 

&C7C8 

00 

Infinite time (tape) 

Project Future 

&9564 

FF 

255 lives (tape) 

a 

&9B9D 

FF 

it 41 

Spitfire 

&1B2A 

00 

Infinite lives (tape) 

Shinobi 

&15B7 

65 

100 lives (tape) 

u 

&14a7 

OO 

Infinite magic (tape) 

Ironman 

&8913 

00 

Infinite credits if you lose 
a race 



Finder. Why? Because that is exactly 
what it does. 

Take a look over this excellent 
program and type it in exactly as it is. 
Run it and the first thing you should do 
is load a binary file (a game file, not 
multiface, unless it has been de¬ 
compressed) .Then, just select either 1. 
to search for 3D ,32.Select 2. to search 
for 35 (DEC HL), or select 3. to search 
for D6,01, 

The program will also search for 
CALL &BB1E, which should pick up 
any possible keypress cheats, so you 
can't say that it doesn’t cover virtually 
every aspect. 

Well, what with the proggie and all, I 
don’t think we have too much space left 
this month, although we could just 
squeeze in a couple of handy hints for 
the ground level of Castle Master, for 
those that don't know them already. 

For example, that old horse in the 
stable is not a real one, so climb inside 
and enjoy the ride. If you don’t kill off 
the spirit in the hospital, how can you 
expect to get well? 

To go up in the world, you must first 
kill off the spirit in the Entrance lobby 
and take a look at what it was guarding. 
Always look behind paintings for clues 
and examine the well and flagpole 
careiully. 

That Smithy's lunch looks 
appetising. Try it, you might like it! 
AJso, a ‘grate’ place to hide should be 
found in the Great Hall, after you have 
destroyed the spirit 

Finally, if you haven't even worked 
out how to get into the castle yet, what 
have you been doing? Try the clue 
hanging outside the wizard’s hut to find 
the answer, but don’t forget to 
hunt around inside the 
hut for further 
goodies. 

Have a 
lock at 
this 
small 



























Dpoft. 

[ 


i 


o 



map for a layout, if you don’t know it 
already and, above all, have fun on the 
hunti 

Ok, that’s about it for this month, so 
give all of these goodies a whirl and let 
me know how you got on. 

Now then, about this 
time of year, 1 like to 
start thinking about 
where I am going to 
go on my hols, so this 
lime, Tni going to let 
you guess where I’m 
going. Just follow the 
cryptic clues over the 
next few months and, 
the first one who 
writes In to the 
address on page 
12 with the 
correct answer, 
will win a bag 


of very hairy goodies. Read on for due 
number one: 

Sounds like President Bush would be 
right at home here! 


Got that? Right, get your 
thinking hats on and let me know what 
you think. Until next time, happy 
hacking. 


10 ‘ CHERT FINDER VEH1, .2 

20 ‘ BY STEPHEN MATTHEWS 

30 ‘ (C) 19^1 MEGH BYTE SOFTWARE 

40 * ThiO PrograER Bas Be*n Dona tad Ta THE PUBLIC 

50 ’ But It Must'nt Be Ct 1 Ang«d In ANY WAYl M 

60 * 

70 mode: 2: locate 33p I;PRIHT‘'Maraory Frse :" INt S "K" a FOR j-L TO lOOOitTEX 

TiON BREAK GOSUB 240ERROR GOTO 290 

$0 MODE 2:rMK 0,0: EHK 1, 26 1 BORDER OtFEW 1 1 PRINT'This Program Saarqki^e Meiiw>rY For 
PoBsibla SaJM ChMta. <Si3D.&33.&E>6.^01,&35>. Firs 
t You Kaad To Load ft BINARY Fiie, Tnon Typ« HUNLOCATE 21.4;PHINT^'This Program 
Waa Written By - STEPHEK MATTKEHS'^ 

9Q PHTHT-PRIHT‘'T!nia Prograri] Search's Mftttjory From Your STftRTT Location To The END 
Location Reporting Any Cheats Found Oin Th« Wa/n 

432 or &06,^01 or 435, or Possible KEYPRESSCHEAig, You May Mike The Cheat PagftS 
Yets, 0000 LUCKi" lSOBUB SlOtGOSOS 300 

100 MODE 2 1 LOCATE 32,1; PRINT" Bflarch for Cheats LOCATE 31p2iFHINT STRlPfO* (1&, 200 
):LOCATE 35,4tPRlNt'“Bearch. For ^; LOCATE 36,6sPErNT" 

1. 43D,432"tLOCATE ^6.BrPftIKT'-'2. 435 QT DEC LOCATE 36,10:FH1HT'"3. 406,401" 

:LOCATE 34,12tPRllfT''Plta3a Select:'^ 

LJO h$-IMKEY$ 

120 TF THEH S-61 eB-50i g$-'' 43D,432 '^OOTQ 160 

130 IF THEN 435“iOOTO 160 

L40 IF b|-"3" THEN ?-2141b-1 fg$-'^ &D6,60L ‘^!OOTO- 160 
150 SOBUfi aiOiGGTO 110 

160 PEIMT^IIIPUT" START Addr^e? 4";as:PRINT eINPUT'* END Addras* 4".:eft:MODE 2^PRINT 
'■'Searching FOR: ’"gS 

170 LOCATE 1,22: PRINT”gTAHT address ^"HEXKasJ" or '"es'' DECIMAL'* sLOCATE 1,23: PR 
IHT" E^^D address -4'mxf(ee >" or '^ee" DECIHAL" s 

IBO FOR TO eft STEP 1: LOCATE 26,1 : PRINT'‘Searching Sl'^HEIC^ {a J '* (NEX>" 

190 IF PEEK(a5-P AND PEEK{a + L)-ti THEN PRINT:PRINT''Found At : 4”fiEXi■(a)+CKP 3 <7}: SS 
S"1 

^00 IF PEEKtaJ-s THEN PR INTj PRINT "Found At: 4'’HEXt Ea )+CHfii <7} : SSS*1 

310 IF PEEK(a)-205 AND PEEK{a + l)-30 AND PEEK ta>-187 THEN LE>CATE 20 ^ 6 : PRlNT'-pOS 

gibU KFY-PHESS Ghaat Found At: 4''HEX*(« 3 +CHRS:9S 

S-1 

220 NEXT a 

230 LOCATE 33/&: PRINT “Goar ch Fiiilabad! J ! "+CHRf (7); IF 33S**0 THEN LOCATE 35.11:PRI 
NT"** NOT FOUND "*“';OOGUB SOOiRUN ELSE SOSUB 3o0tRUN 
240 MODE L:LOCATE 15,1 s PRINT”ARE YOU BURE7'* 

250 al-INKEYJ ta**UPPER.t(a5? 

260 IF af-”Y” THEN MODE 2tLtST 
270 IF THEN MODE KtRETUHN 

230 GOTO 250 

290 MODE L:LOCATE 15,1^PEN 3?PRJNT'“*** ERROR *‘^":PE1T 1 jLOCATE IS,5:PRlNT“SOHRY! 

- HO CAN DOV'iFOR a-1 TO 40^ SOUND 1+RND*5.45+RHD*I0 
0,4,4zNEJTT:LOCATE 12.7:PRINT"Err&r In LINEt "ERLiCALL 4BB10:HODE 2:LIST 
300 LOCATE 34.24: PRINT" ( PRESS ANY KEY r'rCALL fiBEiesRETORW 
310 LOCATE 33,a4iPRINT"Mem6ry Free : “lNT(IfIMEM/10341-'K^'jHETLFHN 


PagB23 
















































































IMODilSI 

THE WAY FORWARD 


Nick Hutton 
investigates the 
modem of the 
future from Miracom. 


T he Miracom dual standard HST 
modem has for some time been 
at the lop of many Com ms users* 
Chrisbnas lists. It was (as far as I can 
remember) the first modem to offer a 
real 96(K) bps, a value excluding com¬ 
pression, and many other techniques 
which improve throughput When the 
first 2400 baud modems became af¬ 
fordable, huge numbers of bulletin 
boards and online services sprung up. 
It was then practical to move volumes 
of files around, without incurring a 
monumental phone bill. Today 2400 is 
the norm, most modems come with 
MNP5 compression and many have 
V42 Bis facilities (for an explanation of 
these terms see the earlier article on 
buying modems), llie age of the 96(X) 
baud modem has now well and truly 


/ \ 

/ \ 

/ \ 

/ \ 

•- 9 

miracom 


arrived, ITiere are no qualms about 
poor support or a lack of BBS’s to call, 
these 9^0 bps modems are fast drop¬ 
ping in price, but only now have they 
really reached the level ofyour average 
computer user, just getting started in 
comms. 

So where does the HST come in? 
Well, Miracom’s modem will function 
at 9600, that is V32. ^So what?**, you 
may say, “it is possible to purchase v32 
modems far cheaper”. However any 
computer user realises that sooner or 
later his latest piece of equipment will 
become obsolete. Upgrades are not 
alwa^ practical and, in some cases, 
the piece of hardware must be totally 
replaced. Wliat the user needs is some 
sort of “buffer*'. The intelligent user 
will look notto what is here today butto 
what is to come. The duel standard 



HST offers what Miracom call high 
speed transm ission, an i ncred i b le 14400' 
bps! In addition it offers sometliing 
called ASL, adaptive speed levelling. 
ITiis requires some further explana- 
don. All high speed modems will at¬ 
tempt to keep a connection running at 
optimum speed by slowing down the 
data, in effect, lowering the density of 
informadon flying back and forth. A 
noisy line means the modem will slow 
things down until a reliable speed is 
reached. TTiis feature is also becoming 
more common. What makes the HST 
special, is its ability to dynamically adapt 
to line quality, that is it will slow data 
down if the line noise is bad but it will 
also start to speed up if things improve. 
\^Tien moving large files this feature is 
inval uable. Even with the digital system 
X exchanges, one still encounters the 
odd Med egg on the line. With the 
ability to truly adapt to its environment 
the HST is way ahead of most modems. 

What all this means is that to an 
extent the ds HST is future proof. It 
happily provides the popular v32 trans¬ 
mission oftoday, and when 14400 baud 
modems become more popular (as they 
undoubtedly will), it will not be out of 
dale. ITiis factor must be considered 
when looking at the price of the HST, 
remember “buy in haste, repent at lei¬ 
sure!” The recent addition ofthe V32bis 
function is really outstanding, this 
standard provides excellent transfer 


rates and compression. 

Well, that’s most of the revolution¬ 
ary technolo^ covered. Wtb all those 
new and exotic features one might think 
that the modem would be rather tricky 
to use. Nothing could be further from 
the truth, this is the MOST standard 
and easily controlled modem I have 
seen. All the Hayes commands work as 
expected and I was able to plug it in and 
immediately get to work. My 2400 
MNPb modem was almost impossible 
to configure, with acres of dip switches. 

Special note must be taken of the 
modem’s inbuilt help screens. These 
can be called up to give such details 
as factory default settings and 
the configuration stored in its 
non volatile ram. it’s this 
sort of Care and consid¬ 
eration which really 
stands out 

Erom the 
outside, the 
HST is 
quite dis¬ 
tinctive, 
it is by 
compari¬ 
son to other 
modems quite 
large, taking up a fair 
chunk of my limited desktop 
space. Its slimline design is attractive 
but 1 sometimes wonder if it should 
have been a little higher in order to give 



PaS^24 


Amstrad User March 1992 









im 


more desk space. Tlie froat panel boasts 
no fewer than 12 LEDs, This array is at 
first a little confusing, (especially if 
you, like me, are used to 6 or 4) but, 
being able to tell what is going on at a 
glance is veiy useful. Some modems 
which boast many of the features of the 
HST have adopted more expensive 
LCDs to give information to the user. 1 
would consider these an unnecessary 
expense and all they seem to do on 
most modems, ie the Kacal Maxam V, 
is display the normal modem result 
codes which appear on your computer 
screen anyway. 

The back of the HSl' is fairly plain 
with the normal 25 pin connector and 
lead out to your phone line. The power 
supply is extemd. but does have a long 
enough lead so it doesn’t have to be 
near die modem and can be safely hid¬ 
den away. I did notice a blanked out 
panel, which perhaps could be fixed 
over, which was some sort of output to 
your phone. There is also a voice/data 
button on the front facia which will 
allow you to hear if the line noise is just 
courtesy of BT or if, Ibr example, one of 
your cohabitants has picked up the 
phone in another room. Dip switches 
are provided and are set up for nonnal 
use by Miracom, in my case they 
needed no mollification. A volume dial 
is found under the front lip of the mo¬ 
dem facia and is quite handy, cert^nly 
less fuss to use than the software tog¬ 
gles for loud/quiet operation. 

The case is plastic and feels a 


little flimsy although it serves its pur¬ 
pose. Forthismoney ametal case would 
have been appropriate I think, as there 
is a tejidency for things to pile upon the 
users desk, possibly one may put 
something down on top of the case. 
Another interesting, and to my knowl¬ 
edge unique feature of the HSTL, is that 
its tinderstde is decorated witli a brief 
summary of dip switch settings and 
pinouts etc. Tliis is a real boon as it 
means that if you should need to take 
the modem from the office to use say, 
at home, then the manual is not re¬ 


quired for all but the most complex of 
problem solving. 

The standard AT command set is 
fully implemented and is quick and 
relatively easy to use. The HST even 
has help screens (pages of text pro¬ 
vided as a quick reminder to users of 
how to operate the modem), Phone 
numbers and your usual configuration 
can all be stored in memory so you 
need not cart the manual around with 
the modem whenever it leaves your 
desk. 

The manual deserves special men¬ 
tion as it is really more than just a guide 
to operation. It is more of a basic 
grounding in comms. lliismay at first 
seem a little bewildering but it’s worth 
sitting down and reading the manual 
because it is well written and very ex¬ 
tensive. Miracom also provide techni^ 
cal phone help to get you offthe grou nd. 
My usual procedure is not to 



read the manual unless something goes 
wrong or I get stuck, subscribers to 
this school of thought will also have no 
problems. 

When transferring heavyweight files 
over short distances, the HST sets a 
blistering pace, and on a local System- 
X (digital) exchange, a speed of 3500 
cps was obtained, although speeds of 
150(kl750 cps were more usual. What 
this really means is that files of 30-50K 
can be downloaded in a matter of sec¬ 
onds, It was difficult to generate a poor 
line connection (you can never find one 
when you want one), but the HST coped 
well even when signal clarity dropped, 
it was also possible to see it try to 
recover when tlie line improved. 

However, line noise of any sort will 
slow down any modem considerably 
and the HST is no exception. 

Well, now we get to the question of 
price. The DS HSl' with V32 bis is a 
high performance modem wdth good 
support and sophisticated extras like 
the help commands. For this sort of 
equipment the price is really not that 
bad. Although eight hundred pounds 
is certainly not a drop in my ocean, 
ITiere is the factor of reduced phone 
bills with less time online, and if you 
intend to get very heavy use from it it 
WILL pay for Itself in time. 

As I mentioned near the start of the 
review the HST is, to a degree, future 
proof, in that its time of maximum 
popularity is yet to come. It is this 
reassuring trait which makes the HST 
a definite must for the really serious 
comma user. 

N.B After shopping around I found a 
company selling the modems for a mere 
£549, although this model did not in¬ 
clude the recent v32BIS functions. So 
the message is shop around, discounts 
are available if you look hard enough! 


Compatability 


SPEES 

DUPLEX 

SPEC 

14,400 

FDX (Split) 

UST 

9,600 

FDX 

V.32 

2,400 

FDX 

V.22 bis 

1,200 

FDX 

v.32/BEai 212A 

300 

FDX 

V.21 


Information Box 

Product: Miracom Dual Standard HST with V32BIS 

Miracom 1 echnology UJ'D 
22‘1 Beiwick Avenue 
Slough 

Berkshire SLl 4QT 
Td: 0753 811180 

Recommended retail price £995.00 


J^strsd User M^cti fSA? 


Page 25 











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I 

^^icb oomputerfs), It any, do you own?... .... 

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4^8 £1195 £12.95 

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better Spelling 
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Read R^t Awiyl 

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Word lung 


'h £9.95 
34 £3-95 
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iptr 


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350 ilLQO 



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m xitc 




Funfch**! II 
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28 


Amstraif User MarpA 1932 









































































































































Don your composing gloves as ACU tries out 


Ubisoft’s excellent Equinox, braves the force of 


the Aussies in World Class Rugby and has a 



Mt Squad 

5 (9) l>ragon Kidja 

Hit Squad 

6 UO} BuSblo BobSIa 

Hit Squad 

7 (5) Altered Beast I 

Hit Squad i 

8 (14) Magic Land Dia^ 

Coda Masters 


bash at the host of goodies included on the 


Superheroes Collection, 


mww 


Mozart eat your heart 

out. 




A Jittle late^ but it packs 
powerful punch. 


1 (3) Outtro'coin^pa 

Cade Masters 
Z {!) New Zealand Story 
Hit Squad 

3 (B) Moonwalher 

Kixx 

4 (NE) Chase HQ 


9 (11) Dlz^ Panic 

Cede Masters 

10 (7) rerminator 2 

Ocean 

11 (6) Firsit Divf^en Manager 

CtMle Masters 

12 (4) Quattro Skills 

Code Masters 

13 (20) Diz^ Collection 

Code Masters 

14 (12) Turho Outrun 


a 


i 


Kixx 



R 15 (13) Batnuiit ^ Tlw Mavie 
Hit Squad 

15 m Shinofai 

Trtinix 

17 . (IS) Indiana Jonas - Last 
Cfusado 

KIkx ^ 

^18 (NE) Chuckle Egg v 

Pick ‘II' Choose 
19 (NE) The Match 

EI&H Games 

; 29 (11) Quattro Cartoon 

Code Masters 

i’ Last month's position In bracket s. > ' 


Tie latest offerings from Hie Fun School stable, a 
IMIe light music from Ubisoft, lunar adveNure in 
Moontorc and all the latest Budget Blasts to hit 
the shelves. “You’d be very foolish to miss it!” - 

Amy Dobson (Haiiy’s Aunty). 



Amtm^ User IfSarch 19^ 


Page 29 






















I 



I 


hose clever chappies 
at Audiogenic have 
certainly tried to 
cram as much as possible 
into this little offering, in an 
excellent attempt to capture 
the true atmosphere of the 
game of rugger and, to a cer 
tain extent, they have 
succeeded. 

What this means in real 
terms, is that playing World 
Class Rugby really is a pretty 
good simulation of the re^ 
thing. As a result, if you are 
one of the few people who 
have never had any true con¬ 
tact with the sport, then you 
may have to get hold of a 
good rule book and acquaint 
yourselves with some of the 
regulations before you get 
going, otherwise you may get 
left in the dark from time to 
time concerning forward 
passes and freeing the ball 
when you go down. 

ITiat aside, World Class 
Rugby should be a guaran¬ 
teed wi n ner with rugby fans. 
Flicking through the open¬ 
ing menu, you will see that 
you have a choice of games 
to startoffwith, rangingfrom 
an international friendly, 
recommended to get a feel 


for the moves, through full 
league season, to the ultimate 
World Cup Challenge. 

Choose your favourite 
team, be it England, Ireland, 
Scotland, Wales, or some of 
the lesser teams like Aus¬ 
tralia and the All Blacks (!!) 
and get gunning for the tries. 

Kicking off, your player, 
either in possession or clos- 
estto the play, is indicated by 
an arrow. Put your weight 
behind your joystick and get 
rucking and mauling. 

Once you have the ball, 
keep looking for openings, 
either for a run, or for a pass 
down the line, selected by 
pressing tlie fire button and 
pushing the stick in the re¬ 
quired direction. 

TTiere are a whole host of 
options to choose from dur¬ 
ing play, including dummy 
runs and. passes, special 
moves from scrums and line- 
outs, as well as rucks and 
mauls. 

If you manage to get near 
the opponent’s goal line, 
make sure y ou know the pro¬ 
cedure for diving over the 
line, and try to get under the 
posts to get the best conver¬ 
sion chance you can. 



I t •<1- 
HfttRLDCLASSRUOm 


The World Cup is over, 
but can you capture the 
trophy for England? 



Again, there are options to 
be considered when going 
for the kicks, so scan the ra¬ 
dar screen to determine your 
best length and loft for the 
shot. 

World Class Rugby may 
lack a little on the colour 
stakes, but that may be the 


result of the jam-packed 
game programming, allow¬ 
ing you to get a true feel for 
the game and making for a 
superb simulation. 

Can you make it all the 
way to the final? Thaf s up to 
you but, if you like Rugby, 
then you’ll enjoy trying. 


Amstrait User March 1992 


Page SO 


MMDCLASSItUeBY 



MP 


m 

World Class Rugby 

fUfll Audiogenic | E\ S^sffiMlO.99 

68% 

75% 

00 

00 


m 


: M. 

MAI 

iUI! 

















































LOA. s'.“I . 


ick up your kn^>sack 
and get set for suijffi 
ejjlc swordplay in #ri? 
excellent offering from 
Atalantis; The scenario is 
simple; if a little obvious, 
concerning a d^sel in tUs* 
tress, but the gameplay is 


The Dark Lord has taken 
lalena hostage. and your task 
is to battle your way through 

An^tad t/ser Search 1992 


four arduous landscapes, 
taking on his evil hordes as 
you go, in a desperate bid to 
save her from a fate worse 
than dead). 

Starting off, you already 
have a fairly awesome ar- 
monry, consisting of sword 
and throwing d^gers. How- 
ever, if you want to Stay 
around for a while, youH need 
to buy some more pretty fast. 



Mf 


ii 

Moontorc 


Adantis 


88 % 


87% 


Cassette only 


89% 




V: •/* V 


yi • I 

'i • "i # *i * 

tj* • •• •- 

• s 1 • • ■* 


m 




. !<• •• •>* 
•• M 


m 


tMMM* MW w 


Derring-do abounds as you rush 
to the rescue of beautiful Princess 
Lalena. 






999mkt99m 
I* " *V *iri* * ^ 


The only way to progress 
through the four different 
levels; the arid plains, bot¬ 
tomless caverns, soaring 
mountains and dark, forbicl- 
ding forests respectively, is 
t© collect as much gold as 
you can. 

Picking up as many chests 
as you can will fill your eof- 
lers nicely, though you will 
have to pick off the guards to 
get your hands on it. Once 
you have, keep your eyes 
peeled for the shops which 
are scattered over the levels. 
Here, you can purchase ex- 


&a shields, spells, keys and 
parts of the precious 
Moontorc, 

What do you need the 
iMoonLorc for? Basically, if 
you want to get past the vi- 
cious Tollmen at the end of 
each level, you must coUect 
the three parts of the 


Moontorc, otherwise youH 
never get anywhere near 
Lalena, 

lise your gold sparingly 
and make sure you have 
enough to buy the pieces, 
allowing you to move on to 
bigger and hadder oppo* 
nents. 

Buying the colour coded 
keys at the shop is also a 
good idea. Most of the im¬ 
portant items you will need 
are locked, behind doors, so 
buying as many keys to fit 
the same colour doors will 
certainly help you out, 

Scount around for extra 
items and food as you go, as 
every 1 i tlJe hi t will help you in 
this superb quest. Featuring 
some very smart graphics 
and excellent sound eiJects, 
Moontorc is a joy to play. 

Use your spells carefully. 


mm 

ft 

p P P P # 


PP PP Pt f 

mim “**■ f ss 


as they only work against 
certain creatures. You’ll have 
to work out which ones for 
yourself, so a little trial and 
error is called for hei^e, 
Above all, MoontGrc is 
great hm. Itll certainly hook 
you from very early on and. 
for the price, it has to be one 
of the best offerings on the 
market right now. If you like 
your swordplay with a little 
strategy ihrown in for good 
measure, then make sure you 
get hold of this one soon. 

Jim Johnson 













































Look out kids, Europress is back with 
a new dinnension in learning as Fun 
School 4 hits the streets* 


T he Fun School tra¬ 
dition of computer- 
aided education has 
been with us for years and, 
since its very first outing, has 
proved to be a total success 
with parents and children 
alike. 

Each release is awaited 
with baited breath and each 
new development has met 


Take all that on board, and 
add an extremely large dollop 
of fun on top, and I think 
you’ll agree that the new Fun 
School series looks set to 
become every bit as 
successful asltsprdecessors. 

Targeting three different 
age groups, each package in 
the series has an instantly 
recognisable character, 



with the critical acclaim it so 
rightly deserves. 

In this age of ever- 
changing teaching patterns, 
it is becoming increasingly 
difficult to keep up with 
educational trends but, true 
to form. Europress’ latest set 
of releases making up the 
Fun School 4 series, have all 
been developed in 
conjunction with education¬ 
alists, to adhere to current 
National Curriculum 
guidelines. 

As a result, each package, 
whether it be for rising 5’s or 
top Juniors, forms a truly 
invaluable piece of software, 
for use both in the classroom 
and at home. 


which should become firm 
favourites with the children. 
In the Under 5s package, 



Teddy the Bear sits through 
all of the programs with the 
child, while Freddy the Frog 
helps out with the puzji^les 
and lessons for the five to 
seven years olds. 

For the seven to 11 year 
age group, the excellent 
character of Sammy the Spy 
pops up time and time again 
to add the fun to the serious 
learning curve. 

Starting off at the 
beginning, the under fives 
package introduces six 


separate, colourful and easy- 
to-use programs to stimulate 
th e ch ildren while they learn. 

Teddy Paint encourages 
the child to create pictures 
using circles, triangles, 
squares and many other 
objects, to make playground, 
picnic and seaside scenes. 
Some of the results of the 
program are truly amazing 
and will certainly give the 
child a lot of Joy, when the 
results are viewed. 

House and Garden helps 
to develop an understanding 
of the names of colours and 
parts of the house. With 
rising difficulty levels, this 
program really coaches the 
child through the learning 
process. 

In Addition, the child must 
count all manner of objects, 
with correct answers re¬ 
warded by the teddies going 
out to play. Simple addition 
is also catered for in high 
difficulty levels, to stretch 
even the brightest child. 

Teddy’s Books also helps 
out in word recognition, as 
the child is asked to point out 
which book Daddy Ted is 
reading. Picking out which 
book is missing from the 
shelf will give the child a 
rewarding sequence, whilst 
encouragement is given to 
try again if the question was 
answered incorrectly. 

Getting aboard the Fun 
Train is an excellent intro¬ 
duction to simple reading 
vocabulary, where the child 
must match pictures and, 

Amtrad User Mercii 1992 


Page 32 
















































later on, words with pictures, 
to develop recognition. 

Last on this superb first 
package, is Teddy D’s 
Karaoke, allowing the child 
to sing along with eight 
popular nursery rhymes. On 
the higher difhculty levels, 
the ch ild can tap out the tunes 
on the keyboard, thus 
enhancing keyboard skills 
during the fun. 

A superb outing all round. 
Fun School 4 for the Under 
Fives is designed to en^ 
courage and develop the 
child's skills at all times 
making it an essential aid to 
the learning process at this 
all-important age. 

Moving on to the second 
package in the series, Fun 
School 4 for the five to seven 
year old age group provides 
some excellent insights into 
mathematical, typing and 
recognition problems. 

Shopkeeper, the first 
program in the offering, 
introduces the child to values 
of coinage, playing the part 
of the shopkeeper and having 
fun selling goods to cus¬ 
tomers, all the while adding 
and subtracting figures. 

In the Library, the mixed 
up books must be rearranged 
into alphabetical order, 
starting with initial letters and 
working dirough to full titles 
and authors of the child’s 
favourite books. As Freddy 
pops up again and again, the 
child will certainly enjoy this 
trip to the library. 

Opposites is a program 
designed to help the child 
learn new words by matching 
opposites. Starting with 
simple three and four letter 
words, more difficult words 
are introduced In later levels 
to expand vocabulaty greatly. 

Outpacing the crocodile is 
the aim of the game in 
Typing, which introduces the 
child to typing single letters 
to start with, before 
advancing on to groups of 
letters, word s and, ultimately, 
fully punctuated sentences. 
As the hungry crocodile 
advances, typing has never 
been more fun. 

In the Log Cabin, children 
must solve entertaining 
maths sums to help Freddy 
build his cabin. Starting w ith 

Amstrad Us&r March 1992 


addition, this program also 
covers subtraction, multi¬ 
plication up to the lliX tables 
and division. 

The last program in this 
suite, Basketball, lets the 
child work out number and 
letter series in the gy m! Early 
levels test simple alphabetical 
series, while later stages 
tackle number multiples to 
really get the child’s mind 
working. 

As an tdd to educational 
concepts, this package 
cannot come more highly 
recommended. Stretching 
the child's mind as it does, 
this suite of programs makes 
an excellent choice to expan d 
on earlier outings in the fields 
of maths, writing and 
recognition, 

ITie presence of Sammy 
the Spy in tl:e 7 to U year old 
package ensures a collection 
of learning programs which 
children will come to love 
and want to tackle time and 
time again. 

The package consists of 
six challenging and 
fascinating educational 
gcames, each developed to 
help children progress within 
key stage two of the National 
Curriculum. Featuring hil¬ 
arious animation and 
attention-grabbing sound 
effects, the help screens and 
clues, included i n each game, 
ensure that children can 
always deal with the 
questions and tasks involved. 

The first game. Desert 
Dates, helps the child to learn 
important historical dates by 
cracking open the stones of 
the pyramid. As the child 
progresses, he/she will be 
able to pinpoint each event in 
history to its century (levels 
1 & 2), decade (level 3) and, 
finally, to its precise year 
(level 4). A superb offering 
which has instant appeal. 

Spy Quiz tests the child’s 
spelling, maths skills, 
science, geography and 
general knowledge via an 
amusing, multiple choice, 
trivia quiz, guaranteed to 
stimulate and educate. 

In Proportions, fractions, 
decimals and percentages 
are dealt with, through 
entertaining questions such 
as “what proportion of spies 


is wearing hats?”, with the 
difficulty levels increasing 
through the levels to really 
test the child’s mind. 

Exchange Rates, an 
extremely topical subject, 
allows the child to get to grips 
with European monetary 
units, presenting conversion 
proble ms to deal with, as well 
as comparative values later 
on. 

Sammy the Spy's flight 
times are in question in 
Timetable. To start with, 
simple addition and sub¬ 
traction is required to work 
out the flight times, while 
later levels include more 
complex series of sums, to 
fully stretch the child and 
help Sammy to catch his 
plane. 

The final program in this 
series, Spy Travels, intro¬ 
duces the child to world 
geography, as you zoom 
around the world looking at 
oceans and contin ents. As the 
child progresses, he/she 
must then seek out countries, 
rivers and cities to guide an 
aeroplane to cryptically- 
described locations. 

All in all, a totally 
comprehensive educational 
aid to the curriculum based 


teaching subjects for the 
seven to 11 year old age 
groups, and a package that 
should seriously increase the 
child’s interest in and 
attention to, the learning 
process. 

Each of the tliree separate 
packages features brilliantly 
animated sequences and 
superb graphics to grab the 
child’s attention straight 


away. Tire excellent sound 
effects complement the 
programs throughout and 
should leave the child eager 
to try again. 

Correct answers are 
always well rewarded, whilst 
incorrect answers lead to 
more help and encour¬ 
agement for anoth er attempt. 

Quoted as being “thebest 
home educational software 
there is ” all I can say is that, 
whoever said that has 
extremely sound judgeme nt. 
Whatever I have outlined 
here cannot do full Justice to 
thissuperb suite of programs 
and, 1 would strongly 
recommend that you look at 
the Fun School 4 packages 
for yourself to see the full 
quality of the product. 

From what 1 have seen 
however, the Fun School 4 
series should prove to be 
every bit as popular and 
successful as the earlier 
releases, all of which have 
enjoyed phenomenal sales 
figures. 

Millions of satisfied 
customers around the world 
cannot be all wrong, so try 
them for yourself and see 
whatyou have been missing, 

John Taylor 


Fun School 4 
Cost; 

Disc £16.99 each 
Cassette £12.99 each 

Furopress Software 
Europa House 
AcUington Park 
Maccle<dield SKIO 
4NP 

Teh 0625 859323 


Page 33 



















j 




imuiiyi 


I f you are already over the 
ripe age of ten years old, 
then you’ve got an awful 
lot of catching up on the likes 
of Mozart and Schubert to 
do. Having said that, you’ve 
got to start somewhere on 
tlie road to musical success 
and you won’t get a much 
better start than by kicking 
off wi 111 th i B masterpiece from 
Ubisoft. 

Designed with both musi- 


sic included with the Equi¬ 
nox program .There are three 
in all, ranging from classical 
through to experimental, 
each with a different rhythm, 
tempo and sound. 

Obviously, as you scan 
through the sequences on 
show with these tracks, you 
will notice that an awful lot of 
hard work has been put in to 
create the overall assembly 
of different sounds. 




cian and iion-niusician alike 


ill mind, all you need to do is 
follow the precise instruction 
[nanual, and it won’t be too 
long before you are compos¬ 
ing your own hit singles or 
lilting classical pieces. 

You don’t believe me? 
Well, all 1 can say is that, it 
only took me a couple of 
hours to get a fully rhythmic 
melody, wilii percussion ac- 
coinpauimeni, off the 
ground. And 1 am tone deaf! 
It really is that simple. 

Ok, so a quick glance at 
the menu and the multiple 
references to sound enve¬ 
lopes, cutting and attaching 
assemblies may send your 
mind reeling. However, at all 
times remember that the 
manual has been pul together 
in a totally logical manner, 
allowing yon to get a grip on 
the basics to start with, bc'- 
fore moving you on from 
fundamentals, to creating 
fully worki ng pieces of music. 

Your best bet to start with, 
as it says in the manual, is to 
actually listen to one of the 
[pre-recorded pieces of mu¬ 





Now what you must do, is 
try to take each sequence of 
music in turn. \Mien looked 
at individually, the music 
becomes much less like a 
totally foreign language and 
more like something even the 
most untalented musician 
could liandle. 

Once you have loaded one 
of the musical pieces, t lie best 
thing to do is simply to ex¬ 
periment. This can be easily 
done by choosing the Manual 
option from the main menu, 
which can be accessed at any 
time by pressing the Space 
Bar. 

In manual, you can use the 
keyboard as a musical in¬ 
strument, with the letters 
between TAB and RETURN 
as the white keys and the 
numbers as the black keys. 
Simply play around and make 
some noise. 

Even if you don’t come up 
with anything staggering to 
St art with, yo u should be able 
to vent some fnistration on 
the old keyboard at any rate. 

file next idling to do, is 


t/sermSnh 19SZ 

Wl7i _ 






























m^ike a note of the sounds 
you have been producing, 
remembering I he keys you 
jiave used in your melody, 
before transferring to Edit' 
ing mode from the main 
menu. 

Now all you need lo do is 
place your chosen sounds 
within tlie sequence display, 
much as the original piece 
was written, and keep refer¬ 
ring to the listen to Sequence 
option to see how your work 
is progressing. 

Now, this really is taking 
Equinox at its simplest, but 
as a place to start, you really 
can’t beat it. Once you have 
got your main sounds in 
place, using the short cut 
keys to choose octaves for 
the sounds, your next step is 
to see about attting in a per¬ 
cussion beat to go with your 
music. D 0 tie t hat? Idghi, how 
about a few backing sounds 
to fill out the melody? 

lliis is where the three 
columns in the sequence 
come in, allowing you to fit in 
three very different simulta¬ 


neous sounds, giving rise to 
the hill musical sound which 
is impossible to achieve from 
the CPC’s usual monophonic 
keyboard. 

Ifyou have got this far,you 
will realise that working with 
Equinox really is not as diffi¬ 
cult asy ou first imagined. Qn 
top of that, it really is reward- 
ing to hear your first 
mini-composition being re¬ 
played lo you through ilie 
speakers. 

Get hold of a blank data 
format disc and you can start 
saving your early efforts, 
which you will probably 
cringe at later on, when you 
have fully mastered the pro¬ 
gram. 

Remember however, that 
you must not only save the 
music itself, but also the 
soun d s, enabling yo it to h ave 
both the visual display on the 
screen and the audio effect. 

Without this, you would 
not be able to go back and 
rework your masterpieces 
into something more palat¬ 
able later on. 

Like all pieces of compo si¬ 
tion, you will need to keep in 
mind what your final goal is, 
making it easier for you to 
add more sequences, to an 
incredible total of 20, How'- 
ever, ifyou work on channels 
separately, you should be 
able to keep going with the 
flow. 

For instance, once you 
have W'orked out tlie main 
melody of your tune, carry^ it 
straight through to the end. 
whether it tills out 1 or the 
full 20 sequences. Once that 
is done, you can listen to that 
as you pi’ogreas with the ac¬ 
companiment and fill in the 
spaces as you go. 

Obviously, it is going to 
take you a fair old while to 
come up with anything to 
compare with the classical 
Didotrack, whlchcomes with 
the program, but listen to it, 
watch the sequences care- 
fully as they scroll past, or 
study them individually, and 
you will soon learn the secret 
of coniposing. 

In terms of musical out¬ 
put, Ubisofl’s Equinox can 
produce results previously 
unheanl of on the CPC. By 
using the stereo speakers on 



the Plus machines, you can like to tlirow themselves into 
utilise sound coming from an offering without much 
either sideand/or from both, preamble, will certainly have 
to create truly astounding to reatl the first chapter of 
sounds. the manual to get started but, 

On top of that, the ability even so, you should still be 
to try out the sounds first on able to create something to 
the manual keyboard ccr- your liking, 
tal nly helps lo get yo u i n the However, for real success 

swing of things, before yon stories, 1 suggest you take 
actually start noting things time out to study the text 
down for real carefully, allowingyouto fully 

Being able lo lake evciy- grasp the sheer scope of this 
Ihingone sequence at a time, brilliant program for your- 
and the ability to listen to selves, 
your music Irom any stage, Renieniber, only through 
be if the beginning or some- hard graft can you become a 
where near the middle, also genius and, even though 
gives you complete freedom Ubisofl has taken much of 
to do whatever yon like and the grind out of your 
change whatever you like progress, you will still need 
until you arc completely sat- lo understand the rudiments 
isfied with your work. of the programs and their 

Getting the hang of simple functions, before you can 
composing, however, is only create fully blown niaster- 
the beginning. Once you pieces, lo compare with the 
have got to grips with the work supplied, 
program, your next step is Take your time and you 
the creation of sound enve- should soon find that your 
lopes proper. Changing work becomes a ti-ue joy and, 
frequencies, volume and while you're about it, Equi- 
iioiae enve- nox should 


lopes will help 
to produce 
truly profes^ 
sional results. 

There is 
even some¬ 
thing on this 
brilliant pro¬ 



gram for those 


also he Ip you 
to become 
fully ac- 
q u a i n t e d 
with hea- 
decimal 
notation, as 
w'cll as all 
tlrose fright- 


who have run out of fresh eniiigsound terms we looked 


ideas, namely the Driver file at in our ACU music series, 
on side B of the disc, which Learning to play music 
contains Equinox sound rou- should, above all, be fun and 
linesthat can be rejoined with widi thissuiXTb offeringfrom 
your own octets. Ubisofl, that is exactly what 

In short, Equinox is a pro- it is. You won’t believe what 
gram that is literally packed you aJ'e capable of until you 
with surprises, many of have tried outlhis beauty and 
which will astound you when then, when you have, you 

you come acmss them as you won’t believe your ears! 


progress, 

liiose of you out there wlu) 


Jim Johnson 


Royi' 


W! Equirox 

, ion , Ubisoft 

Disc onl)^ £30.99 

89 % 

00 

95 % 


(lfU( 

m 

fyilLIT! 

mici 





























p 

I 


j 

] 

I 


1 


I I 

I 


i 

I 




i 



I remember, not too long 
ago, when my dear old 
ed asked me if there was 
anything decent on the mar¬ 
ket, resembling a steering 
wheel, to help out racing 
lovers in a fix. 

Call itfate, destiny, orwhat 
you will but, as 1 was pon¬ 
dering this vei 7 question and 
looking through my archives, 
what should come through 
my door but Merthyr Tydfil 
based Ktron’s latest test 
model of the Stealth games 
controller. 

Ck, so at a first glance it 
doesn’t look like a conven¬ 
tional steering wheel but, let 
me assure you, you won’t get 
much closer in terms of 
playing power than this novel 
device. 

Of course, ergonomics 
(don’t you just love that 
word?), played a major role 
in the construction of the 
Stealth and, as soon as you 
get your hands on this little 
beast, you’ll understand how 
thumbache could well be a 
thing of the past. 

You can’t really call the 
Stealth a joy stick, as it doesn’t 
have one, but that doesn’t 


Jim Johnson investfgates the Ktron Stealth, 
the latest in hi-tech games control gadgetry. 


stop this gadget from being 
one of the most comfortable 
and user friendly controllers 
on the market. 

So how do you control it? 
Simple. Depending on 


whether you buy the left-or 
righthanded version, one of 
the hand levers is designed 
to pivot, multi-directional 
power at the flick of your 
wrist. 

Thetwo-handed grips give 
extremely accurate firepower 
and, with the two fire buttons 
placed within easy reach on 
the underside of the unit, 
blasting or racing for ex¬ 
tended periods has never 
been more comfortable. 

A little stiff to start with, 
you might like to wear this 
device in on the race games 
before using it for blasts re¬ 
quiring more subtle 
movements though, as with 
most joysticks, the durable 
microswitchesdo soften with 
use, allowing for excellent 
control on all manner of 
games. 

Obviously, the Stealth is 
designed with aircraft simu¬ 
lators in mind, but that 
shouldn’t stop you trying it 
out on all of your fave games. 


You certainly won’t be disap¬ 
pointed. 

If I have one small criti¬ 
cism to make about the 
controller, it is that the hand 
grips, or the unit as a whole, 
is a tad on the small side. 
However, seeing that I have 
the size of hands more usu¬ 


ally seen on a blacksmith, 
and that most joysticks are 
designed with the younger 
market in mind, this should 
not cau se too much of a prob¬ 
lem for the majority of users. 

All in all, the Stealth is a' 
novel approach to games 
controlling and it is certainly 
more than just a gadget, 
which seems to be the in 
thing at the moment Looking 
like a yoke, the Stealth is an 
extremely powerful piece of 
equipment to have on your 
side during any battle. 

No longer do you have to 


worry about stickers not 
sticking onto desktops, or 
grappling to reach the fire 
buttons during crucial mo¬ 
ments of the chase. For all 
round durability, firepower 
and user friendliness, you'll 
need to go a long way to bet¬ 
ter the Stealth and, at an 
incredible £14,99, the price 
will take some beating as 
well. 

Take one out for a test drive 
when you next visit your 
computer shop and get to 
grips with the excellent 
Stealth as soon as you can. 

Jim Jolmson 


The Stealth 
Cost £14,99 
Ktron 
Units 

Berlie Centre 
Merthyr lydfil 
South Wales 
CF48 2SR 
Tel: 0685 722509 
ACU Rating 92% 


I 


I 


PBgsdS 


AmstfBd User March 1992 





















fight ahead of you. 

Superb Ninja action to set 
your pulse rate racing, and 
an excellent offering to keep 
you busy for hours. 

If you didn't get Indiana 
Jones and the Last Crusade 
die first lame around, then 
make sure you don't miss it 
this time. Superb adventure 
from the very first drop into 
the: caverns, on the hunt for 
the Cross of Gomado, to the 
final fight for the Holy Grail, 
this is one blast to keep you 
on the edge of your seats for 
a long, longtime. 

Use your whip wisely and 


ivr-.'T 


'il* 


iJL' 




be sure to checkypur ammo 
supplies in this superb offer¬ 
ing. 

Last on tjie list, is the epic 
Strider 2 outing, which sees 
you setting out oh a desper¬ 
ate bid to rescue an important 
world leader from the 
clutches of the dastardly al¬ 
iens. 

Setting down from the 
helicopter, you must use aD 
of your skills and agility to 
avoid the alien lasers, before 
moving on to take on the big 
boys at the end Of each ac¬ 
tion-packed level. 

identy to see and do, and 




^ eroes was a first rate 
success fo r Domark, 
so you can’t really 
blame them for wanting an- 
otlier bite at the cherry with 
this setiuel compilation. Be* 
sides, who cares when the 
sequel is as good as this little 
beauty, containing, as it does, 
four best-selling games in 
their own right. 

Hrst up on this epic cot 
lection, is the Bond offering. 
The Spy Who Loved Me. 
Remember when this one 
first c^e out? This is one of 
those games that seems like 
a bit of a doddle first time 
around but, what you don’t 
realise is that, after you’ve 
completed it, youYe hooked 
and you want to do it all 
over again to top your high 
score. 

Featuring some great car 
and boat chases, as well as 
somepu;ss!lingcodecmckmg, 
this one will sobn become a 
firm favourite. 

Next on the list is the 


usirtc 






more blast action than you 
can handle, dare you miss it? 

Each of these blasts is 
brilliantly put together, fear 
taring superb graphics md 
realistic sound effects. Basi¬ 
cally, if you like your action 
rough and tough, then you’ll 
have to go a long way to beat 
this collection. Grease up 
your trigger finger, but don’t 
forget to keep your brain in 
gear as well, as you 11 need 
both to survive these awe¬ 
some outings, 

Jim Johnson 


cracking Nihj a 2 blast, which 
sees you whizzing tluough 
time to modem day Manhat¬ 
tan, to take on your arch 
enemy Shogun Kunitoki. 
Finding your way through 
the labyrinthine levels is 
problem enough, but don't 
forget the evil henchmen 
along the way. Chop them 
down first, otherwise you'll 
find yourself on tire band¬ 
stand again, with the whole 





: ; lii 

Superheroes 


Domark 


89% 


87% 


Disc £19.9? 


92 


mmi 


Amtrad ttser March 1332 


Page 37 



























































HARIIDRRIN* 

Time to get your 3D specs on 
folks, as this best-selling, 
rough and tumble race blast 
hits the budget scene. If 
you Ve played this one before, 
then you certainly wonh 
foi^etthe superb 3D graphics 
and the totally brilliani instant 
slo-mo replay option. 

In fact, I liked it so much, I 
used to attempt the worst 
possible blow outs, j u st to get 
it replayed in glorious slow 
motion! 

Included in this epic outi ng 
are the two tracks, speed and 
stunt, both of which arc 
designed to test different 
driving skills. 

If speed isyourgame, then 
opt for the first and boot your 
car up to blistering speeds to 
beat the fastest lap scores. 
For best results, try it in 
automatic transmission first, 
to allow you to get a feel for 
the car, then do the gear 
changes yourself for some 
heavy duty action. 

If thrills and spillsaremon? 
your scent, then the Stunt 
Track is going to blow your 
mind. The three main Stunts 
featured, are the Bridge 
Jump, the Loop-the-Loop and 
the Bank. Tmuig is essential 
on all of these obstacles, as is 
speed. 

For example, speeds in 
excess of 60mph will send 
you spinning off the track at 
the bridge, and into a 
spectacular crash. However, 
if you are too slow, you won't 
make it across. You have been 
warned. 

Again, try it first in 

Page 3S 


automatic, then get to the 
gears for some tight 
cornering action. Do what 
you must to save time and 
avoid traffic ahead to get tlie 
high scores. If you do well 
enough, you may even qualify 
for a head to head with the 
awesome computer car, the 
Phantom Photon. 

Crashing means instant 
disqualification, so you'll 
have to be very, very good to 
succeed. However, don't 
worry too much if you don’t, 
as watching your spin-offs in 
slow-mo replay can be just as 
rewarding as winning the 
laurels. Great graphics, and 
a belte r of a game. Don’t miss 
it. 


Here’s aiiotlier real classic 
that sho uld h ave you drooling 
with delightthe momentyou 
slap it into your datacorder. 
You should all know the 
storyline by now but, if you 
have had your head in a sack 
for the last couple of years, 
you basically play the role of 
Patrolman Muri^hy, gunned 
down in Detroit and 


has been attacked. Using 
your robot controlled 
eyesight, you must attempt 
to shoot the villain without 
hitting the hostage. 
Remember what happened 
in the film here? Nasty! 

Level three takes you on 
your second patrol, before 
the fourth outing sees you 
trying to piece together 
phototit parts to match the 
original photograph of your 
‘killer’. 

Succeed, and you will now 
knowliis name. On level five, 
you receive information 
which leads you to the rest of 
the heavily armed gang in 
the drugs factory. 

After this blistering shoot¬ 
out, you confront Dick Jones 
at OCP, but are prevented 
from killing him due to 
Directive 4, which prevents 
you from acting against a 
senior officer of the company. 

As a result, you are 
disarmed and must battle it 
out barehand with the 
awesome ED209 robot. 
Level’s seven and eight see 
you on the run from the 
criminals, before the final 


showdown at OCP sees the 
sacking of Jones and your 
chance to pick him off. Be 
careful though, as he has the 
President hostage and, 
killing him would not look 
too good on your record. 

There you have it, a 
brilliantly conceived game, 
bursting with action and 
featuring some stunning 
graphics and sound effect. If 
you like your action tough, 
then this has to be the game 
for you. 






I 






V 

»vj ■ "-A 



- m' <1 

1 














A rSight.y I'iid biisement this 

' lere is ?tilt more than 
^ .Ion zo going on with. 


transformed into a titanium 
coated killing machine to 
patrol the streets. 

Set over nine superbly 
crafted levels, your task is to 
piece together die fragments 
of your shattered memory 
and discover the truth about 
your near fatal gunshot 
wounds. To start off, your 
first duty is a regular patrol 
in Detroit, where nasty 
villains will try to thwart your 
every move. 

Get through this little 
encounter, and your next task 
is to intervene as a woman 



SAMYTS XMAS CAPER 
This little blast was o riginally 
released last year but, if you 
missed it and you are already 
lamenting the passing of yet 
anotherChristmas, then pick 
up thisgemand Til guarantee 
your spirits will rise 
immediately. 

What’s the plot? Well, the 
dastardly, and extremely 
mischievous, pixies, have 
spiked Santa’s pudding, 
laying him out and leaving 
him unable to deliver all of 
the presents to the children 
around the world. 

This, of course, is where 
you come in, taking up 
Santa’s reigns and guiding 
his sleigh through the night 
skies to keep Santa alive in 
the hearts of the little 
children. 

Set over tliree excellent 
levels, your first job is to get 
the sleigh up into the sky and 
get out of Lapland, However, 
the naughty pixies are 
determined to stop you and 
have gathered a host of spare 
presents to throw at you and 
slow you down. 

Amstrad User Marcft 1992 
























All the while, you must 
collect the Santa faces and 
wine glasses as you fly, as 
you must use these later as 
the presents. 

Get past the first pixie 
assault, and you findyourself 
in the Atlantic Ocean, 
desperately dodging radar 
waves. You see, the American 
scientists do not believe in 
you, and are searching the 
skies to track down the 
person responsible for the 
hoax. 

K the radar beams catch 
you, then everybody will 
believe that Santa is a fake, 
so be careful. Again, you must 
collect the Santa faces and 
wine glasses as you go, so 
keep up your concentration, 
or it could be all over. 

If you have managed to 
make it this far, then you can 
noTv mo ve on to the real th ing, 
delivering the pressiesi 
Flying over the rooftops, you 
must avoid the chimneys, 
aerials and last year’s 
presents, to make perfect 
drops, by pressing the Space 
Bar. 

Here again, the pixies are 
out to get you, by throwing 
flying presents at you. To 
blow them up, you can use 
spare presents your own 


sack, so get blasting. Watch 
out for the plum puddings, 
though, as they will take a 
couple of hits before 
disintegrating. 

In all, you have six lives 
and,youjusthaveto succeed, 
otherwise the pixies will be 
free to create mischief all the 
year round. Do your best and 
keep Santa alive. 

Featuring some smart 
graphics, Santa’sXmas Caper 
is an absolute joy to play and 
should keep you glued to 
your screen fora far old time, 
as you battle for Santa's 
reputation. Well done, 
Zeppelin, this looks like one 
of those blasts you can keep 
re-leasing every year for the 
Festive Season, with great 
success, 

EDD TiiE DDCK 
Here we go witli yet another 
full price success story being 
converted onto the pocket 
money shell Edd the duck is 
on a meteoric rise to stard om 
and your task is to keep it 
that way, despite the constant 
meddling of Wilson the 
butler and the ugly 
Arglefrags. 

Taking in three separate 
departments within the BBC 
TV building, you must keep 


little Edd safe from barm to 
reach ultimate stardom, but 
it ain’t going to be easy. 

To help you on your 
upward route through the 
bowels of the BBC, the clever 
Special Effects boffins have 
developed a special snowball 
shooter, which Edd can use 
to freeze his opponents for 
short periods of time. Use it 
wisely to lay out the bad guys 
and get set to move very 
quickly if you want to 
succeed. 

Fighdngyourway through 
the adverse weather 
conditions on level one, your 
task is to collect 20 stars, 
allowing you to progress. Gel 
through that little hurricane, 
and your next stop is the zany 
atmosphere of the special 
effects centre. 

Anything can happen here, 
and it usually does so, if you 
want to keep climbing, keep 
throwing the snowballs and 
make sure you grab the stars 
as fast as you can. 

If you manage to make it to 
the Children’s TV episode, 
you're doing exceedingly 
well. However, there is no 
time to get complacent as 
Wilson plays his trump card, 
in a desperate attemptto stop 
you. 

Remember, you only have 
four takes to complete the 
whole mission, the On Air 
lights are flashing and the 
audience is buzzing with 
anticipation. This is your big 
chance to take Edd to the 
top, so you'd better not blow 
it! 

Jam-packed with 

excitement, Edd the Duck is, 
above all, fun to play . It may 
not be the most riveting 
platform jumper you have 
tried but, forthe budget price, 
it is good, clean fun and well 
worth adding to your 
collection, 

SUGHTL^ MAGIC 
Remember this one? Well, 
you may not, as this is the 



first time ithas been released 
as a title in its own right. 
Making if s debut appearance 
on the Code Master’s 
Cartoon Collection last 
month, this is one little gem 
that certainly deserves an 
independent outing. 

Basically, you are Bigwiz 
the wizard's apprentice and, 
due to your almost total lack 
of magical skills, you have 
totally obliterated Bigwiz’s 
laboratoiy and sent the Wiz 
liimself packing through a 
warp. 

Oooer! What now! Well, 
using your semi-perfected 
skills, you must travel 
through the various levels 
collecting up Bigwiz’s 
equipment, spells and books, 
transporting tltem back to the 
laboratory before the bad 
guys can get to use them. 

Of course, your magic will 
help you out, but don't rely 
on it because, after all, you 
are only slight magic and, 
just when you thought you 
were getting on top of things, 
your spells might just go awry 
and leave you high and dry in 
hostile teiritoiy. 

This one is great fun to 
play, featuring all of the usual 
Code Master' style and great 
graphics. There is certainly 
plenty to see and do as you 
pick your way through the 
strange lands. 

If you like your adventure 
tongue in cheek, then this is 
the offering for you. 
Brilliantly crafted and 
guaranteed to hook you 
faster than you can say 
Abracadabra! 

Jim Jahnso!' 



Hard Drivin’ 

Hit Squad 

£3.99 

88% 

Robocop 

Hit Squad 

£3.99 

90% 

Santa's Xmas Caper 

Zeppelin 

£3.99 

82% 

Edd the Duck 

Impulze 

£3.99 

78% 

Slightly Magic 

Code Masters 

£2,99 

86% 


Psge 39 

















gave the Airatrad PC53B6®all the best features you need 
for serious business use and great games entertainment. 

Then we gave it features which were unheard of. 


16MHz SPEED-NO COMPROMISE 

We built the PC5286® around an ultra-fast IbMHz 286 
processor, so you’ll have all the speed you need to get through the 
business of the day with enough time to play around. 

A massive 1 megabyte of RAM, 40 megabyte hard drive and 
1,44 megabyte 3.5" floppy disk drive combine to make best use of 
this computing power - the PC5286® is buUt to perform. 

SUPERB VGA GRAPHICS 

As you'd expect, the PC5286 ® also offers state-of-the-art 
graphics with a 14" high quality VGA monitor wliich will displ^ up 
to 256 colours from a palette of over a quartet of a million. 

Thfrific for business applications, but all that colour is wasted 
on games if you've got no sound capability 


TWIN SPEAKER SOUND 

So w'e gave it a sound system that makes it unique, 

Its fully Ad-Lib’ compatible soundcard with twin external 
speakers gets you closer to the action, bringing a whole new 
dimension of enjoyment to your PC. 


THE UMPLETE SYSTEM 



The Amstrad PC5286®Fbmi]y Pack comes with everything 
you need for both work and play Microsoft Works, the market- 
leading integrated business software package, is included 
together with three of today’s latest and greatest games. Also 
supplied are a fully featured keyboard, mouse, MS DOS 3.3©and 
a precision analogue joystick, Tb top it all, for ease of use, 
the PC5286© comes with ‘Counterpoint’ the 
outstanding user-friendly graphical interface. >fcn3HjnwiA» 


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Available from selected brandies of Allders, Dixons, John Lewis, Rumbelews, Rymans, Wildings and over 3,000 registered Amstrad dealers, 



































































THE SHAPE 
ROUTINE 

Glynne Davies helps put the design factor 
firmly in its place as EasyDraw continues. 



I t is often a requirement that a cer¬ 
tain shape is repeated to form a 
pattern or that certain shapes can 
be called up when needed. This routine 
allows you to create a shape and draw 
that shape as many limes as you want at 
different magnifications. The informa¬ 
tion for the shape is stored within a 
string. Relative drawing methods are 
used to place the shape on the screen, 
this means that a line is drawn using 
the previous graphics cursor position 
as the position 0,0. i.e. 20 pixels right 
of the last position and 15 pixels down. 
By using relative drawing methods a 
simple magnification factor can be in¬ 
troduced allowing the drawing of 
the shape in many sizes. When you 
have designed a number of shapes you 
can save them to disc or tape to be 
loaded at a later date. Each file you 
produce can have up to 99 shapes and 
there is no limit to how many files you 
can produce. Hiis system is useful for 
creating your own character sets of 
symbols or for simply repeating a sh ape 
with different sizes. 

Amtrad User March 1932 


Considerations 

1) The Shape must he easy to create. 

2) A position move must be available 
during the creation of the shape to 
develop shapes which are not continu¬ 
ous lines. 

3) The standard Easydraw2 method of 
line drawing, moving, fixing and setting 
the jump size will he used. 

4) The shapes will need a Save and 
Load routine. 

5) Relative methods will be used as 
these can easily be times by a number 
to create a magnification of the shape. 

6) A filename extension will be added 
to the filename to help identify a shapes 
file CSHP). 

7) Room for 100 shapes will be re¬ 
served, thiscan be reduced if additional 
memory is required. (This could use 
up 100 times 356=25600 bytes of 
memory if all strings are full, this is 
unlikely but if it happened the program 
would run out of memory). 

How to use this routine 

Press S for theShape and enter a shape 


number, the number is a reference by 
which the shape will be known. To start 
the shape memory press E for Elastic 
banding, this start position is stored in 
a string. Each time you press F to Fix 
the line, the co-ordinates will be stored 
in the string. You can move without 
drawing a line by pressing M for Move, 
the new co-ordinates are only stored in 
the string when you press E again. 
When the shape is complete press the 
Enter key. 

To see the result of your design, 
place the cursor at a start position and 
press Z for Zoom, enter the shape 
number and the magnification and your 
shape will be drawn as you created it. 
For the magnification factor I have used 
integer numbers so a value of 10 mag¬ 
nification is the original size, magnifi^- 
cation 1 would be a tenth original size 
and 60 would be eight times the origi¬ 
nal size. 

Variables 

shapes$(n) The shape memory 
string 

high shape The highest number 
shape in memory 
shp The chosen shape 

newshape$ A replacement 
string for the 
shape$(n) 

pointer Position in the 

string of the first 
:(bar) 

drwmov Draw or Move 

drwmov=l Draw 
drwinov=0 Move 
xold Co-ordinates of 

the last position 
(horizontal) 

yold Co-ordinates of 

the last position 
(vertical) 

xnew New horizontal 

co-ordinate 

ynew New vertical 

co-ordinate 

A look at the listing 

Line 51 Dimension the shape 

memory to 100 strings. 

line 350 Press S to start Shape build. 

Line 360 Press Z to Zoom shape, 

place shape at cursor. 

Une 370 CTRL+K to Save (KEEP) 
shapes on disc or tape. 

Line 360 CTRL+A to load (ADD) 
shapes from disc or tape. 

Une 6090-8110 E for Elastic band, F 
to Fix, M to Move and J to change 
Jump size. 

Line 6180-8200 Replace the spaces in 
the memory string with : (bars) as 
spaces can be lost when saving. 

Line 8240 Check length of memory 
string. 


Page 41 










line 82508270 Update memory 
siring with two co-ordinates and draw 
or move variable. 

Line 8380-8600 Extract the x and y 
and draw or move variables from the 
string newstring$, by searching lor 
the bar (:). 

tine 8580 Draw a line or move 
relative to the last point, {DRAWR or 
MOVER) 

line 24700-24760 Save Shapes 
routine. 

Une 24820-24860 Load Shapes 
routine. 

The listing (Ensure EASY5 is in 
memory before typing in the listing 
below) 

51 DIM shape$ (99) 

350 IF INKEY(60)=0THEN GOSUB 
llOOO:mde$-"SHAPE":GOSUB 
12000:GOSUB 8000:GOSUB 
11000:GOSUB 12000 
360 IF INKEY (71)=0 AND 
highshape>0 THEN GOSUB 
11000:mde$="ZOOM":GOSUB 
12000:GOSUB 8290:GOSUB 
5070:mde$-''MOVE'':GOSUB 12000 
370 IF INKEY(37)-128AND 
highshape>0 THEN GOSUB 
24000:GOSUB 24700:GOSUB 
24100:REM Press CfRL+K to Keep 
shapes 

380 IF INKEY(69)-128THEN 
GOSUB 24000:GOSUB 
24800:GOSUB 2410O:REM Press 
CTRL+A to Add saved shapes 
8000 REM shape memory 
8010 shp=0; WHILE shp-0 
8020 xx=12: f =2:ask$="Enter the 
shape number (up to 
"+STT?S (high shape) +" 
chosen) i':GOSUB 
3nOO:shp=VAIians$) 

8030 info$=''E Elastic F Fix M Move J 
Jump and Enter to finish" 

8040 LOCATE 124:PRTNT 'E elastic 
band F to Fix M to Move Enter when 
Page 42 


finished" 

8050 VITlND 

8060 IF shp>high shape THEN 
highshape=shp 

8070 shapemem=0:shape$(shp)-''" 
8080 WHILE shapemefn=0 
8090 IF INKEY(53)=0 AND ele-1 
THEN a-xf:b-vf:set=0:GOSUB 
4500:GOSUB 

8240:REM Press F to Fix and set up 
shapes with new co-ordinates 
8100 IF INKEY(38)-0 THEN GOSUB 
11000:GOSUB 12000: eIe-0:REM 
Press M to move 

8110 IF INKEY(58)=0 THEN GOSUB 
11000:set-0:GOSUB 
8240:mde$-"ELASnC":ele-l :GOSUB 
12(K)0:REM Press E to switch on 
Elastic band F to Fix a line 
8120 IF INKEY(45)-0 THEN 
str=0:xx=12:ask$="PLEASE ENTER 
THE JUMP LENGTH":! =3:GOSUB 
3000:jump=VAl.(ans$):GOSUB 
12000:REM Press J to change jump 
si 

8130 GOSUB 5000:REM Cursor 
movement 

8140 IF ele-1 THEN GOSUB 6000 
8150 IF INKEY(18)=0 THEN 
shapemem=l:REM Shape complete 
8160 WEND 
8170 shapemem=0 

8180 FOR n=l TO LEN (shape$(shp)) 
8190 IF MID$ (shape (shp),n,l)-"" 
THEN newsbape$=newshapeS+"; " 
:ELSE newshape$-newshapeS+MID 
$(shape$(shp),n,l) 

8200 NEXT 

8210 shape$(shp)=newshape$Tnew 
shape$=''" 

8220 info$=''" 

8230 RETURN 

8240 IF LEN(shapeS(shp))>240 
THEN shapemem=l:PRIN'r 
CHR$(7):RETURN 

8250 first$=STR$(x):second$=STRS(y) 
8260 IF ele=l THEN lin=l ELSE lin=0 
8270 shapeS(shp)=shapeS(shp)+ STR 
$ (lin) -i-first$+second$ 

8280 RETIURN 

8290 REM Redraw shape 

8300 IF highshape=0 THEN 

RETURN 

8310 shp=0 

8320 WHILE LEN(shape$(shp))<l 
8330 xx=12; l=2:ask$"Hease Enter 
the shape number (up to 
''+STR$(highshape)+" 
defined) ":GOSUB 
3000-shp=VAL(ans$) 

8340 WEND 

8350 xx=12:1=3 :ask$''Please Enter 
the Magnification'bGOSUB 
3000:mag=VAL(ans$) 

8360 mag=mag/IO:REM Reduce 
magnification 10 is normal 1 is one 
tenth and 99 is 9,9 times 
8370 GOSUB 5070:MOVER 0,-10 


8380 newshape$=shape$(shp) 

8390 pomter=INSTR(newshape$,";") 
8400 newshape$=RIGHTS(newshape 
$,LEN (newshapeS)-pointer) 

8410 drwinov=VAL(newshape$) 

8420 pointer=INSTR(ne wshapeS," |'') 
8430 newshape$= 

RlGH'rS(newshape$,LEN (newshape 
$)-pointer) 

8440 xold-VAL(newshape$) 

8450 pointer=INSTR(newshape$,"|") 
8460 newshape$=RIGHTS 
(newshapeS. LEN(newshape$)- 
pointer) 

8470 yold=VAL(newshapeS) 

8480 WHILE 
INSTR(newshape$," I") >0 
8490 po[nter=lNSTR(newshape$,''j") 
85(X) newshape$=RIGHT$ 
(newshapeS. LEN(newshapeS)- 
pointer) 

8510 drwmov=VAL(newshape8) 

8520 pointer=INSTR(newshape$," |") 
8530 newshape$=RIGHT$ (newshape 
$,LEN (newshapeS)-pointer) 

8540 xnew=VAL(newahapeS) 

8550 pointer=INSTR(newshape$," |") 
8560 newshapeS^RKSHl^ (newshape 
$,LEN (newshapeS)-pointer) 

8570 ynew=VAL(newshapeS) 

8580 IF drwmov=l THEN DRAl'tH 
mag* (xnew-xold) ,mag* (ynew- 
yold),l:ELSE MOVER mag*(xnew- 
xold) ,mag* (ynew-yold) 

8590 xold=xnew:yold=ynew 
8600 WEND 
8610 RETURN 

13035 IF LEN(info$)>0 AND d=0 
THEN IX)CATE 12.1:PRINT infoS 
24700 xx-12;i=8:str=0:askS=’'Name 
the shapes or Enter to 
Return";GOSUB3000 
24710 IF ansS="" THEN RETURN 
24720 OPENOUT ans$+''.shp":REM 
open a channel to the disc or tape 
24730 PRINT # 9,highshape:REM 
Place the number of shapes on disc 
or tape 
















IGHI 


24740 FOR n=l TO hiKhshape 
24750 PRINT #9,shapeS(n) 

24760 NEXT 
24780 CLOSEOUT 
24790 Rt^a’RN 

24800 xx=12: t=8: str=0:ask$=" E nter 
the shape name or Enter to 
Retum'':GOSUB 3000 
24810 IF ans$=" THEN I^ETURN 
24820 OPENIN ansS+"^shp":REM 
Open a channel from tape or disc 
24830 INPUT # 9,high shape :REM 
Find out how many pieces of data are 
available 

24835 FOR n=l TO highshape 
24840 INPUT# 93hapeS(n) 

24850 NEXT 
24860 CT-OSEIN 
24870 RETURN 

j\fter you have typed in this month's 
routine together with EASY5 save the 



listing as EASY6 and run the program, 
develop some shapes by pressing S 
and entering a number and then Zoom 
them into place using Z and the shape 
number. To create shapes successfully 
develop a grid as a guide before at¬ 
tempting to design a shape, if you are 
making a new character set create a 
box as one shape and use this to keep 
all the other characters the same size. 
Have fijn. 

Next month is the last in the present 
series. IPte only vital routine missing is 
a printout routine which is next month’s 
theme together with a complete l isting 
to date for those of you who have mi ssed 
a month. You can now draw your mas^ 
terpieces and after next month print 
them out. Here to finish off this month 
is a quick reference chart of all the 
commands of Easydraw2. 









'Sihon. 




movj 


drawing?^f^ 






Amstrsfl User Maivh 1992 































































































I 



Adventures abound in this month’s public 


domain round-up, along with some excellent 
utilities to fill out the gaps in your own 
software collections. 


W elcome once again to our 
monthly round-up of all the 
news worth knowing of what 
has been happening within the PD 

Page 44 


Scene* It has been a bit quiet this month 
on the new program front, due no doubt 
to the librarians still trying to catch up 
\^th orders after the post-Christmas 


rush^ but a couple of our staunch 
supporters still managed to keep me 
supplied with news for you all 

Debby Howard of Adventure PD has 
been at it again. She just keeps getting 
bigger. Before she belts me with her 
handbag, I had better explain that I'm 
talking about her library and of her 
adding yet more adventure discs to her 
already considerable collection. The 
latest discs to arrive at Chez Sunny side 
are AMS 13 &: 14, They both run under 
Amsdos (Basic) and include the 
follo\^dng: 

13. ) Caves 90, Once A Kn^ht, Cave 
Capers 7 3D Construction Kit Demo, 

14. ) Get Me To The Church On Time, 
Sound Seeker, 7he Terror of Innsmoutk 
7 Mansion. 

As per usual, you can obtain each 
selection on one side of a disc for one 
pound plusyour own discand astamped 
addressed jiffy bag. Debby has also 
asked me to mention her full solution 
service for most of the commercial 
adventures - but as these aren’t public 
domain. I’m not going to! 

Data PD, run byTony Kingsmill have 
sent me a vety interesting assortment 
of programs. 1 must mention that what 
follows here is not a specific listing of 
any particular disc but just a few 
examples of how varied a selection of 
differenttypesofprogramscan be found 
by browsing through Data's stock list. 
Take the BBC Emulator for instance. 
This is not exactly a fully fledged 
emulator by any means, but it 
transformed my CPC sufficiently for it 
to bring back memories of a time gone 
by, when I spent a few hours every 
week at evening classes learning BASIC 
programming on the BBC. Recognised 
commands are CHAIN, CIS and *CAT 
(and don’t forget the asterisk!), plus 
AMSDOS to return to - guess what? 
Tony's ideabehind producing this bare 
bones emulation is to allow other users 
to add further commands and grad 
ually build it up to a fully working 
emulator. It is a nice idea and I hope it 
catches on. 

Do you need a spreadsheet to keep 
tabs of your day-to-day finances but do 
not wish to pay for a full-price 
commercial product? Then Data PD 
have the answer in the shape of Home 
Accountant. This program only takes 
up7Kon the discbut it seems adequate 
at doing the job. How about letting 
your computer teach you the correct 
finger posifions for all the chords and 
notes on a guitar? To become the next 
Eric Clapton (not guaranteed) you can 
try a program called Guitar. Also, if 
music is your thing, then check out 
Drumkit as well. I.ayout, or to give it its 
full title. Computer Aided Layout, is an 

Amtrait User March 1992 






































interesting program to aid you in 
planning the layout of a room, for 
instance. You can define the sizes say, 
of pieces of furniture, place them in the 
predefined room and then move them 
about on the screen until the ideal layout 
is achieved. This is a lot easier than 
physically humping the furniture 
around until it all fitsl 

Telcost is a telephone call cost 
calculator with a nice big screen design 
that leaves you in no doubt as to how 
much that call is costing you* If you 
would like a visual reminder to help 
you achieve smaller telephone bills, 
then this is the one. Have you ever 
needed a program to help you design 
printed circuit boards? No, neither have 
I but PCB Designer can do this, it is 
available from Data PD and to me this 
IS the type of program that is the epitome 
of why the public domain exists. The 
programmer obviously wrote the 
program because he did need such a 
utility and being proud of his efforts but 
realising that it had about as much 
chance of commercial success as a 
snowflake in hell decided to donate it 
to the public domain instead, in the 
hope that there would be somebody 
else out there who could also make use 
of it or even improve it by adding extra 
features. A lot of the ‘established’ PD 
titles have grown over the years in 
exactly this way* 

For a full list of all the programs 
available (now over 50 discs), send an 
SAE to Data PD or better still, send a 
blank disc and SAE and Tony will put 
on it for you, not only his full stock list 
but also a free demo and a free game, 2 
Player Tetris. One final note. Data PD 
(via David Nagle) are no longer able to 


afford PD cassettes, so it's disc only 
from now on. 

And now, a little snippet for all the 
Modem usei^ who read these pages. 
Have you ever logged-on, dashed along 
to the file area, downloaded some juicy 
looking files and then found to your 
horror that you could not use the files 
until they had been unpacked? Even 
worse, you discovered that the files 
had been packed with an archiver such 
as IH which i s not generally available 
on the CPC? Wellfretno more, because 
there is a new u npacker av^lable for all 
CPC and PCW owners called LHZ- 
CPM.LZH. That snappy title does in 
fact hide a very useful program for un- 
crunching all files that have a 17M 
extent. It is very easy to use, it works 
and you can download it from Preston- 
Ros BBS, to name but one* 

As usual, ril finish off with a Kst of the 
libraries who have contacted me and 
sent in examples of their programs 
and/or a catalogue. If you are a public 
domain library or you wish to 
recommend one or even a particular 
program, then I’ll be delighted to hear 
from you. You can write to me at PD 
Scene, C/o Amstrad Computer User, 
Sunnyside Cottage, Carluddon, St 
Austell, Cornwall PL26 3TV. 

The above librarians will be happy to 
send you a stock list but please include 
a stamped self-addressed envelope. 

For those of you with a Modem, you 
can try down-loading some free public 
domain programs from the CPC file 
areas on: 

Preston Ros0772 652212 (24 hours) 

Arcade Fantasy 0533 376056 (8pm- 
8am) 

Have fun, Bob Adams. 


3D PD LIBRARY 
44 Echllne Grove, 

South ()ucensfeiTy, 
WestD)thianEH309RU* 

ADVTNTIJRF PD. 

10 Overton Road, 

Abbey Wood, 

Djiidon SE2 9SD. 

DAiri’SMA PD LIBRARY, 
c /0 Adam Shade, 

47 Kidd Place, 
j Charlton, 

London SF7 31 IF* 

DATA PD LIBRARY. 

202 Park Street l*ane, 

Park Street, 

St Albans, 

Herts AI.2 2AQ. 

EGEinON PD IJBRAI^Y Ghpe) 
I 7 linden Close, 

Stafford, 

Staffs STi 7 trni* 

PENGUIN SemVARF 
Ruxley House, 

28 Mount Hermon Road, 
Woking, 

Surrey GU22 7UIL 

ROBOT PI) LIBRARY 
2 Trent iioad, 

Oakham, 

RiiaaiKlIElSfiHF* 

SOUNDS LIKE PD 
6 Kcyboity' Park, 

Decoy, 

Newloii Abbot, 

South Devon IBZ 



Amstrad User March 1992 


Page 45 

































ITECliil 

THE TECHIE BIT 

More machine code madness courtesy of the 


Doc 

We kick off this month by diving 
straight into a letter from John Arundel 
of Norwich: 

7 own a 6I2S+ which I enjoy 
programming immemeiy. Having 
mastered BASIC some time ago / have 
now progressed onto learning machine 
code a nd wou Id like to use it for a project 
lam currently working on. 

The project is a simple educational 
game but I want the user to control it by 
moving an arrow around the screen and 
selecting one of several quite large icons. 
/ ha ve written th e progra min BASIC h ut 
the routine that moves the arrow is slow 
and jerky and spoils the effect of the high 
quality graphics which took a lot of time 
to design. Hte smoothest movement / 
achieved using TAG and FRAME 
but this is painjktly slow. Can machine 
code provide an alternative which is 
both quick & Smooth, yet easy to use from 
within BASIC? Flease help as 1 am 
hoping to use the finished program for 
my GCSE Computer Science project. 

I’m only too pleased to help John! 
The assembly listing at the end will 
provide you with the smoothest, 
quickest arrow you’re every likely to 
see: 

Perhaps T should point out that the 
hash symbols (#) contained in the 
listing signify hex numbers and may 
need changing to ampersands (&) 
depending on your assembler (the ACU 
assembler uses &), Once you’ve 
assembled it, type CALL &7000 to 
initialise the routine - from now on, all 
you need to do is issue the RSX 
command lARROW. An arrow should 
appear in the middle of the screen and 
can be moved with the cursor keys. 
The spacebar is used to ‘select’ 
something and willretum you to BASIC 
when pressed, 1 ARROW will allow the 
arrow' to be moved once more, 
IMPORTANT NOTE - llie routine is 
only designed to be used in mode 1 
(the mode requested by John). 

Here are some usefuladdresses to help 
you interact with the routine: 

&719E - Xpos = X position of arrow 
&719F - Ypos = Y position of arrow 
&71A0 - KeyUp = Number of key used 
to move arrow up 

&71A1 ~ Keydown = Number of dow'n 
key 

&:71A2 - KeyLeft = Number of left key 
&71A3 - KeyRighl Number of right 

Page 46 


key 

&71A4 - KeySelect = Number of key 
used to select something 

By PQKEing values into addresses 
&71A1-&7 l 44 you can alter the keys 
used to control the arrow. 'ITie first two 
addresses are even more useful as they 
allow the BASIC program to determine 
the position of the arrow when the 
select ki?y has been pressed e.g.: 

10 lARROW 
20X=PEEK (&719E) 

30Y=PEEK (&719F) 

40 LOCATE ld:PRINTX,Y 
50 GOTO 10 

The two cchordinates have their origin 
in the bottom left comer of the screen 
(0,0) with the top right comer having 
co-ordinates (77,47), The x value 
roughly corresponds to mode 1 
character positions while the y value 
corresponds to half mode 1 character 
positions (4 pixels). 

I think th at’s everything. I hope other 
readers find a use for this routine in 
their own programs, it really is worth 
trying. If you wish to use the ACU 
assembler to assemble the listing then 
simply start each line with a line number 
and an apostrophe, remembering to 
insert a [ symbol on the line before the 
ORG statement. 

Meanwhile, if you think a well placed 
machine code routine or two could 
dramatically iraproveyour BASIC pride 
and joy then why not write in. 
Correspondence of any kind Is always 
welcome. 

Hex Education - part 6 
Having taken a minor detour last issue 
to take in the delights of ACU’s new 
assembler, we continue this time 
around on the road to machine code 
fuMIment Last month’s ‘hex education’ 
contained a couple of teeny errors. As 
many of you have probably already 
noticed, the line numbers in the first 
listing got a bit mixed up. l*hey should 
go from 10 to 180 in increments of 10, 
with lines 20-130 being assembly 
instrnctions and line 140-180 being 
BASIC. The good news is that these 
errors have been fixed on the 
instruction sheet which conies with 
the assembler disk. Sorry for any 
inconvenience! 





10 ’ [ 

20 ’ ORG &7000 


30’LDA,1 
40 ’ LD B,2 
50'ADDA.B 
60’Rpn' 

Assemble tlie above program (load the 
assembler, type in the listing, execute 
the command lASM) and see if you can 
^less what it does. Bear in mind that 
lines 10 and 20 are there for the benefit 
of the assembler and that line 60 returns 
control to BASIC when the program 
has finished, To run it (once assembled) 
type CALL &7000. Register A (the 
accumulator) is loaded with 1, register 
B with 2, and the two numbers added, 
with the result being stored in the 
accumulator. The only snag is that we 
can’t directly see the contents of 
registers from within BASIC in order 
to confirm this. One way around the 
problem is to add the following line to 
the program: 

55' U> (&7500)A 

Assemble & run the program once 
again, line 55 places the contents of 
the accumulator into memory address 
&75fl0 just before the program finishes. 
Now all you have to do is type PRINT 
PEEK (&7500> and lo and behold the 
number 3 appears! 

We can take this idea one step further 
by altering the program fines: 

30'LDA, (&7502) 

35' W BA 
40'LDA,(&7501) 

The end result of this is that Aand B are 
loaded with the values stored at 
locations &750L &7502 respectively, 
added, and the final total placed in 
&7500 (as before). One interesting 
point is the reason for using LD A, 
(&7502) followed by LD BA instead of 
a single, more logical LD B. (&7502), 
ITie answer* quite simply, is that there 

Antstrad User March 1992 









isn't any such instruction! Many 
operations can only be performed with 
the accumulator, so you can begin tx> 
see why this register is in such demand. 
Anyw'ay, back to the plot. 

Assemble the program but before 
executing it, POI^ some values into 
locations &:7501 and &7502 e.g. POKE 
&7501,10:POKE &7502,20, Now type 
CALL&7000as usual andPRINTPEEK 
{&7500) to reveal the unsurprising 
answer of 30. Exciting stuff Fm sure 
you’ll agree. The largest answer the 
accumulator can store (being only 8 
bits in si!te) is 255, so vvhat happens if 
you add 255 and 1? Well go on, try it! 
'Fh e answer is zero because the register 
(like all others) will simply cycle round. 
Thus, 100+2{K) becomes 44. As we will 
learn later on in this series, a special 
flag is set whenever this type of event 
occurs. 

The bizarre program below pushes 
lots of numbers around in a fairly 
Illogical manner. Work through it and 
tiy to determine what value will end up 
in location &7500, Now type it in and 
execute to test your answer. 

10 M 

20'ORG&7000 
30'IDA,1 
40' LD B,2 
50' LD C,3 
60 ’ LD D,4 
70 "ADD A,B 
80 ‘ ADD 5 
90' SUB A,D 
100 ’ LD B,D 
110"LDDA 
120" ADD B 
130 ’ LD (&75aO),A 
140' KEF 

Constantly having to PEEK (&7500) 
may get a little frustrating so why not 
utilise the following little routine: 

500' Print Accumulator: 

SIO'LDBJOO 

520' CALL pa l 

530' LD B,10 

540'CALL pal 

550' LD B,1 

560 ’ pal: 

570' LD C,0 
580' pa2: 

590' SUB B 
600'JRC,pa3 
610'INC C 
620’JRpa2 
630 ■ pa3: 

640' ADD A,B 
650" PUSH AF 
660"LDA,C 
670'ADD 48 
680’CALL &BB5A 
690" POP AP' 

Amstrad User March 1392 


700'RET 

What it does is to print the contents of 
th e accumulator as a three digit deci mal 
number. Don’t worry about 
understanding how it works (it isn’t 
particularly complicated), simply 
realise that your program must place 
whatever value you wish to display into 
register A before it encounters the 
routine. For example, add the following 
line and execute the program. The 
number 123 should be displayed on the 
screen, 

25'LD A, 123 

The ADD instruction can be used to 
the form the basis of a multiply routine. 
Afterall, when we multiply 8 by 7 all we 
really do is add 8 seven times (in fact 
most humans speedup the process by 
usinga lookup table which they formed 
when a primary school). Below is the 
complete listing of a simple multiply 
routine, incorporating most of the 
techniques we’ve learnt so far. 

10 MODE 2 
20 MEMORY &6FFF 
30 INPUT “Enter two numbers to 
multiply: "‘,X,Y 
35 POKE &7500,X 
40 POKE &7501,Y 
50CAIU&7000 
60 PRINT 
70 GOTO 30 
100 ' [ 

110'ORG&7000 

120'LDA,(&7500) 

130'LDCj\ 

140' LD A, (&7501) 

150' LD BA 
160' LD A.0 
170' loop: 

180'ADDA.C 

190'DJNZ loop 

5(X)' Print accumulator: 

S insert liens 510-700 from previous 
lishng] 

To save space, the print accumulator 
routine has not been listed - simply 
add it on the end. Having typed it in, 
assemble it using I ASM and then type 
RUN , Tlie only instruction that we have 
not yet discussed is that on line 190 - 
DJNZ label - which deci'eases register 
B by 1 and if the result is not zero, 
program execution jumps to the label. 
ITiis makes it extremely useful for 
forming simple loops, B being used as 
a loop counter. With this in mind, liy to 
work out why the routine would take 
longer to execute if given the numbers 
5,50 as opposed to 50,5 - solution next 
issue. 

Just to clarify a point that may have 


IDNTI 

been causing some confusion, when a 
number is enclosed in brackets itrefers 
to a memory location. For example, LD 
A100 loads the accumulator with the 
value 100 whereas LD A (100) loads 
the accumulator with the contents of 
memory address 100. 

If you feel like some more practice 
then why not type in the assembly 
listing given below. Next month well 
lake a look at how to deal with numbers 
bigger than 255. See you then. 


THE ARROW 

OPG 

#7000 

TEX : 1 i 

LD 

HL t uork^space 

LD 

BC, coitiiBand table 

CALL 

IBCDl 

CALL 

initialise 

RET 

[:ortitnan<l_table t 

DW 

name_table 


loop 

naHie_table i 

DB 

65,03,82,79,215 

DB 

0 

iuiork_space: 

DB 

0,0,0,0 

initialise: 

LD 

HLr#E255 

LD 

(jiew)(HL 

LD 

(old),HL 1 

LD 

A,37 1 

LD 

{xposKA ! 

LD 

A,32 :■ 

LD 

(YPOeKA 

RET 

loop : t 

CALL 

#3019 

XOR 

h 

LD 

{logic),A 

LD 

HL,(old) 

LD 

DE,Store 

LD 

BC,#30A 

CALL 

print 

LD 

HL,(new) 

LD 

DE,store 

LP 

BC,#30A 

CALL 

save 

LD 

HL,(new) 

LD 

DB,curaorb 

LD 

BC,#30A 

CALL 

printb 

LD 

A, #06 

LD 

(logic),A 

LD 

HL,(new) 

LD 

DE,cursor 

LD 

BC,#309 

CALL 

print 

LD 

HL,(new) 

LD 

(old),HL 

left : LD 

A,(key left) 

CALL 

#BB1E 

JP 

Z,right 

LD 

A,txpoE) 

OR 

A 

JP 

Z,up 

DEC 

A 

LD 

(xpos),A 

LD 

HL,(new) i 

listing to be continued next month 


Paged? 






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ANATOMY 
OF A GAME 


According to him, his best known 
work is probably Super Wonderboy 
though he did admit to having 
programmed 'Die Hunt For Red October. 
Unlike the Soviet sub, he thinks about 
3 copies escaped! In the meantime, 
Karl was responsible foTR-jype and the 
Images crew put out Nitifa Spirit^ 
Shadow Dancer and Flying Shark. Not 
a bad track record. 

When a game like G-Loc is to be 
converted, a number of independent 
software houses are asked by the 
producers and licence holders - in this 
case U S Gold * to put forward a‘proposal’ 
which consists of price; method of 
approach and the name of the 
programmer assigned. Apparently 
Images beat-off stiff (and nobschstift) 
opposition to win the contract. Rumour 
has it that certain software houses 
wanted to produce a ‘top down', 2D 
conversion of agame whose immediate 


F areham on the south coast, near 
Portsmouth, is the kind of place 
I could have spent a fortnight in, 
one afternoon. Sleepy it isn’t - 
‘comatose’ would be a better 
description. My trusty steed had 
delivered meihereonegrey,November 
Monday. It was difficultto imagine this 
essentially middle class and refined 
little town as the home of all-action 
computer games and a group of 
boisterous young programmers called 
Images. 

Karl Jefferies, the dynamic 26 year 
old boss of the company , had offered 
ACU the opportunity fora rather special 
insight into the creation of an equally 
special game. perverse pleasure, 
editor Chris Knight decided that my 
anti-shoot *em up stance made me the 
ideal person to investigate, I suppose 
the theory was, that if I could be 
converted, then Images conversion of 
Sega’s would conquer the world! 

Consisting of at least six freelance 
programmers working in the office at 
any one time. Images was started by 
K^I and two other programmers just 



IMAGES SOFTWARE. Just a few of the 
team. Karl Jefferies (front right) and 
Rob Hylands (centre). 


Amtrad User March 19S2 


over three years ago. An unspecified 
number also work from home. Current 
projects include, Sega’s Arcade Classics, 
Taito’s Spaee Gun and Sega’s G~Loc. 
These games are all being converted 
for about half-a-dozen different 
machines. 

The average age for programmers i n 
the company is between 22 and.25, but 
D ainien Stones who is converting Space 
Gun, byTaito, is only 18. He says the 
Spectrum version isjust about finished 
and the CPC version will be completed 
by the time this is published. Having 
had a sneak preview of this one, I can 
tell you that the sprites are amazing 
and the monsters ‘^cked’ - in both the 
traditional and modem meaning of the 
word! 


Unfortunately, the upwardly mobile 
Karl (don’t mention Mutant Monty) 
was out wheeling and dealing with 
Nintendo and tying-up a contract to 
produce NES games, which was 
finalised just before I left. Well done 
Karl! 

In consequence, I was delivered Into 
the capable hands of ace programmer 
and founder member, Rob Hylands, 
who got his Job with Images by walking 
into a J ob (Centre at precisely the right 
time! 

Rob is a very affeble, 30 year old 
Hampshire-ite, whose continuoussmile 
fightsa running battle with the bearded 
shmbbery that threatens to conceal it! 
Mostly, the smile wins - though 1 am 
not sure he needed me as a millstone 
around his neck for a whole day. 



Images Software - ROB HYLANDS 
programmer of G-Loc. 


appeal lies in its 3D, ‘virtual reality’ 
effects. No contest really. 

With the contract awarded to the 
most suitable ‘house’, US Gold then 
assign a producer (in this case, Steve 
Fitton) who works closely with the 
programmer in an attempt to produce 
as good a conversion as possible. 

Originally a Sega coin-op gajne, the 
first task for a programmer is to get to 
a G-Loc machine and start playing the 
game. Rob had already seen a 
demonstration video of the action and 
eventually went into an arcade in 
Southsea to try it *.. .so I’d know what 
I was up against!’ He admits his first 
reaction was, ‘Oh my God!* 

At this early stage, Karl calls in a 
team of graphic artists who begin 
designing loading screens, 
back^ounds and general graphics. Rob 
starts work by looking at his standard 
procedures so that he can modify and 
speed them up to execute some of the 
effects, techniques and characteristics 
unique to the original. All this 
preliminary worktakesatleasta month. 

We break the game down through 
the levels and find out exactly what 

Page 43 























Jmages Soltware - DAMIEN STONES 
programmer of Space Gun. 


sequences there are,’ explained Rob. 
We then work out which ones we can 
emulate on the CPC.’ 

Each machine has different 
processors and therefore different 
problems. Some are more suited to a 
particular conversion than others. 
Naturaliy, 16-bit provides more scope, 
memory and versatility than 8-bit, but it 
really is quite amazing what can be 
achieved on a good old Amoldl 

Rob's grin became just a little bit 
broader. There's been a lot of trying to 
get too much into a game recently. 
Stacks of rubbish on The front’ and 
vety little game! We aim to get the 
balance right... a nice little front 
sequence, but the major work devoted 
to tile game itself.' 

Very laudable and all very well, but 
this smacks of another of those multi- 
load games. Not too bad if you buy the 
game on disc, but what about the poor 
old, long suffering and much neglected, 
cassette user? 

‘We have a unique compression 
technique,' said Rob proudly, ‘which 
we hope will help us to avoid this on 
cassettes.’ 

Almost a year is required to complete 
the conversion. About eight months of 
this is intensive programming, burning 
of much midnight oil, miss^ meals, 
irritability, anti-social behaviour and 
pure frustration. Sometimes games 
programmers are not nice people to 
know! 

It’snotjusta nine-to-five occupation. 
Rob has lost count of the number of 
ti mes he has had to take his work home 
to solve a particularly difficult problem. 
Luckily, his wife Loma is tolerant to an 
extreme and even tries to help him by 
playing the game and offering criticism. 
As an ‘ordinary' games player, she is 
able to cut through the bias and remove 
his rose-tinted spectacles. If I^niasays, 

‘ it doesn’t work' - it doesn't work! 

My appetite having been whetted, I 
wanted to see the game being played. 
Rob took me into another room where 
a collection of stripped-down 
(vandalised?) coin-op machines 
appeared to be awaiting transportation 

Page 50 


to the nearest junk yard. Not so, they 
were in this state because the lads at 
Images had extensively modified them 
to provide unlimited lives and various 
other tricks to make the job that little 
bit easier. 

Without asmuch asusingaSOp piece 
Rob fired-up Cr-Loc, and there we were, 
rolling down the runway in the 
unfamiliar cockpit of an A85 Mark 2 
Zeek - whatever that is. Immediately 
after take-off Rob did a victory roll and 
the horizon spun like a propeller, 
(Nobody likes a Smart Ass!) Rob 
grinned , and with consumate ease, shot 
down a couple of enemy planes. 
Actually, the first level which is to 
destroy eight (I think) is quite easy. 
Each level gives you a few extra targets 
that become increasingly more difficult 
to hit. Some of them even have the 
temerity to fire back! 


The various levels (on the coin-op) 
give you different types of terrain to fly 
over and to my eye the most spectacular 
of these is flying the Zeek, Top Gun 
style through a tricky canyon. Just below 
cliff height. One mistake and you very 
quickly get relegated to Bottom Gun - 
wheels up, on the canyon floor! 

There are all the usual aids to give 
you every advantage. These include a 
Head-Up Display (HUD), radarwaming 
systems that show all enemy plane in 
and out of sight, artificial horizon, 
damage indicator, fuel gauges, rapid- 
fire, laser (?) canon, radar guided 
missiles and an automatic Landing 
System. Watching the latter bring you 


in to land on the deck of an aircraft 
carrier is great fun and pretty 
spectacular. Obviously you have to land 
at a friendly base for instant 
maintenance and re-arming. 

What really sets G-Loc apart is its 
unique ‘out of cockpit zoom’ feature. 
TVhat the hell is that?' I hear you ask. 
(You did ask, didn't you?) Stay with me 
and Ill fry to explain. 

G-Loc is abit like playing 
but being transplanted right into the 
plane's cockpit with the additional 
feature of a two-way ejector seat! In 
other words, you can play it from the 
pilot's point of view, but have the added 
facility of ‘zooming' out of the cockpit 
to just behind the plane to give a wider 
view. You can ‘zoom’ back again at the 
touch of a button! Gameplay is not 
dissimilar to Digital Integration's ATF 
game of a fewyears ago, but G-Loc is in 
3D! 

Once I had absorbed the flavour of 
the original, Rob whisked me back to 
his work desk and switched on the 
CPC, and a PC. In between was a little 
‘black box’, about the same size and 
shape asa Multiface, which linked them 
called a PDS (Programmer’s Design 
System). 

Everything is written on the PC with 
no regard to the available memory of 
the CPC. When everything Is working 
perfectly, the amount of memory used 
is then checked and compression 
techniques are employed to make it fit, 
if necessary. 

*We download everything from the 
PC to the CPC using this system,’ said 
Rob in answer to my obvious question, 
I was looking at the PC, whose screen 


Amstrad Osar Marclt 19^ 



Screen shots of CPC version of G-Loc. 


















showed the biggest ‘menu' Td ever 
seen, 

‘PDS is quite nice/he explained like 
a patient, headmaster. ‘We get a total of 
eight flies and can keep up to 30K of 
source coding. We shuffle bits in and 
out as we need tliem, rather tlian load 
everytliing at once.’ 

He hit a few buttons and the CPC 
screen lit up like an arcade. I was looking 
at a pretty accurate simulation of G- 
Loc’s first level. Even the instrument 
panel looked familiar, though it didn't 
iiave the fine detail of the original. Not 
bad though. 

WeVe got the Radar system here 
just as we have on the coin-op. We cut 
down a little on the HUD so that we 
could get more info onto the 
(instrument) panel/ explained Rob. 

He executed the now customary 
victory roll and once more the artificial 
horizon did a remarkably smooth 360. 

Tire horizon routine was the first 
thing I did... it was quite fiddly getting 
it right and 1 combined it with the HUD 
to speed screen clearance and maintain 
momentum during gameplay. It 
cont^ns a number of small, re-usable 
routines. Next the ‘spin' (victory roll), 
the instrument panel and fast sprite 
routines were completed,’ 

I must confess I had expected to see 
vector style, wire frame graphics, but 
here I was looking at filled-in 
backgrounds and ‘solid’ airplanes. All 
pretty impressive considering the 
memory limitafions of the CPC. 

Rob started blasting. The first direct 
hit took me by surprise. It was quite 
impressive. An enemy airplane 
exploded in a mass of orange flame and 
black smoke. I could almost taste the 
cordite and scorched metal. 

Rob paused the game. This was the 
next stage, creating events such as the 
explosions, which are similar to the 
Sega, and the game control routines. 
These are the routines which read 
through the maps of the levels and 
bring on the enemy planes at the right 
time, control the progression between 
levels and give bonuses for “missions 
completed” etc.' 

He produced aboutfour sheets of A4 
which seemed to detail the 
heiroglyphics ofTutenkhamen. It was 
actually a schematic map of G-Loc’s 
gameplay, painstakingly drawn for him 
by trainee programmer, Gary 
Hammond. Gary is on a VI'S scheme 
and this job represents his first small 
step to becoming a professional 
programmer. 

Rob explained that the map showed 
the coin-op’s sequence of events as a 
player progresses through all levels. 
For example, it details each wave of 

Amstrati User March 1332 


Screen shot ot version of Space Oun. 

enemy aircraft and their pattern of 
movement. This plan enables him to 
make adjustments to his routines and 
en sures the game becomes an accurate 
conversion. 

The game was up and running again 
and Rob was doingafine impersonation 
of Tom Cruise. Enemy aircraft were 
dropping like FUt infected flies! 
Suddenly he was caught in a crossfire. 
The whole screen and cockpit seemed 
to Judder and I half expected the 
monitor to fragment into a thousand 
pieces. The damage indicator on the 
instrument display lit up and the red 
glow indicated that he had suffered 
about 30% damage. Not too bad at this 
stage, but he couldn’t make another 


couple of mistakes like that! 

Thai Uttle trick is courtesy of the 
CPC’s hardware/ he said excusing 
himself. ‘Anyway, the damage is 
magically repaired after each “section” 
of gameplay!* Just as well. 

He confinued blasting for a while, 
showing me various patterns of 
gameplay and effects, and flying his 
‘magically repaired’ Zeek perilously 
dose to the ground. 

'Some form of ground effect was 
required (to give the feeling of speed 
and height) and we used a blob 
technique which, as you can see, is 
quite effective. Now watch this!’ 

He pressed a couple of buttons on 
the PC and Arnold’s screen blacked 
out for a few seconds. ITien suddenly 
there was the ubiquitous Zeek flying 


down that amazing canyon - and there 
didn’t seem to be much room! 

This is the fun bit that nobody 
expected us to be able to do. We’ve got 
some canyons! I know it’s not quite as 
graphically wonderful as the arcade 
version, but they are there to be flown 
down and they aren’t too bad!’ 
Understandably, he was preening just 
a little. That was a nice little trickl’ 

Rob is getting to the end of his 
programming now, he’s just ‘tidying- 
up’. At the time of writing he says that 
he has about a week’s work left on the 
CPC version. 

Tve completed all the levels and we 
have the exact same number as the 
original - an as near as possible 
conversion!’ 

1 thought the last sentence summed- 
up Rob’s whole attitude: A burning 
desire to do the job properly and do it 
well. Perfectionism is becoming 
something of a lost attribute, which has 
been reflected in loo many of the awful 
conversions I’ve seen in the past. My 
biggest regret is that programmers of 
Rob’s ability continually have to work 
on conversions. Wouldn’t it be nice if 
he could use this creativity and 
expertise to produce something truly 
original? Is there anybody out there? 

As far as G-Loc is concerned, I’m 
convinced that US Gold have 
commissioned themselves a number 
one. It’s probably the only shoot ‘em up 
1 have actually wanted to play. 1 suppose 
you could also say that Rob Hylands 
and Images have managed to perform 
an ‘as near as possible conversion’ on 
me! 

Okay, okay... fuel up the Zeek and 
Pfiss the joystick! 

Fage 51 



MH 


WIDGETS 

AWAY 

Doc Watson gives the low down on the plug 


connection conundrum 

B rrr! I’ve decided that the middle 
of winter is definitely not the 
best time to have your central 
heating system overhauled. Here I am 
huddled around my computer, icicles 
dangling from the disk drive, fi:^ntically 
spraying de-icer at the monitor and 
desperately trying to keep warm 
(pauses to blow on hands)* One slight 
bonus of this cold spell and long winter 
evenings is that Tm more willing to 
devote time to programming (actually 
this is a complete lie - it merely serves 
as a tenuous link to the next sentence). 
Speaking of programming. I’d just 
like to say how refreshing it is to work 
with my CPC having spent several 
months developing a Windows 3 
application on a PC. All these dynamic 
link library thingies (DLLs), API calls, 
GUI events, dynamic data exchange 
(DDE), object linking & embedding 
(0 LE), plu s a whole host of otb er Tf-As 
(three letter abbreviations) - an old 
ZX81 joke there - are just too much to 
handle. Surely there must be a simpler 
way to print the words ’Unrecoverable 



Application ErroP on the screen?! OK 
so perhaps the CPC can’t boast the 
latest whiz bang object-oriented 
compiler to attract programmers, but 
at least you can have a lot of fun with it. 

Owning an unusual printer can be 
the source of many a headache, as 
A.Sheldon fromNottingham describes: 

"Can you or one of your readers help, 
I have an 0kimate20 printer which is an 
oflshoot marketed bylCL Ltd. I have had 
excellent assista nee from Paul Dresser of 
Oki Systems (UK), but the machine / 
own is an ICL 9 pin ‘D-type with RS423 
interface. 

It works OK but / find that the 
instructions Jbr the control codes and 
DIP switches appear to be different to the 
0ki20.1 have written to and telephoned 
ICLbutcameto a complete dead-end. Do 
you have an up to date address? 

ACU had a special offer on this printer 
for its readers although Ipu rchased m ine 

Page 52 


at a rally recently and would welcome 
any help. Also, anyone with a 464 
wanting a desktop publishing program, 
may I recommend the Pagesetter64 sold 
by Bit? Computer Sojtware of Kettering. 
1 am not connected with Bit?, but it is 
good for the 464 user and ifs only a 
tenner. 

I’m afraid no-one here at ACU has 
a suitable address but, not wanting 
to see a grown Okimate20 owner 
cry, I’ll gladly print your address. 
You may be interested to read 
Stewart Hughes' letter in the 


December ’91 issue as he also owns 
one of these printers. In the meantime, 
if any warm hearted reader wishes to 
help A.Sheldon then write to 6 
Kirkstead Gardens, Nottingham. NG7 
5EJ or the usual ACU address if you'd 
prefer. 

Sound Advice 

Amidst a veritable chorus of 
bleeps, pings and whistles, Keneth 
Park from Newent in Gloucestershire 
writes: 

Through the pages of ACU, or fwm 
one of your contributors, could I ask 
whether anyone knows of a publication 
or an article dealing with the algorithms: 
SOUND-ENT-ENV simulating, on a 


CPC612S, the sound of a musical 
instrument e.g. piano, trumpet, guitar 
etc? 

There must be someone who has 
attempted this! To start experimenting 
with envelopes from scratch could take 
forever...” 

Indeed it might Mr. Park which is 
why IVe never really got to grips 
with the CPC’s envelopes myself. 
However, as the saying goes, I know a 
man who does - Ian Waugh. This 
talented individual has written 
several books on sound generation 
using microcomputers, but the one 
of particular interest to Amstrad 
owners is ‘Making music on the 
Amstrad CPC’ published bv Sunshine 
Books ISBN 0-946408-82-3. This 
book was used as the basis for half a 
dozen or so articles written by Ian and 
published in ACU at the start of 1991, 
so why not order yoursel fan armful of 
back issues! 

In the meantime, here are a few 
interesting sound effects to keep you 
going: 


10 FOR N=1 TO 7 STEP 0.25 
20 SOUND 1,95,1,N,0,0,1 
30 SOUND 1,400, LN,0,0,31 
40 SOUND 1,0,20,0 
50 NEXTN 
60’ 

70 ENT 1,10,1,8 
80 ENV 1,5,1,5,1,0,200 
90 SOUND 1,50,200,6,1,1,3 
100 SOUND 1,48,50,5,1,1,6 
110 SOUND 1,48,10,5,1,1,1 
120 SOUND 1,50,150,6,1,1,3 
130' 

140 FOR N=i TO 3 

150 ENV 1,1,1,20 

160ENT-1,1,3,1 

170 SOUND 1,284,-5,10,1,1,3 

Amstrad User March 1992 


















180 NEXT N 
190' 

200 ENT 4,1,4,2,1,4,2 
210 SOUND 1.50,100,4,0,1 
220 ' 

230 ENV 1,1,15,5,5.1,10,10,4,5 

240 FOR N=1 TO 4 

250 SOUND 1,16,0,0,1,0,15 

260 NEXT N 

270' 

280 ENl'4,1,4,2,1,4,2 
290 SOUND 1,50.100,4,0,11 


Serial Killer (the continuing saga) 

You may recall a letter in last month’s 
column from Keith Sterrow regarding 
the operation of a serial printer with 
Brunword Elite. As promised, 1 
contacted Peter B running to see if he 
could shed any light on the problem. 
Sadly very little was resolved and, after 
a lengthy telephone conversation, it 
appears that Mr. Brunning felt that my 
sole intention was to point out flaws in 
his product. ITiis is of course untrue. 
Apart from the fact that 1 think 
Brunword Elite is the most powerful 
CPC word processor available 
(although not the one 1 use), I don’t 
honestly believe that its inability to drive 
a fairly obscure daisywheel serial 
printer via an KS232 interface connected 
to the expansion port could be 
construed as a major ;^iling. 

Indeed, the whole point of Keith’s 
letler is that his setup and intended 
application are extremely specific and 
thus require specific help. It really does 
sadden me that commerical paranoia 
should blind anyone from this fact- 

Therefore, last month’s challenge still 
stands - can you devise a solution to 
this seemingly impossible problem? 
The address remains the same as 
always. 


Driven insane 

As 3-5” second disk drives fall in price 
and subsequently rise in popularity, 
one element of the ACU readership has 
been feeling increasingly left out in the 
cold. No Pm nottalkingabout thecentral 
heating again, rather those people who 
own 6128+s. ITie problem is that the 
connectors on the disk drives don’t fit 
onto their computers - until now that 
is. Enter the ACU 6128+ second disk 
drive adaptor (prettj^ snappy name 
huh?). 

To build this miracle of modem 
technology you will need the following: 

30 way Centronics plug (Maplin code 
FJ61R) 

Amstrad User Marctj 1932 



17x2 Edge connector reversiboard 
(Maplin code GB99H) 

Wire of choice 

(NOTE: You may have to trim the 
reversiboard down from 25x2, a 
hacksaw will do nicely) 

Having obtained these components, 
simply solder lengths of wire between 
the two connectors according to the 
extraordinarily clear diagram... and 
that’s it! 

Storni in a teacup? 

Andrew Elston of Leicester has some 
rather amhitious plans for his tmsty 
CPC: 

"I have long been interested in 
computer simulations and in particular 
modelling real-world phenomena such 
as the weather. Having recently been 
enthralled by a television documentary 
about how tens of thousands of 
measurements are fed into a European 
supercomputer, which then uses its 
model of the world to predict the 
weather, 1 wondered if my humble 



Amstrad 6128 could perhaps do 
something similar - albeit on a much 
smaller scale. Also, could this be 
adapted to show the future effects of 
global warning! 

I realise thisrequestisalittle unusual 
but such applications of computers are 
much more interesting than the usual 


immi 

mixture of games, spreadsheets etc,” 
Hmmmm.. .er,..yes well it certainly 
sounds like an interesting idea. I’ve no 
doubt a CPC could model a tiny slice of 
the atmosph ere bu t just how much and 
how accurately I honestly don’t know, 
From what 1 can gather the physics of 
the earth’s atmosphere are rather 
complex and not entirely understood 
but I bel you're in for some very h^ry 
math s! Why not contact the MET office 
and ask (extremely nicely) for a list of 
books/papers on the subject - I’m sure 
they’d be only too pleased to help. 

In the meantime I thought I’d write 



my very own weather forecasting 
program. It might not be as sexy as 
John Kettley but it’s got to be more 
believable... 

"Tomorrow morning m\\ be dry and 
clear to start with, followed by a little 
light rain from the south. Strong winds 
will spring up together with fog and 
thickening mist. Torrential rain will 
pour down and sleet and snow may 
afreet roads in the north. ITiunder, 
lighning, storm-force winds and gales 
will develop. 

Tornadoes and volcanic eruptions 
will devastate south-east England and 
the rest of the country will suffer 
earthquakes, land slides, hurricanes 
and nuclear war. Whole cities will be 
consumed in fire and floods while the 
pitiful remnants of humanity run 
screaming for shelter in holes in the 
ground which will subsequently 
collapse and bury them for all eternity . 
Devastation will tear across the face of 
the earth like a whirlwind, and plagues 
of leprosy, locusts, bovine spongiform 
encephalitis and nintendo video games 
will make the death agonies of the 
human race even more sunk in misery. 
Mountains wiU topple and crush the 
plainsdwellers; the seas ’vrill rise and 
swallow up the lowlands. The 
atmosphere will become an 
unbreathable mixture of nitric acid and 
glue, and the bones of those centuries 
dead will explode from their coffins to 
haunt those still living. Finally theearth 
will split apart in an explosion of fire 
and brimstone and the four horsemen 
of the apocalypse will arrive to herald 
the Last Age of Man. The evening will 
be fine and warm although scattered 
showers are possible in the south-west 
and outlaying regions.” 

Until next time, stay lucky and don't 
forget to write! Don’t forget whether 
your problem is large or small, we can 
get you the lowdown to help you out. 

Page 53 























iLimi 



TH E 

ELECTION 
GAME 


:100 

10:blank$: 


5 MODE i 

10 INK 14 , 7 : ]NK 15^15 
£0 DIM POSI (3Kptir-t^yt3.) .cashO) 

30 cash(1 ) =500:cash(2)=300:cash(3} 

40 GOSVE 8000 : blanks = FOR. f-i TO 
) :NEXT 

50 DIM pop(3Kbaardc120):popi1)=40:pop{2}=40 
GO FOR f=l TO 20:READ boardc[f):NEXT 

70 ClS:].aC.4TE I.IO^PEN 2 : PRINT" Lang th of game ?’-:PRINT"l - 
hort (10 days ) " ^PRINT''2 Medium (15 days ) : PR I NT" 3 - Long 

20 days] 

80 aS-lNKEYS:IF AND a$<>"2^^ AND aS<>"3^' THEN 80 

90 IF a$="r' THEN day5=10 ELSE IF al="2" THEN day5=15 ELSE 
F ^^5 = ’^3" THEN day 5 = 20 

100 CLS: PRINT "Doss anyone want to ba- the Conservative party 


-blankS+CHHS(255 
pop(3)= 20 


? (Y or NT' 
no AS = !NKEY$ 
130 IF 

140 CLS;PRINT 
{Y or NT' 
150 A$=TNREY$ 
IF 

CLS;PRINT 
party (Y 
A$-INKEYS 
IF a$ = ^>" 


IF ASO'^y" AND ASO^'n'^ THEN 1 LO 
THEN party(l)=l ELSE partyU)=0 
"Does anyone want to be the Labour party? 


170 

180 

rat 

190 

210 

300 

320 

1000 

1005 

CATE 

1007 

1010 

1020 

GOTO 

1030 


IF A$<>-^y'^ AND a$<>''n^' THEN J50 
THEN party(2)=1 ELSE party(20=0 
"Does anyone want to bs the Liberal 
or N)" 

IF A$<>"y" AND aS<>"n" THEN 190 
THEN party!3)=1 ELSE party[3)=0 
MODE 0:GOSUB 9000:GOSUB 9400 
P05 i t 1 ) = 1 : po5 i { 2 ) = 1 : po5:i (. 3 .) = I 
REM Main Game Loop 
GOSEJB 9300: PAPER 4; PEN 5 : LOCATE 5 
5,9:PRINT days;"daysLOCATE 5,10 
FOR f=l TO 2000:NEXT 
FOR ploop=l TO 3 

GOSUB 9500:GOSUB 9300:PAPER 4;PEN 
1040 

GOSUB 9000:GOSUB 9300 
PEN 14tL 0CATE 5,8:IF ploopzl THEN 


Democ 


a : PR I NT" The r 
PRINT^no go 


LO 


14: IF party(ploop)=0 


PRINT"Tories'' ELSE IF 


I 040 

pleop=2 THEN PR INT"Labour" ELSE IF ploop-3 THEN PRINT^Lib-D 
ein" 

1043 LOCATE 5,9:PRINT"throw a";dice 
1050 FOR f=l TO 1500:NEXT 

1060 go=pl oop': old = pos i t pi oop ) : post (ploop)=posi (ploopj+dicei I 
F pos i t pl^50p^ > 20 THEN posi ( ploop ) =posi ( pi oop )-20 : cash ( pIoop ) 
= cash{ploopf +30 

1070 GOSUB 3900:REM blanks old pn5ition, draw 5 new 
GOSUB 5000: REM beard etc. 

GOSUB 9400:GOSUB 9BOO 
FOR f=l TO 1500:NEXT 
next pLoap 

days=days-I:IF days>0 THEN 1000 
GOSUB 9300:PAPER 4:PEN 14:LOCATE 5 


1080 
1090 
1100 
1 110 
1 500 
1510 
CATE 
2000 
2010 


BrpRrNT" POLLING'* :LO 


TO 2000:NEXT 


5,9: PRINT" DAY'': FOR f = ! 

REM START THE ELECTION 

BORDER 0:PAPER 5:CLS:FOR f=l TO 80:PAPER INTtRND(1 )*]5+ 
1):PEN INT( RND( 1 ) *15+1 ) :PR1NT"» ELECTION R.EStJLTS SOUND 1 

,iRND!1)*1000),10 :NEXT 

2020 MODE 1:INK 0.0:PAPER 0:CLS:PEN I :LOCATE I .3:PH I NT "It's 
election njght and the results are starting to come in. Und 
er the new Proportional Representation laws imposed hy 

the EEC a f ter prs 1 i t i ca I uni on a " 


BY DUNCAN EVANS 

This is it, the big one! As the niiajor 
political Parties indulge in the usual 
argie-bargie and doubielalk to ensure 
the winning position at the polling sta’ 
tions, this is your chance to decide the 
outcome before the event! 

Decide to take the part of either the 
Tories, Labour or the Liberal Demo¬ 
crats and battle to win the popularity 
stakes in this superb board game, 
controlled by the dice. With a choice of 
a iO-day, short run up to the big day, or 
a fully blown campaign, you and two 
friends, or you against the computer, 
mu St use strategy and cunning to make 
the right decisions to win the big prize. 

At the end of the day, sit back and 
watch the election results coming in 
and see if your campaign succeeded. 
This is a bit of a long one, so type in this 
month’s listing, then add nextmontirs 
to it, along with tiie full instructions, 
then get ready to do battle on a ’Major’ 
scale. Good luck, you’re going to love 
this one. 


PAge 54 


Amtratt User March 19S2 























r 


lUSTKI 



£0 22 FR INT"pFif ty must score over to win an outright 

ma jor i ly . " ^ 

2025 PAPER 3; PEN 1 ; LOCATE 1 , I'S : PRTNT"PAETY SEATS 

VOTE % TOTAL It"; PAPER 0 ; PEN 2 ; PE INT'XoriservBti ve” : PR INT : PE 
N 3 ; PRINT'^Lobctuii'" iPRlNT: PEN 1 : PRINT" Li b Democrats" 

2026 FOR f=l TO 3; IF pc>p(f )-t5 THEM pop(f)=5 

2027 IF poptr)>35 THEN pop(f)=95 
2023 NEXT 

2030 tory =0 ; 1 ab=0 : LD=0 ; j:%=pfipt 1 }+Pop( 2 } tpop( 3 ) ^ 1 ; FOft f?i-l TO 

2040 aslNTtRNDt 1 ) ; IF a< = poptl) THEN tor y = tory+i ; GOTO 207 

0 

2050 IF a>pop(l) AND a<“tport 1)+pop(2) ) THEN lab=1abH1 lGOTO 
2070 

2060 ld=ld+i 

2070 PEN 2;LOCATE 16,14;PRINT tory;LOCATE 25,14:PRINT TNT(to 
ry/flt* 1 00+0.5) ; LOCATE 34.14: PRINT INT (tory / 625» 1 00 + 0,6 ) 

2080 PEN 3: LOCATE 16,16; PRINT lab: LOCATE 25, 16; PRINT LNTdab 
/f%*100+0,5):LOCATE 34.16:PRINT INTUab/GZS*100+0•S) 

2030 PEN 13;LOCATE 16,18;PRINT Id;LOCATE 25,]S;PRINT INT(ld/ 
f%tl00+0,5 ):locate 34,18;PRIMT INTtld/G25*100t0.5) 

2100 NEXT 

2110 LOCATE 1,20; PEN I : PAPER 3;PFlINT"ThG winners are the " ; I. 
OCATE 21, 20;IF tory>lab AND tory >ld THEN PR INT"Corse pvh live 

party" 

2120 IF lab>tory AND lab>ld THEN PRINT"Lfibtiur party" 

2130 IF ld>toi'y AND ld>ltib THEN PRINT"f. 1 b-Democrat party" 

2140 IF )ab=tory AND lab>ld THEN PR INT"Lahour A Tories" 

2150 IF lab-Id AND lab>tory THEN PRI NT"Labour L LibDeras" 

2160 IF tory=ld AND tory>lab THEN PRINT"Lib-Dem ft, Tnriss" 

2170 PRINT " Press any key to play another game 
2180 while INKEYS="";wend;RDN 

5000 REM This is what happens o each sciuare of the board. Wh 
en you get bored, simply change the text and refiiilts, 

5005 GOSUB 0,300 ;PEN 4 ; 1,OCATE 5,14: PRINT blank$: PAPER 4 
5010 ON posUgo) GOTO 5100,5200,5300.5400,5500,5600,5 700,580 
0.5300,6000,6100,6200,6300,6400,6500,6600,6700,6300,6300,700 
0 

5100 PEN ]4;LOCATE 5.6; PR I NT"CAMPA IGN " ; LOCATE 9,7 : PRINT"Htl" ; 
LOCATE 5,9;PRINT"You can";LOCATE 5,10;PRINT"put your":LOCATE 
5,11rPRINT’reet up- 

5105 IF ptjrtylgo}=0 THEN FOR f=l TO 1000:NEXT;RETURN 

5110 LOCATE 5.14:PRINT"Pro35 key"; WHILE INKEYS =WEND: HKTllR 

N 

5200 PEN 5:LOCATE 5,6;PRINT "Appear an":LOCATE 5,7:pRiNT"Wog 
an ?":LOCATE 5,8;PRlNT"Press Y/N";IF party!go)=0 THEN 5230 
5210 nS = INKEYS:lF AS<>"y" AND aSO'-n" THEN 6210 
5220 IF aS = "n" THEN LOCATE 5,11;PRINT"DECL1 NED";FOB 1 = 1 TO 1 
000;NEXT:RETURN 

5230 ft=INT(RND(1)* 10041):IF a<76 GOTO 5250 

5240 poptgo)=pop(so)-2:1F go=l THEN pop(2)=pop(2)+1:pop(3)=p 
opI3)+l 

5242 IF so=2 THEN pop(1)“pop(1 I+I :pop!3 )=pdp( 3)f1 

5244 IF go“3 THEN pop(1 )=pop( 1)+1;pop(2)=pop(2 I + 1 

5246 LOCATE 9,14;PRINT”poor":FOR f=l TO 1000;NEXT;RETURN 

5250 pop(go J :;pop(so J+ 4 ; IF so=.I THEN pop( 2 ) =pDpt 2 I-2 ; pop! 3 J =p 

op!3l-2 

52S2 IF go=2 THEN pop( 1) =pap( I )-2 rpop(, 3 I =pap( 3 J-2 
5254 IF go = 3 THEN popU ) =pop (1)-2 ; pop ( 2 ) spop (2 ) - 2 
5260 locate 9,L4;PHlNT"good":F0ft f=l TO 1000:NEXT:RETURN 
5300 PEN 3:LOCATE 5,6;PRINT "Bribe the";LOCATE 5,7rPRlNT"new 
spapers";LOCATE 5,3:PHINT"Press Y/N";LOCATE 5,14:PRINT"100k" 

; IF par ty ( go .) =0 THEN 5330 

5 310 eS = JNKEVS: IF AS<>“y^^ AND a$<>"n;‘ THEN 5310 

5320 IF aS="n'* THEE^ LOCATE 5, U ^PRINT^TFCLINED^^ FOR f=l TO 1 

OOO:NEXT:RETURN 

5 32& IF caah (goji <100 THEN LOCATE 5 , 14: PRINT b 1 ankS : LOCATE B, 
14:PRINT'MHO CASH1"jSOUND 1.400,50:FOR f = l TO 1500rNEXT:RETU 
RN 

5330 cash(.go)=cashUo) -100 : 0 = INK RND( U * 1 00+1 ) : IF a<7R GOTO 
5350 

5335 IF posi(a'oJ = 12 THEN 5240 

5 340 pop ( go )-pop ()-1 0 : IF £0=1 THEN pop( £ ) “pop ( £ ) + 5 : pop ( 3 ) = 
PDP131 + 5 

5342 I F go = 2 THEN pop ! 1 ,) =pop (1 )+5 : pop ( 3 ) =pop ( 3 ) 

5344 IF gQ=3 THEN pop(1)=pop(1)+5:pop(£)= pop( 2)+5 
5346 LOCATE 9.14:PRINT"bad":FOR f"l TO 1000:NEXT:RETURN 
53&0 pop [ go ) =pop( go )+G ; IF go^^l THEN pop( £ )• =pop{ £ )-3 : pop ( 3 Kp 
op(3J-3 


I 

I 


Amstratl UsBr Mateh 1§^ 


P^e55 


































! 


lOSTINGI 


5362 IF gci = 2 THEN pop ( U =pop (1)-3 ; pop ( 3 J =pop ( 3 f-3 

5354 IF go=3 THEN pop(1)=pop(1)-3:pop(2Jspop(2)-3 

5360 LOCATE 9,14;PRrNT"grsat";FOR f=l TO 1000:NEXT;RETURN 

5400 PEN 6:LOCATE 5,6;PR INT "Go baby";LOCATE 5,7:PRlNT"kiaai 

ng":LOCATE 5,8:PRINT"Prsss Y/N":1F party|go)=0 THEN 5430 

5410 aSrlNKEVSiIF ASO 'y" ANO a5<>"n" THEN 5410 

5420 IF THEN LOCATE 5,U:PHINT"DECLINED";FOR f=l TO 1 

000;NEXT:RETURN 

5430 a=INT(RNDU MlOO+1 ) r IF a<7e GOTO 5450 
54 40 LOCATE 9,14 ; PRINT"ni 1" : FOR TO 1 $00: NEXT; RETURN 
5450 pop(go)=popigo)+2:IF so=l THEN pop(2f=POP<21-1;pop(3 )=p 
op; 3 ) -1 

5452 IF go = 2 THEN pop(1)=popLl)-1:pop{3)=pop(3)-1 
5454 IF gt>=3 THEN pop( 1 >i=pop( 1J-1 ; pop{2 ) =popt 2 )-1 
5460 LOCATE 9,14:PRINT"good":FOR f=l TO 1000:NEXT:RETURN 
5 500 PEN 14; LOCATE 5.6: PRINT '’Produce a"; LOCATE 5,7; PH 1ST" Is 
aflGt";LOCATE 5,8:PRI NT"campaign LOCATE 5,12■PRlNT"Press 
Y/N";IF party(6o)=0 THEN 5530 

5510 aS = INKEYS:IF A$<>"y'' AND THEN 5510 

5520 IF aS="n" THEN LOCATE 5,11:PRINT"DECLINED";FOR f=l TO 1 

000:NEXT;RETURN 

5530 a=INT(RND(1)*100+1):TF a<76 GOTO 5560 

5540 LOCATE 9.14:PRlNT"None";FOR f=l TO 1000!NEXT;RETURN 

5550 pop(bo) =pop(gcp)+2 r IF go-1 THEN pop( 2 J =pop( 2 }- 1; pop( 3) =p 

op(3}-l 

5552 IF go=2 THEN pop(1)=pop(1)-1;pop(31=pop(3)■1 

5554 IF gQ=3 THEN pop( 1}=pop(1)-1;pop(2}=popt2)-1 

5560 LOCATE 9,14:PRINT"good":FOR f=l TO 1000:NEXT;RETURN 

5600 PEN 5: LOCATE 5,6; PR I NT "Back bsnchLOCATE 5,7;PRlST"di 

sputa" 

5650 pop(so)ipop{go)-4;IF go=l THEN pop(2)=pop(2>+2:ppp{3 )=p 
op{3)+2 

5652 IF go=2 THEN pop(1)=pop(I)+2:pop(31=pQp(3)+2 
5654 IF go=3 THEN pop{1)spop(1)+2 :pop( 2)spop(2)+2 
5660 LOCATE 9,14;PR I NT"poor";FOR f=l TO 1000;NEXT;RETURN 
5700 PEN 5;LOCATE 5.6:PRINT "Book ads";LOCATE 5,7:PRINT'in p 
apers?” : LOCATE 5,8 ; PRINT"Pr&ss Y/N'^': LOCATE 5 . 14 ; PRINT" 2 5k ' ; I 
F partytgo)=0 THEN 5725 

5710 aSrINKEY$iIF ASO ’y" AND aS<>’'n" THEN 5710 

5720 IF a$="n" THEN LOCATE 5,11;PHINT"DECLINED":FOR fsl TO 1 

000;NEXT:RETURN 

5725 IF caBh(goK25 THEN LOCATE 5,14; PRINT blanks : LOCATE 5,1 
4;PRINT"tNO CASHSOUND 1,400,50;FOB f=l TO 1500;NEXT:RETUR 
N 

5730 cash(go)=cash(go)-25;a=INT(RND(1)*100+1)EIF a<76 GOTO 6 
750 

5746 LOCATE 9,14:PRINT’none";FOR f=l TO 1000:NEXT:RETURN 
5750 pop(goJ=poptgo)+6;IF go=l THEN pop<2)“pop(2)-3:pop(31-p 
op(31-3 

5752 IF gt>s2 THEN pop{ 1 ) spop (1 )-3 : pop( 3 1 =pop ( 3 )-3 

5754 IF go = 3 THEN pop< 1) =popU )-3 ; pop {2 ) =pop( 2 1-3 

5760 LOCATE 9.14;PRlNT"great";FOR f=l TO 1500:NEXT;RETURN 

5800 PEN OiLOCATE 5,6:PRINT "Appear on":LOCATE 5,7;PRINT"Cha 

nnel 47';LOCATE 5,8;PRINT"Press Y/N";IF party(go)=0 THEN 5B3 

0 

5810 aS=INKEYS;IF AS<>"y" AND aS<>"n" THEN 5810 | 

5820 IF aS="n" THEN LOCATE 5,11;PHINT"DECLINED";FOR f=l TO I 
000;NEXT:RETURN 

5830 a=INT{RND(l)*100+l);IF a<76 GOTO 5850 

5840 pop(go)=pop(go)-2:IF go=l THEN pop{21=pop(2)+1:pop(3)™p 
op(3)+1 

5842 IF go=2 THEN pop(11=pop(11+1:pop(3)-pop(3)+1 

6844 IF go=3 THEN pop(1)-pop(1)+1;pop(21=popI 2)+1 

5846 LOCATE 9,14:PRINT"poor";FOR f=l TO 1000:NEXT;RETURN 

5850 pop{ go) =pcip (go)+ 2 ; IF go=l THEN pop( 2 ) = pop ( 2)-1: pop! 3 ) =p 

op(3)-l 

5852 IF go=2 THEN pop{1)=PQP(1)-1:pop{3)=pop(3)-1 
5854 IF go = 3 THEN pop{ 1) =popU )-1 : pop ( 2 ) =popt 2 )-1 
5860 LOCATE 9,14;PRINT"good";FOB f=l TO 1500;NEXT:RETURN 
5900 PEN 12:L0CATE 5,6:PRINT "Start LOCATE S,7:PRINT"dtrty" 

: LOCATE 5,8 :PRrKT'’tricks" ; LOCATE 5.9; PRINT “campaign?" ; LOCAT 

E 5,10;PRIST"Press V/N";IF party(gQ)=0 THEN 5930 

5910 a$=INKEY$:IF AS<>"y" AND a3<>"n" THEN 5910 

5920 IF a$="n" THEN LOCATE 5,11;PRINT"DECLINED":FOR f=l TO 1 

000:NEXT:RETURN 

5930 a=INTiRNDU ) *100+1 ); IF a<76 GOTO 5350 
5935 IF posi(go.)=17 THEN 6650 


to be continued...next month 




Page 56 


Arntrad User March 1992 











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n 


LIST-IT-YOURSELF 


Lisl-It-Voursdf an appJicatioii 
program written in BASIC. 

It stitisfies a need for a simple way 
of keeping a record of most things 
that one wishes to remember. 
Adding data to the list is simple, 
i^tering or deleting data is simple. 
Retrieving a wantetl item frotii 
the list of data is simple, 


Thomas Betts kicks off a brand new BASIC 


series to help novices get to grips with 


programming, whilst giving more advanced 


users an excellent utility to boot 


Retrieving is also fast, 

Tlie workitig ol the program is tie- 
scriberl in a way which the beginner, 
especially, can understand, but the 
more experienced programmer too 
could find something of interest, Ilie 
copy cursoi is used in a way w^hich 
experienced ])rogrammers have 
probably discovered for themselves. 
The novice will discover the way in 


here. Conti 

‘o] Character cmni 

nands 

seem to be 

ignored by books( 

in BA- 

SIC prograi 

mmiiig and by cent 

iputer 

magazines. 

Discover them ii 

[l tills 

program an 

d in this article. 



UST-rr-YOURSELF 

Why use a complicated database when 
all you need is a simple list? 

Computer magazine editors, on their 
letters pages, have been known to 
recommend an expensive software 
package when a reader's letter was 
asking how one could program their 
new computer to keep a record of a 
small number of items, and: "...but I 
don't know where to start,” 

Start here. 

Although this article is addressed 
mainly to those who have wanted help, 
others too should find something of 
interest. 

Long ago. when I first started buying 
computer magazines, I began to keep 
records of the interesting and useful 
items which I thought I might wish to 
refer to at some future date. I kept 
those records in a notebook until I 
came to my senses and asked myself 
what my computer was for. It was then 
that I wrote what was, as far as 1 re¬ 
member, my own first program: it was 
hardly a program at all, really, just a list 
of references which could be displayed 
on the monitor screen. 

The list got bigger with each new 
issue of a magazine, and finding what I 
wanted in ray list, as it scrolled up the 
screen, became a lengthy task. Kow 
would I improve things? 

One of the items I had listed was the 
reference to a type-in program which 

Page 58 


sorted data into alphabetical order. But 
will that help? Should ‘Simple List' be 
entered under 'S’ or under 'L'? That is a 
problem which exists when alphabeti¬ 
cal order is necessary to help a human 
eye to do the searching; but the CPC 
and its excellent BASIC language can 
search through an unordered list from 
the start to the finish quite fast enough. 
My program would be doing the 
searching for me. 

If you are not completely new to 
programming you can scan through 
the detailed explanations of the fol¬ 
lowing Simple List program. If you are 
new, then you will probably need to 
refer to your User Handbook some of 
the time. 

Switch on your computer. 

Type: 1 mode 1 

Press the [ENTER] key. 

Tlie CPC's BASIC programs will h ave 
a number of lines, and in front of each 
line will be its line number. If you have 
read even just a little way into your CPC 
User Instructions you will know that 
you have just typed and entered line 
number 1. 

From now on T shall not say, ‘the 
[ENTER] key'; instead 1 shall say, 
‘[ENTERJ'. 

Type: run 1 

Press [ENTER]. 

This command (known in this in¬ 
stance as an immediate command be¬ 
cause it is executed as soon as it is 
entered) v^ill run the one line program 
which you have just installed. BASIC 
will execute the program starting at 
line 1. If no line number is quoted, the 
program will execute from the begin¬ 
ning. In this program, of course, there 
is no difference. 

The program will clear the screen to 
MODE 1, and terminate. The word 
Ready will appear in the top left corner, 
and the cursor on one line below at the 
extreme left. The computer is ready for 
more. 

From now on I shall not say, Type 
so-and-so. Press [ENTER]*; instead, I 
shall say, ‘Enter: so-and-so’. 

Enter: list 


ITie screen shows: 1 MODE 1 
You will see that MODE has been 
printed in upper case, or capitals. All 
BASIC keywords are automatically 
converted to upper case, and MODE is 
a keyword. Keywords mean something 
specificin the BASIC language, MODE 
is a command to change the screen 
mode; it clears the screen and sets it to 
have 20 or 40 or 80 columns according 
to mode numberOor 1 or2 respectively. 

If you make a practice of typing your 
programs in lower case, then when you 
list them, any mistyped keywords will 
be noticeable because they will not 
have been converted to upper case. 
Enter: 2 locate 9,12 
The LOCATE command moves the 
text cursor- in this instance to position 
9,12. That is 9 columns from the left 
edge of the screen, and 12 rows down 
from the top. In mode 1 the screen is 40 
columns wide, so 9,12 i s 11 columns to 
the left of the screen centre. 

Enter; 3 P'ASIMPl^ LIST' 

The question mark is a typing aid: it 
stands for PRINT. 

The keywords have been changed to 
uppercase, and the ? appears as PRINT. 

ITie many ways that the PRINT 
command can be u sed are described in 
the User Handbook. In our line 3 it has 
printed a string: a string of characters 
enclosed within inverted commas. 

Enter: run 

The program runs, and displays a 
title screen, but the Ready message 
and the cursor spoil the effect. 

To tidy things up we will jump ahead 
somewhat, 

Enter: 4 locate 14,25 
Enter: 5 ?"press [SPACE]" 

Enter: 6 goto 4 

GOTO is a command, and is used 
here to cause the program to GO TO 
line 4. lines 4,5,6, will keep repeating: 
the program will be non-stop - never 
ready. Press [lESCI twice and Ready 
and the cursor will return to the screen. 
One or more characters enclosed in 
inverted commas form a type of data 
known as a string constant, "A SIMPLE 
LIST’ as in line 3 is a string constant, 

Amstrad User March f992 

















im 


We will use string variables to contain 
all the items which we want to put into 
our simple list. 

Enter: 1001 a$="This is the firstitem" 
Enter; 1002 b$= "ITiis is the second 
item” 

In earlier versions of BASIC these 
lines would not he understood; the key¬ 
word LET had to be used when assign¬ 
ing values to a variable. LET x=4 is an 
example, llie CPC BASIC does under¬ 
stand die LEI'command, if used, but it 
is usually omitted, 
a$ and b$ are the names of the siring 
variables, and the words between the 
inverted commas are their values. An 
'a’ by itself in a BASIC program would 
not be recognized as a keyword and 
B ASIC would assum e it to be a numeric 
variable, The dollar symbol ($) indi¬ 
cates a string variable. Actually, when 1 
see b$ 1 don’t read it as bee dollar, but 
as bee string. 

Enter: run 1001 
Enter: ?a$ 

Enter: ?b$ 

Note that there is no need fora space 
after'?' 

If we carry on with c$. d$... we will 
run out of short names for the many 
string variables which will be needed. 
An array of string variables will serve 
better. 

Some of the lines in our Simple List 
program will be amended before the 
program is completed, and I shall 
amend them by entering them anew 
rather than by editing them: when a 
BASIC line is entered with a line 
number which already exists, the new 
line replaces the old one. You may, if 
you wi sh, amend th e old liii e by ed iting. 

Enter: 1001 e$(l)="Thts is the first 
item" 

Enter 1002 e$ (2) = "Tins is the second 
Enter: 1003 e$(3)-"third" 

Enter 1144 e$(144)="This is the last 
string in the simple list" 
e$(l) is the first element in the e$ 
array, e$(2) is the second, and so on. 
The number inside the parentheses is 
the subscript. A large array is going to 
be needed and so its size, or dimen¬ 
sion, must be declared. The size, if not 
declared, becomes 10 by default. 
Enter: 20 dim e$C144):gosnb 1000 
dim e${144) declares a single di- 
mension array of 145 elements: the 
subscript index starts atO, not 1. BASIC 
will reserve room in memory for 145 
string variables. 

Why am I using e as a variable name 
and nut any other letter? 

Weil, e stands for everything, I put 
everything into my list, not only the 
references, but telephone numbers;, 
birthdays; what I did loti ay, if it was 
worth remembering: all sorts. 

Amstrad User March 1992 


A BASIC line can have several 
statements if each statement is sepa¬ 
rated by a colon. Line 20 is an eicample. 
The GO SUB command, after the colon, 
calls the sub-routine at line 10(X). 

Enter: 1000 rem ** lire List ** 

Enter 1145 return 
Enter: 10 mode 2 

Euler: 50 ?:?: line input "Seek 
what";s$:rem s for seek 

I am sometimes puzzled about the 
letter, or letters, of a variable name 
which 1 see in published programs, so 
in order to stop you wasting your time, 
as I sometimes waste mine. I’ll explain 
my names if they need explaining. 

Line 1000 has a REM command 
which tells BASIC that what follows in 
this line is not a part of the program Lo 
be executed, but is a REMinder, Here, 
the reminder is the title of the sub¬ 
routine. The sub routine will start as^ 
signing the variables at line 1001, Tune 
1145 is the last line of the sub-routine 
and has a RETURN command to take 
the program back to the point where a 
GOSUB called the sub-routine. 

MODE 2 commands a clean screen 
witii a width of 80 columns. 

LINE INPLTI’ is a com man d to accept 
an entire line from the keyboard and 
assign it, in this instance, to the string 
variable s$ (line 50), If you enter run 50 
on a CPC6128, the screen will show: 
Seek what? BASIC expects there to be 
a comma or a semi-colon just before s$ 
in line 50. If it is a semi-colon, as we 
have here, then a question mark fol¬ 
lowed by a space is added after the 
quoted string: Seek what. If it is a 
comma, the question mark and space 
are not added. My CPC464 does not 
have this question mark feature. 

Enter: 90 for i=l to 144 

Enter: 100 t$=e$(j): rem temporary 

string 

Enter: 120 p=instr (t$,s$): rem p for 
position 

Enter: 130ifp-0 then 270 
Enter: 135 ?t$ 

Enter: 270 next 
Enter: 300 goto 40 
Enter: 40 els 

IJnes 90 and 270 are the beginning 
and end of a FOR.,.NEXT loop. The 
FOR and NEXT commands create a 
loop with an automatic incrementing 
(or decrementing) loop counter, ITie 
loop executes repeatedly until the count 
index, i in this case, reaches 144. "ITie 
index is incremented on each circuit of 
the loop. 

We have given the name i to a nu¬ 
meric variable. Line 100 makes t$ the 


same as eS(i), If i=3 then e$(l) will 
equal third, as in line 1003 above, and 
tS, also, will equal third. 

In line 120, the INSTR function will 
search through t$ for the s$ and indicate 
the position within t$ where it is found: 
if the t$ is: “This will be the last string" 
and the s$ is: "n" then the position is 2. 

If s$ is: "will" the position is 6 (spaces 
count)If s$ is not present the position 
will be 0 (zero). 

IF is a command. 

line 130: If p does equal zero then 
the program will branch to line 270. 
Note tliat the command in line 120 
includes,, .then 270, meaning . . .THEN 
GOTO 270: BASIC assumes the GOTO, 

If p is >0 (greater than zero) line 135 
will not be skipped, and t$ will be 
. printed. 

You will often see books on pro¬ 
gramming which condemn the use of 
the command GOTO, but GOTO can, 
in my opinion, be a useful co[nmand in 
a small program and do a job which 
cannot always be conveniently done by 
other ways. 

Enter: list 10- 

The listing starts at line 10 and, be¬ 
cause of the ‘dash’ symbol, will continue 
to the end of the program lines. 

The screen should show:- 

10 MODE 2 

20 DIM e$(144): GOSUB 1000 
40 CLS 

50 PRIN'T: PRINT: LINE INPUT"Seek 
what";s$; REM s for seek 
90 FDR i=l to 144 
100 t$=e$(i):REM temporary string 
] 20 p=INSTR (tS,s$);REM pforposition 
130 IF p=0THEN 270 
135 PRINT t$ 

270 NEXT 
300 GOTO 40 

1000 REM **The last ** 

1001 e$(l)“ "Tltis is the first item" 

1002 e$(2)= ’This is the second item" 

1003 e$(3)="third" 

1144 e$ (144)^ 'This is the last string in 
the simple list" 

1145KEHURN 

If it doesn’t, correct it where you 
went wrong and then:- 
Enter: 136 stop 

This is a temporary measure to 
control the execution of the program. 
Enter: mn 10 

When you are prompted by Seek 
what?, enter whatever it is you want to 
find - this is sometimes known as the 
target string - . Tty second to begin 
with. As you might guess, the STOP 
command stops execution immediately 
Continued overleaf^* 

Page 59 



after the t$ hasbeenprinted; the screen 
will show that there was a Break in 136. 
The program can be made to continue:- 

Enter: cont 

- and do so again whenever the Break 
message shows. When you have prac¬ 
tised to your satisfaction, press [ESC] 
twice, and save the program if you feel 
like a break. See the User Handbook 
for how to save. Tliere is room, literally 
so, for improvement to that bit of the 
program, and first we will get rid of the 
temporary line 136. 

Enter: 400 ' ** press space ** 

Enter: 410 locate col,row: rem column 
Enter: 420 ?''press [SPACE]" 

Enter: 430while inkey$=’' ":wend:while 
inkey$ < >" ":wend 
Enter: 440 return 

Line 400is the title of th e sub-routine 
which delays execution of a program 
until the space bar is pressed. The 
apostrophe (') does the equivalent of 
:REM indicating that BASIC should 
ignore the rest of the line, col and row 
are tiie numeric variables which will 
hold the screen co-ordinates for x and 
y of the LOCATE command. Line 430 
has two WHILE...WEND loops. The 
first is only sometimes necessary: it 
repeats while the space bar is de¬ 
pressed. Th e second loop repeats while 
it isn't. INKEY$ is a BASIC function 
which interrogates the keyboard. 

The W'HILE and WEND commands 
create a loop which executes repeatedly 
as long as the loop condition is true. 
Their use here is not a good example 
for explaining howThey behave. Have a 
look at WHILE and WEND in the BA¬ 
SIC keywords chapter of your CPC 
User Handbook. 

Enter: 4 col=i4: row=25: gosub 400 : 
rem press space sub-routine 
Enter: 5 
Enter: 6 

Line 4 equates the co-ordinates for 
the sub-routine. Entering just the line 
numbers 5 and 6 deletes those lines. 

The program can now start from the 
beglnning:- 

Enter: run 

Now when the title screen appears, 
pressing [SPACE] does work. Tliere 
are two other places which will benefit 
by the use of this sub-routine:- 

Enter: 240 ?:? 

Enter: 250 gosub 420:? 

Enter: 290 gosub 420:? 

Enter: 80 ? 

Enter: 136 

Line 136 has gone. The PRINT 

Page SO 


commands are to tidy the screen. 

Those GOSUBs direct the program, 
not to the beginning of the sub-routi ne, 
but so as to miss out the l.OCATE 
command in line 410. The intention is 
to make the press [SPACE] message 
appear just below the previous item on 
the screen. Youll see if you run, 

You have probably noticed that the 
program’s ‘seek’ feature finds only the 
first occurrence of a target string. To 
find all occurrences:- 

Enter 110 p=0 

Enter: 120 p=mstr (p+1, t$, s$): rem p 
for position 
Enter. 260 goto 120 
Enter: 280 ?'Not found” 

Tlie INSTR function now includes 
the optional ‘start' parameter, and the 
search through the first string (t$) for 
the second string (s$) starts at the 
point indicated by the optional number 
(p-nl). The search for the first occur¬ 
rence will start at position 0+1, and 
subsequent searches will start just af¬ 
ter the position where the previous 
occurrence was found. 

Line 280 prints the message Not 
found when there are no more occur¬ 
rences of the target string. 

Have you noticed that if you enter 
this as your target string, then the tar¬ 
get is not found? The lower case tof the 
search string is not recognised as be¬ 
ing a match vs^th the capital T of This in 
the data list. In a moment we will remedy 
that problem; but the remedy will slow 
down the search, 

I have prepared a list of some 32,000 
characters for a timing test. Before the 
remedy, the time taken to find the very 
last character in that list was 3.06 sec¬ 
onds; after the remedy it was 4,92 sec¬ 
onds. Those who believe what they 
read about BASIC being slow will be 
astounded to know that the CPC's 
BASIC, as used here, can search at a 
rate of more than 10,000 characters a 
second. The thought of ‘slowing down 
the search time’ is amusing to me now, 
when I recollect that I wrote this pro¬ 
gram when 1 had no disc drive; loading 
and saving on cassette took minutes, 
not seconds. 

Remedy :- 

Enter: 120 p^instr (p+l,lower $(t$), 
lower$(s$)): rem p for position 

TTie LOVVER$ fiinction converts all 
upper case characters to lower case. 

ITie seek string (s$) this will now 
find This. 

Let us have some user friendliness; 
after all, you are creating this program 
for use by yourself. 

Enter: 500 ’ ** Windows and keys ** 


Enter; 510 mode 2:window 1,80,1,22: 
window#l,l,80,23,25 
Enter: 520 ?#1, string$ (80,154); 
"F6=RUN F7=I JSTF8=CATF9^SAVE” 
Enter: 530 ?#1, ”A=AA C=C^VTA 
U-ACU JAFE MR AP MY JE JLAU SE 
OC NO DE" 

Enter: 540 key 6, ''run''+chr$(I3) 

Enter 550 key 7,"cls:Ust” +chr${13) 
Enter: 560 key 8,"cat"+chr$ (13) 

Enter: 570 key 9, ”save"+chr ${34) +"e^' 
+cht$ (13) 

Enter: 580 return 
Enter: 30 gosub 500 

Those lines give some reminder 
messages to you, the user. In line 510, 
the last statement commands that 
windownumber 1 shall be from column 
1 to column 80 of the bottom three 
rows: 23, 24 and 25. Lines 520 and 
530 print the messages in window 
no.l (?#1,). If a window number is 
not given, then number 0 is assumed. 
The previous Statement in line 510 
commands window no.O (by dekiult) 
to be the whole screen except the 
bottom three rows. The STRINGS 
function in line 520 prints CHR$(154), 

80 times. 

Lines 540-570 re-define some func¬ 
tion keys. ITie e in line 570 is my file 
name for my ‘everything' file. The 
CHR$(13), in these four lines, is a 
control character command being the 
equivalent of [ENTER]. On the 
CPC6128 the function keys are marked 
fl,f2,f3,... On my CPC464 the function 
keys are in a block of twelve keys to the 
right of the main keys: they are marked 
with the figures, but without the f pre¬ 
fix. 

My CPC464 accepts the KEY com¬ 
mands as detailed above, but there 
might be some models in existence 
which do not. If yours is one of those, 
then when you press [7] on the numeric 
pad, -- after running the program and 
pressing [ESC] twice - the screen will 
show 7’ instead of listing the program. 

In this case you should use the 
expansion characters as given in the 
appendix III of the Handbook. Instead 
of‘key 6', type ‘key 134'; for ‘key 7', type 
‘key 135'; for ‘S\ type T36'; for ‘9’, 
typeT37’. 

The messages, plus some others, 
are those which I use; you will use your 
own. You may be puzzled why 1 should 
want to remind myself that JL means 
July, Really, I need the reminder when 
l am making entries, rather than when 
I am reading tliem. 

There is no easy way, yet, to add data 
to your list so next month, we'll spend 
some time making it easy. "Fill then, 
spend time getting aquainted with the 
program, 

Amstrad User SSarch 1992 
















weB^ loadf^ 


Aphoniag up yourfevourite BuH^dn ^ 
^^^ Board, andibrmost<4tis|hls^i wdflr 
most of the dme. But f haven't inet ' 
^^^ anyoneyetwhohasn'thiEld at least some 
#6b1emstiyii^togelIusorWnwidem , 
connect vdfe lomeoite el3e%; One *" 
way of iftleipredi^ ^d’s 1^* is that^ 
ycHi assmi^fhattt<rt0ngwlBgo wroj3^, 
then somethiitgi if not everything, will! 
\/tayway, even if ^ou never expetiaace'^ 
^ any problems whatsoever the tune wilU^ 
Purely come when someone van k now — 
wjUjIiiMlyoutanj^o woffyoiure^ ^ 

i' _ knowledge^d ^DeriS^f 

When a modem is ^tehed^on, it 
W goes into its ^command modeV Here, 

^ any chaffi]lre that you send to it are^ 
interpreted as ^mn^ds, and M It 
what to do, like dial, answer, and 
(^!]^lgnre1h&,thatMd1heothef?When j 


p ll^s made a successful edaaection with 
te ajjother modem, any diaractersyou®' 
_ now send to it, get echoed stra^ht 
. ^ along the phone line to the other 
modem (and vkovers^: "While df$ 
^.^doing this, tfs mouttomg fof a spedaj^ 
^eharact^ sequence that tells U: to go 
back into command mode, F>t^e* But 
^kh chm-actem telllf to do what? 
^•fTelHng the modm^whau: to do is » 
Saltier sBke operating CF/M, bat just' 
possdbly easier! Most modem modems*^’ 
^ ^ caBed 'Hayes’ compatible^;: 

This m^^ that ti^ all the same 

set of cornmands lo operate^theoL Fm 
told thatli^ in thepakymen modems 
^re first bemgmaiiufachire^ modem 
desig:^fsjifere incllfied to give their 
ownmiodem its own set of commands 
to o^rate it As-I^ sure you can 
^imagine, this could niak^ thhg^giiite^ 
confusmgi As'an analogy, how ^y 
would itl»0le^|oprogrammBMIG 
if you used sevcrai d^erratcomputers 
^ each had a diilerenTv)^ibn of the ^ 
laTguag^ (Yes, I know thej^do.) 
! ^Any vffity^ the^ point is thatone Off ^ 
.Imbdemcommands b^gaii to be used 
^more consisfiffi'tlyT^uiid bec^e 
i^^lHMard, and these commands wferW 
those of the Hayes modem, 

OK So as to avoid confu^on. I'll put 
characters that you call type in, or get 
printed on the screen, in bold and any 
keys to press will be Oi bold and in 
square brackets [ j^lmokuB of the 
Hayes commands'begin with AT 
(Affentkn)vTly lo^^^ ZMP and 
without more ado (except makhig sure 
thatyourmodemis switched onD. type 
AT OaErrOENI. You should see OK 
prbted in response. You can use thisto 
cliedt whether your modem is sv^hed 




modem pt^blemsJnthiy^sfTOmmis 


bonanza 


BThaveberaamtlieprqcessofin^lliiig ? 
these Im" the lastfewyears buti^eBeve 
there mhy stiB be somel^ Idft . 
alterJotind out whefeer your mode^^^^^ 
Shd exchange to ne dialling, 

tom to) the vqlmnebh yoiflr modem 
have onef, or list^ in on another 
F^one extension, “atod type ATDT B21 

























































































































































































































only some or most of it. This isn't 
usually a problem, so just iry the 
commands to see which work, or look 
at your manual. 

An example of a command of the 
second type is ATXn. Tills alters the 
ability of the modem to dial depending 
on the tone coming from th e exch ange. 
For example, ATX2 tells the modem to 
dial only if there is a dial tone, but not if 
there isn't, ATXO tells it to dial 
regardless of the dial tone. AIX also 
alters the amount of ‘help’ text (called 
‘Result Codes’) that the modem sends 
back to your CPC to tell you what it’s 
doing. For example, ATXO tells it only 
to reply with the ‘Basic sef of QIC 
CONNECT, RING. NO CARRIER, and 
ERROR, whereas using ATXl tells it to 
u se tlie ‘Extended set' - all of these, plus 
telling you at what speed it has 
connected Oike CONNECT 1200). 

More obviously useful, is a comm and 
that alters the operation of the s|)eaker 
on the modem. As mentioned at the 
start, the time will come when, for 
example, you phone up a Bulletin 
Board, it answers, and then one or the 
other of the modems ‘hangs up' (in the 
phone line sense, not the Oh *?!£$& 
my Arnold’s “hung up” just when 1 got 
14 quadrillion points on Zargon Mega- 
Attack and still had 17 lives left!' sense). 
If that happens, it can be q u ite useful to 
listen in to the noises that the modems 
are making, to compare them with the 
noises you get when everything is 
working. ATkfn alters when the 
speaker is switched on and off. ATMO 
turns it off permanently, ATMl turns it 
off when you're online, and A1^12 keeps 
it on permanently. 

Right! 'Ihey are some of the Hayes 
commands, the rest will probably be in 


the appendix of your modem manual. 
Supposeyou w’antto make aconnection 
via modem with someone you know 
personally. (This will obviously be 
cheaper in some cases, and quicker, 
than doing your deeds via an actual 
Bulletin Board.) If you’ve arranged it 
beforehand you can switch one of your 
modems into auto-answer mode (if it 
can) by typing A'l^= 1 [RETURN], and 
then get the other modem to phone it 
up, just as if it were a Bulletin Board. 
When it detects the rings from tiie 
phone it will answer and the two 
modems should proceed to connect. 
(This is in fact simply the basis for a 
Bulletin Board.) The other method has 
many more advantages. Here you 
phone up the person concerned (or 
vice-versa) so that you can talk. Then, 
when youVe ready, one of you types 
ATA [RETURN i and the other types 
ATD [RETURN], If you’re the one 
typing ATT) you may need to use AIXO 
^l, since there will be no dialling 
tone. ATA tells the modem to answer 
immediately and so shouldn’t need an 
auto-answer modem. You should hear 
the normal tones and noise, and the 
two modems should connect. After 
connection (with eitlier metliod) you 
can now chat to each other textually, or 
tile transfer or whatever to your hearts 
delight. 

The advantages of the second 
method are that if (as is sometimes the 
case), the file transfer doesn't work 
initially, you can just give 2MP the 
[ESC] X to hang up, and pick up the 
phone to sort things out. Also, due to 
British Telecom’s pricing system, calls 
get rounded up to the nearest 5p or so. 
Reiwatedly phoning the other guy up 
until you get it right can come to a lot of 


money compared to the cost of the 
actual time online. 

If you load upZMP and type [ESC ] C 
M you bring up the modem command 
configuration menu. Option A is the 
string to send to the modem to inidalise 
it. I currently have this set to 
ATZ!—^ATVIXI!- ATZ resets the 
modem's registers, AT\'l tells it to use 
words for the result codes (instead of 
numerical codes), the T tells ZMP to 
send a [RETURN 1 character and the ‘~’ 
tells ZMP to pause for a second or so. 
As described above, option B is set to 


ATDT, etc. 

Whew! Okay, chew that over while I 
talk about trivia. In case you hadn’t 
already noticed, Christmas has come 
and gone again. Remember last year? 
When your little brother unravelled 
the tape from your new game? When 
gran tripped over the cable of your n ew 
mouse? When the joystick broke after 
playing Daley Thompson’s Decathlon 
17 times (‘fraid I'm a bit out of touch 
with the games scene!). “What has thi.s 
got to do with Comms?’, you probably 
won’t be asking. Well TU tell you. Not 
much. Except that would n't it have been 
nice to get a modem for Christmas? 

Tliat about switches it off for this 
month . Next month 111 be writing about 
something different. 1 hope to be doing 
a review or a rundown of modems and 
commercial bulletin boards in the 
nearish future, so watch this space. 
Incidentally, Surface UK are selling a 
very reasonable 2400bps modem (by 
Supra) for £120, about the cheapest 
Tve seen yet Hope you had a merry 
Christmasand haveaHappy New Year! 


A = 300/300 CV21) B = 1200/1300 (V22) C = 2400/3400 (\'32bis) D = 1200/75 (V23) E = V32 (one of tlie 9600bps 
standards) F = HST (another of the 9600bps standards). All entries are N-8-1, and are operative 24 hours a day unless 
otherwise specified as Mon-Fri hours, then Sat/Sun hours. 


ACE CENTRE 

Headington 

086564958 

ABCD 

ADULLAMSCAW 

Southend 

0702 78330 

ABCD 

CUFF'S CORNER 

Lowestoft 

0502 518274 

ABCD M-F:220ai000 S/S;24 Hrs 

COLNmg 

Colchester 

0206 763789 

ABCD 

ARCADE 

Addiscombe 

081 654 2212 

AliCD 

ARCHIVE 

Thornton Heath 

081 683 0629 

ABCD 

AUREAL 

Market Harborough 

0858 466594 

ABCF 

BARNEYS RUBBLE 

Kings Hth 

031 441 1801 

ABCD 

CASSOCK SMOLDRING 

Blackburn 

0354 662805 

ABCD 

1 CAVEMAN 

Barrow in Furness 

0229 43609 

ABC M-F:24 Hrs S/S:Offline 

BLANDFORD 

Blandford 

0258455117 

ABCD 

BOAR'S NEST 

Swindon 

0793 724195 

ABCD M-F:1900-0700S/S: 1900-0700 

ARGUS 11 

Gateshead 

091490 0327 

.ABCD 

ARGUS PROJECT 

Ryton 

091413 6859 

ABCD 

AL\1AC1&2 

Grangemouth 

0324 665460/49 

ABCEF 

ASSISTANT 

Edinburgh 

031 557 9094 

ABC ! 

EMPYRION 

Swansea 

0792 580781 

ABCD M-F;19000600 S/S:24 Hrs 

LIMA DELTA 

Prestatyn 

0745 855959 

ABCD M-F20000800 S/S: 20006800 


Amstrait User Mmit 1992 


Page 83 






Ill 



For Saie 

AMSTRAP OTEJ6128 wft#i€olouf morulsr, loads 


□F bantwaPB and sc-ttwsre. Worth C17Q0- 
Will Spill. Phcma 0924 251 &0a tor Frtw price Ib&l. 
CHEAP Amstract garnes tor sale on tape. 

like RdtlOCof] and Las1 F4inja2. ForaluH 
list, send a SAE to Chac Hau Lam, 7 Maple 
Grofvie, Newark, Nqttg NC324 4NE. 

FOB SALE ACU ntagaz^nas ^^Clm February 
IBSe to Mavember 1991- Only AuguaJ 1990 
missing. Any rea&onahleotfers accepted. Wnta 
10 SfapKen Muddell, 3 Bexhilt Road^ 
^asttJtHjrrie, East Susse.K 7JH 
CPG612& colour monilor, joystick and g^me^ 
inclutSng Robocop. Tufttes, Caslle Masler, 
StuntJcar Racer, Shadg w Dancer and lots rTHjri?. 
Tape lead, art studbo. mouse, lighi phasef. 
£2&9. Ring James on 03C2 74^253. 

612S Educational Study Aids fOr GCSE and A 
Level English - HamteS and Macbeth dtscs 
E7.5D a^h. TolaphoOe 0B52 543350. 

FOP SALE Prffie?«tword processor ofi laps All 
Inrls Original p^kin^ and wilb original manuBl. 
Price £ 15, including PiP li interested, wrrte or 
phene. Mr M. Manning, 9 Steafforth Street. 
Earlsfield, Wandsworth, London SW1& 4HH. 
DS1 947 0621. 

FOR SALE Amstrad CPC464 colour moflitor. 
joystick, over 100 games, ie, Shadow Warfiprs, 
T urbe Outrun and Kick-Ofi 11. Magazines, El 30 
ono. Phone &21 423 3571 and ask for Mark. 
PAGEMAKER Deluxe DTP lOr 612fl.'fi64-h64k. 
Riwiewed AA75 pg 22^20 ■ "C^ieap bus nd 
nasty', verdict asyn. Amazing value For only £5 
Inclusive. 5SAE for details to CPC [>omain. 
119 Laua'al Drive. Kilbride. Glasgow G75 
9JG. 

AhlETRADi'SinciBfr ccfiipulBr chips. RAMe, 
ROMs. ULAs etc. Also V30 CPUs. Al brand 
new. Lost intenest in bebby. Phone tor lull list 
from Graham Bourne an 0793 824e9t. 

AMX ART mouse, mouse mat, mullllace II, 15 
games on disc including Sstmgn, Stoodwych, 
Etarglider. 16 garner c^ tape. Over 30 maps. 
Worth £300 h-. wilt sell C15&, Phone &745 
533013. 

ACLF All issues from Jan 1987 lo December 
1990. Qifore? New and unused JfY3 £5. MP2 
■e20.MP3£25ptusP&P Telephone SlomnpTon 
(0903) 745744. 

CPC6l2i with colour monitor, loystick. 
DMP2000 prinrer. games and word processing 
sortwara. Excellant working corKlitior^. £300. 
Telephone 0276 71124. 

SIREN 3.5” disG drive for CPC612fl. plus 
Ramdos and 3.5" ututt^a disc. Cost £150. win 
sell for £70 plus postage. Telaphnne l!>294 
79229 (Also various sdlware. Supercalc. 
TasBign. Mini-Offtoe 2. MFU.) 

Wants/Swaps 

HAS AN YOHE gol Stop Press and AMX hwuse 
on dec to sefl tor £20. Romborom bok, KDS 3- 
bit prinl&r pen and a dabble drive switcher Icr 
£1 0 each . Phone Darran on 0502 &6473C!' atter 

6pm. 

DOES- ANYONE have a copy ct GAC le sell cr 
swap. Must be on tape. Contact Neil Padgett, 
4B Oak tJrive. North way, Tewkesbury, Glo£ 
GL20 8QW. 

WANTED Poole Maeler prog wiltr manual lor 
CPC464. Contact A Sheldon, S Kirksiead 
Gandsns, No1llngihamNG75EJ. {0502 730302). 
WANTED Coteuf monitorfor C PCS 12&. Phone 
Gerald Lslcester 0535 875492. 

WiLL SWAP oither Golden Axe, Vendetta or 
Dick Trafioy tor oiChar Shadow Dancei'. Shadow 
Warrior? or Drggcn Ninjg. Send with SSAE lc 
D. Beny, 2 Linden Avenue, Wellingtcn, TolFcrd, 
Shropshire TF1 1QR. 

EXCHANGE games^ and utiFttkes. WouFd like 
Golf and FlighI simulators. Write Fcr more into 
loMrS. Jackson, 155 West Street. Dunstable, 
Beds LU6 INK. 

Services 

DIZZY SOLUTIONS For Diziye 1. 2. 3 and 4. 

Page 64 


including nMpg. £1 eac^ Of C3.M for all four. 
Ssndarii SAE to lain Revill, 43Peddcck Close, 
Calvenori, Notts Nei4 6GJ. 

CHEAP ADS, per^pals. 5 we| 3 g. for sales, 
fanzines, etc sarvl two second class stamps F-or 
deteilata D. L. 0'Glesbyr5& Springfield ^reet, 
New &asfend. NoUinsiham NG7 7DLf. 

HELP GIVEN Cir> DiEjy s 1-4, Fast Food, Kwik 
Snax and Panic. 50p each. Write Ic M. Pacione, 
28 Elizabeth Avenue, Mitton of Camp^ie. 
Glasgow G658HT hr tull list or send money if 
help wanted. 

F WILL CREATE a quality loadlr^ screen Tor 
any game you have written. Tape only. Send 
75p. SAE, Game on tape and blank tape to Joe 
WgFieTs, 5 Chater Road, Oakham, LeKsLEt 5 
fiRY. 

PROGRAM to Ml 5404 muittfaoa pokjas. Oholco 
of Dutpul [□ acnean or printer. Send blank disc, 
£1 and SSAE to Stephen Muddeii, 5 Sexhill 
Road, Eastbounva, Susaax BN22 7JH. 

HELP OFFERED on aH aspects of BASIC and 
aEEambly language programming. Don't Fangal 
to send an SSAE, Saan McManus. 226 
Chansey Rise, Stevenage. Harts SG2 &JG. 
CONVERT your 464 to 6t2fl. Keep 454 
equipmenE and buy 6123 progra,m?. Both will 


work. MicrochiJ oonverslcn carried out All you 
need t? cMac^drive. Exampto Stop Press DTP on 
454. Contact R. J. AmiSon, 53 Dr ubbary Lana. 
Burton, Stoke on T rent ST5 46(4.07523 18545. 
I HAVE STARTED A BUSINESS for people 
who raquire lailor made programs totf all CPCs. 
Also, does anyone have a Firmware Guide lor 
!hna 464 to lend? Contact Mr Manning, 9 
Stesrlofth Street. Wandeworsh, London 3W13 
4HH. 

wow SOFTWARE is e company selling new 
and ra-releaaed adventure games tcM the CPC. 
Send SAE for the latest lisi to 73 Radipola 
L^ne, Weymoulh. Dgracft DT4 9RS 
AMSTRAD COMPUTER PAFffS avatlabfe For 
tfie entire range. Plu? many computer 
accessories available Just call me or write to 
J. Hayward, 53 Eny Road, Cardiff CF5 2JF. 
9222 554359. 

FREE For CPC range. A helpline TO solve your 
CPC problems. Software, hardware arxlgamaa 
Kffflred. Write enclosing SAE loChrls Williams, 
6 Frank Street, Great Hortpri, B^adiord BD? 
3BT. 

KEYPRESS cheats fpr over SO games, SOp 
each or £3 the bt, Also ail lormal chaai booh 
£3. Send SSAE to Rby? Evans, 69 Vardre 
Road, Clydach. Swansea, Wales SA5 5LU. 
GAMES DISC from alrategy Id Bhriot-Bm-upa. 
Great graphics and piayabikty m £2.50 

iTyou^pplydi&COr £4.95. Kevin Heywoqd. 18 
Sinclair Avenue, Dactiufy, Oon 0X16 7DW 


Fanzines 

NEW FANZINEtbrthe Amstrad and C-64 tape. 
Wo will revmw PDso pfoase send any PD and 
-other sottvrare for review 10 R. Stedman. S 
WulfrunaGarder^E, Fmchfletd, Wotverhampten 
WV3 9HZ. 

CROCO+ Tho Europoan lanzine lor the 
AmEtrad 6120 is here! 72Ck of hints, ti^e, 
roviawis. pohas and interviews. Please sorrd a 


Woodarscfi Gloea, Sculh Norwood, Londen 
SES5 6JP. 

LF ACC PRINT43UT, cheats, Be^nets pages, 
cortipaiitions, PO. M^.-Basic, adverts, picture 
pagss, gossip, revrewsebc. Only 7Cip. Add 26p 
if ovarseas. Alex Banks. Tickeywood, 
Crapatone, Yalvenon. Devon PL29 7PW. Tel: 
0822 652085. 

ADVe^URERS HERALD Oul now. with 
new£, reviews and jitsi about anythir>g to da 
with advenlure. Onfiy SOp from PO Box 622. 
Tweedale, Telford, Shropshira. Any buddir^g 
reviewer? pteese get in touch . 

CPC FANZINE oalted Pfay Matas. Full ol 
reviews, tipa, pokas and Bonzo newg. With 
P6P |uEt £l. Carl Surrey. 37 Fairlield Way, 
Barnel. Herla EN5 2BQ. 

AOKFanzins. Includes leatures, reviews, lyp^- 
ina. Bmalprojecte arxi more. Send 60p (includes 
PfiP) to Paul Eacott, 31 Colebrooka Rcad- 
Shirloy, Solihull, West Midler>ds B90 2LB. 
CPC DOMAIN TTia only monthly mage 2 ineloT 
serioiis CPC users. OrHy £l .26 for over 40m 
packed pages. SSx month Bubscriplicnfor£7.50. 
CPC-Do«naln, 119 Laurel Dtvve, EastKilbricia. 
Glasgow G75 &JG. 


Penpals 

DOES ANYSODY who lives in the Kirkcaldy. 
Fileanaa warn to oeme along lo my hgu^e jnthe 
Glebe Park/Baulsusnay Road area to share 
programsandgam® ? CorHact Ross Anderson, 
12 Maria StrEtel. Kcrkcaldy , Fife, SexjUand- 
CPC PENPALS wanted to swap games on 
cassette only (ortha 464. Als* ddmelapes, ac 
send yquf lists td Matthew Glover, 12 GamcK 
Smt, Aivaster>. De^by DE2 SPT. 

PEHPAL6 WANTED to swap games and 
demos on tfisc. Any age. arty oounlry. Help 
given on new and old games. Write To Richard 
Wlldey, 41 Enmore Gardens, London SW14 
eAF. 


3” disc, £1 and /^AE to Song Yew Ly, & 


IMPORTANT NOTICE 

Please note that due to popular demand for the Bits section in ACU, a price for each advert has 
had to be introduced to cover our running costs. 'What this means is that, from this issue 
onwards, the cost of an advert will be a flat rate of just £4.50, which still makes it the cheapest 
means of advertising your wares in the CPC magazine forum. Apologies to all concerned, but 
we've had to take someone on to deal with the massive response to the Bits serrice, to give it the 

attention it so rightly deserves. 


COMPUTER USER 



n 


BITS TT PIKES 


Please send this coupon to Bits, ACU, 116-120 Goswell Road, London ECi V 7QD, 
enclosing a cheque/PO for £4.50, made payable to MCM Ltd. 

NAME_ 

ADDRESS_ 

DAYTIME TELEPHONE No,_ 


The cost of 1-30 words inclusive is £4.50 for 
private ads in Bits. For the Pieces section, just fill 
in a brief outline of your program and let ACU do 
the rest for FREE, 


L, 


J 


Amstrad User March 1992 













































Another chance to take advantage of the incredible ACU disc/tape 


offers* 


If you haven’t grabbed one of our fantastic discs or tapes yet, then what have you been up to? Ihis month, we are 
repeating the stocklist already available from DGC Software, before moving on to tempt you next month with copies of 
the original and best ACU games anthologies. 

If you are still not hooked and you fancy something a little more serious, then keep your eyes peeled for another 
chance to get hold of the brilliant Utilities Unlimited offering, which should be ready for take-off very, very soon. 
Remember, when you purchase an ACU disc/tape from the Pieces section, there is also an exclusive blank disc offer 
thrown into the bargain. Basically, if you want value for money, then fill in the coupons below, now! 


Please send me a copy of Leam Amstrad 
Basic the Easy Way by Glycar Computing on 
disc/tape (delete where applicable) 

1 enclose £12,95 for the disc D 

1 enclose £10-95 for the cassette □ 

Name...... 

Address..... 


Please send me a copy of Money Master by 
Glycar Computing on disc/tape (delete where 
applicable) 

I enclose £12.95 for the disc C 

1 enclose £10.95 for the cassette [—I 

Name. 

Address....... 


Please make all cheque s/POs payable to 
DGC Software. 

Send this coupon to; DGC Software, 12 
Stone Croft, ^cleshill, Bradford. BD2 2UW. 


Please make all cheques/POs payable to 
DGC Software. 

Send this coupon to: DGC Software, 12 
Stone Croft, Eccleshill, Bradford. BD2 2HW. 


Please send me a copy of Easydraw 2 by 
Glycar Computing on disc/tape (delete where 
applicable) 

1 enclose £12,95 for the disc D 

I enclose £10.95 for the cassette U 

Name..—... 

Address.... 


Please send me a copy of ACU Machine 
Code Assembler on disc/tape (delete where 
applicable) 

I enclose £5 for the disc D 

I enclose £4 for the cassette U 

Name.... 

Address .......-. 


Please make all cheques/POs payable to 
DGC Software. 

Send this coupon to: DGC Software, 12 
Stone Croft, Eccleshill, Bradford. BD2 2HW, 


Please make all cheques/POs payable to 
DGC Software. 

Send this coupon to: DGC Software, 12 
Stone Croft, Eccleshill, Bradford. BD2 2HW. 


Amstrad User March 1992 


Page SS 






















P.C. WORKSTATION 

ONLY £99 


♦ Sliding Keyboard Drawer 
f Durable Bonded Edging 

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I Sliding Printer Shelf 

♦ Height Adjustable Printer 
Shelf 

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make money backing horses 


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BRIMABDON FORMULA - uses any dally paper - price £30 
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ADVERTISERS FNDEX 


A.C.F. ..66 

ALTERNATIVE SOFTWARE..61 

BOXOFT............66 

BRIMARDON .66 

BRUNNING SOFTWARE. .3 

CHEETAH.OBC 

CO DEMASTERS .. 13 

DATEL ELECTRONICS.IBC 

JACKSON COMPUTERS ..66 

MINDSGAPE.40 

MJ.C.8 

O.J. SOFTWARE. 28 

ROMANTIC ROBOT...20 

SCHOOL SOFTWARE ..20 

SD MICROS . ...66 

SILICA SHOP .17, 26, 57 

SPECTRA VIDEO..IFC 

W.A.V.E.21 


ONLY POOLS AND HORSES 


FOOTBALL HOXFORil Writtflft by A farmer pools SKpOft fOf LlttlOWOOds. Th« 
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PRICES UApa or dlihl £13.85 lor ohS: £29.^5 any Iwo; £39.96 all three 
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FTl Please maHe cheques or Postal orders payable to &DXOFT 


PC¥f 

BPEcrniMS 


BOKOFTp as Allini Ht«dow, Netlon, South Wbrral iM 9SQ T«t Q51-33S-2W 


JACKSON COMPUTERS LIMITED 


JOIN OUR DISCOUNT CLUB! 

Life membership for £S.&0 
Software/ Hardware Discounts of up to 15% off RRP. 

All AMSTRAD and other leading makes of software available 
Complete computer system, printers, modems, cables. 


Amstrad 464 Plus with colour monitor , ^^ f 199.99 
Amstrad 6128 Plus with colour monitor ..... £249.99 

PCW8256/9512 _*.. £339.58/£457.08 

Amstrad PCW 9512 With Sheet Feeder ..... £515,83 

PC3000 and 4000 Range .. Ring for details 

Laptop Computers ....... Ring for details 


A 11 prke» include V AT- 

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25 Spring Lane, Woodside, South Norwood 
London SE25 4SP 



3 DRIVE 
Only £79.95 

* Complctfi readv-fn-go package? 

* Attractive slimline TEAC unit 

* Meaiures cmiy 7x4x1'' high 
^ Simple plug-in D.I.Y. fltling 

* Ideal 2nd drive for 4^/6128 

* Quiet stud cconomicstEn use 

* FREE Starter Pack of 5 disks! 

* FREE 400K per side formatLcr! 

" Fully guaranteed for One Year 

* Add £4.50 post/packing (UK) or 

* £7 NekI Day courier delivery 

* Allow 7 days on cheque orders 



NEW! PICASSO ART ... .£U.f5 
A fun to use screen dcslgricr with 
Epson primer dump in tour ^izes. 

PICTUBEDISK....£1250 

ICO's of clip-art graphics for Page 
Publisher or Slop Press (stale). 
DISK BASE File Organiser £]liO 
Auto-indexes your disk colbction.. 
HOME FINANCE ....., .£lAf5 
lank. Credit Cards, Savings, S.'Os 

PACE PUBLISHER_£24.95 

Full DTP for 6138 or expanded 4M. 
GENERAL LEDGER 6128 £29.95 
Simplified business btiok-keeping. 
Add £1.44 p/p on raftwire 


Noiei We guarantee to dispatch your order prompitly and reliably^ 

Send Cheques, POs or SAI for current catalogue to (Dept ACU) 

SD MICMOSYSTEMS, P.O. BOX 24, HOLBEACH, UNCS Td: (4416) 32251 


66 


Amstrad User March 1392 








































































TOTAL MOUSE/ 
lies PACKAGE 
FOR YOUR 
AM8TRAD 
AT A TRULY 
NBEATABLE 
PRICE!! 


nPE OR DIKK FOR 464 OR 
6128 [PLEASE STATE 
WHICH REOUIRID) H.B. 
464 HEEDS DKTROHJCS 
64K RAM PACK 


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COMPLETE ^ 
WITH = 


ADVANCED ARTSTUDfO 



4 Oatiius Mouse Is m tiigfi resolution two iHitlofi mouee featuriitg optloal oourttingi teflon ouides, 
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• VflMn combined with OCP Advanced Art studio this graphics package Is quite simply tbe best 
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• Create an image - shrink it, expand it. move it. rotate It, copy Ifc^ colour it, etc., etc. 

• Spray patterns or shades, make elastic lines - stretoh and naanlpuLate shapes. 

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a Pulidown/Icon diiven menus for easse of use. • Mouse operation, plus Joystick and keyboard controJ- 

• 16 pens. 8 sprays, 16 bn^hts - so flexible anyone can create superb graphics easily. 


• The Genius Mouse Graphics 
Systern comes complete with the 
special Mouse Interface to allow 
super smooth control. 

• Attractively styled to match 
your 464 or 6128 design and 
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Expanslon/Joystlek port. 


COMPLETE WITH MOUSE INTERFACE 



MOUSE MAT AND 
MOUSE HOLDER 

(WOnTH Cl 2.991 
WFTH EACH PACKAGE 



LC 200 OLOUR PRINTER PACKAGE 


NOW YOU UAH FRtHT OUT YOUR PICTURES tH FULL COLOUR! 

# The Star LC200 Colour Printer not only prints in Near Letter Quality for your regular jol>& but also 
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D LC200 is a full Centronics printer so It works with other computers (Amiga, ST, etc.). 

6 Made possible by Daters unique colour printer driver - now you can have a haj dcopy in up to 16 
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PACKAGE IHCLUDEft... FTAfl LG2O0 CGLOUR PHIHTS1 RRP E2»9.» 

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FAX 0782 744292 TECHNICAUCUSTOMER SERVICE 0782 744324 


AMS MSE 3 






















































125 + 

t Ei^nemtciliy dsigned cofiinol hindte 
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• Aucja-nrcfun£Xif>ri 

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• -1-21'+ 3 wlect^ir cjonnwtor 

■ B direct kifialoDmr^ 
fe AutOtriitic«fi«riiig 

t Hlih inipdcc nahidi b&Ay 

■ Compatible with Sinclair S^wtnjm 

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• Sega M->fter'5«rinwrHon 

avilSablE 

. OMLY £ 9.99 



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9 Ultra-light H dinKtBonal micrwwrtctied 

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MACH I 

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eXTERMINATOR 

4 Two uitra-si»iaitivflfir4 button? 

■ ErfonomioJly deiigfled control handle 

• Bdinctionaroomrol 
fe Automatic cenurlng 

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e Compatibfe with Commodiire. Atirtaod 
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t Er^nofnical^ designed for sep^tome 
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• ^uhra^entltjve flre bMiuoni 

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■ Robust damp fcri«uredeakiop 
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4 AutoffiatK centonng 

■ High impact nj|ged body 

4 "X’and 'Y“aMis trim controls 

4 Additkmali^^^rtic* fl 'V uxM coniml 
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4 Analogue TO digical cocivcrtor mduded 
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THE BUG 

4 E rgionomi cal I y design sd body (pr 
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4 Sttn^le Ibc right or left hvid 

* 2 ultJxdemrt]vemicvo«wiijdiied fire 
buttons 

* Auto-fire lufinion 

* Bdirectionil mi^riMwitobed cooirod 


4 Indestructible metal shaft 
4 Airtomatic centering, 

• +j^+-3 selector corrector 

• Compatible with $iindair Spectrum 
+If+3r Commodore, Aon and Ainptr*J 
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• ONLY <14.99 


THE NEW GENERATION 
IN JOYSTICK TECHNOLOGY 


« ll mooiiiwirminyenall prodLHXs 
shown. 

■ Older eoni^efi may reqtiHreinterfKes 
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■ PVket include VAT, posoge and 
pactcaging. 

t Dealer enquirlu welooma. 

■ Cheecali |m>ducu available fretn 
braiKhosoT 

cuRnvs 

SUPERSTORE 

Oixann 

WH SMITK 



Tevsii os 


THE TORTOISE 

• Three ultra^seraitive fire buttona 
4 ErgDooniKally evolved control shell 
m AutofwtE centering 
4 Heavy duty body With nrongacaltAlising 
suction loet 

t S directional movement 
■ Cage sold Kpantoly 
4 Venloni Include ZX Spectrum, KK, W., 
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Cheetah House. Bedwas Buprvw Park. 6«h™,Gweot NPI 8E)tJ 


»2»3 38[O0 


TeI: tmi - 967777 Fax: W2 - ftSSTS